-
Content Count
698 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Shamus
-
This patch is quite large, and it will take some time to properly vet it; but overall, it looks good. Judging by the size of the patch, one can get an idea why I put this off for so long. The second reason that I put it off is that there's no guarantee that the internal structure of the various pieces of VJ will be stable over the long term, which means that save states *may* break between official releases. Thanks for contributing! BTW, I have to ask, why the conditional compilation for Qt 4? Is there a real need for it that I'm not seeing? I understand the transition from Qt 3 to Qt 4 was a disaster, but it seems they learned from that as the transition from Qt 4 to Qt 5 was dead simple.
-
Did anyone figure out the Virtual Jaguar Input Issue?
Shamus replied to Gemintronic's topic in Atari Jaguar
Are you using the latest official release or the latest prerelease from here? -
1 FPS - Low Res - Slow as mud Raycaster 'Engine'
Shamus replied to Sporadic's topic in RAPTOR Basic+ (Deprecated)
Good luck with that. -
Possible to tell if game is running on a real Jaguar?
Shamus replied to Sporadic's topic in RAPTOR Basic+ (Deprecated)
One thing you might look at is that if your Jaguar is a PAL version, you might want to run VJ in PAL mode as well, to get a good comparison between the two. I noticed on your screenshot that it was running in NTSC mode. -
Playing Pac-Man arcade on the 5200 stick was... well, the less said the better. @Al: In your photo gallery it looks like Star Castle is in color. Was that the same cart that you had there all weekend?
-
The top score in the Space Rocks tournament was 23,800+change by sramirez2008. Kudos to Darrell Spice, Jr. for making such a fun game on 2600!
-
new Virtual Jaguar emulator kill spinner code.
Shamus replied to ulao's topic in Atari Jaguar Programming
Do you know which version was the last version that worked "properly"? That would go a long way towards figuring out a fix as I don't have access to any spinners ATM. -
Aspergers? I thought it was AIDS: https://www.youtube.com/watch?v=5yC7HwPh6Es
-
Join AtariAge at the 2015 Classic Game Fest!
Shamus replied to Albert's topic in 2015 Classic Game Fest
Hey Al, are you going to have any Jaguars at the show? -
TBH it compares quite favorably which is quite surprising given the crudeness of this approach.
-
It looks like NBA Jam. I'm sure the devs put her in there for the lulz.
-
Can you post of summary of what it says, for those of us who don't have (and don't want) access to Facebook?
-
That PDF is so full of WTF. It boggles the mind.
-
You might want to look here: http://atariage.com/forums/topic/235779-create-and-burn-eproms-for-standard-jaguar-2-chip-cartridges/
-
I never thought I'd see the day to that "Works great in Virtual Jaguar" would be a selling point for a product.
-
Thanks for the report. Now we have version 1.3.6.
-
It's only fairly recently that we've been getting decent bug reports for RMAC, and without those it will never be solid. That said, the code we inherited was fairly old stuff that came from Landon Dyer's personal stash of source code; I'm thinking that the tools that you had were from Brainstorm who had taken the time to make the assembler & linker rock solid. It's a shame those sources never turned up, it would have saved us all a lot of trouble.
-
The best way to grind lives in Rayman is to keep going through Anguish Gulch. If you do it right, you can get ~75 or so tings per pass.
-
Did you know that rln can include binary files as if they were .o files, and can define labels to mark the start & end of the object? S'true. Dunno if that would help you, but it sounds like it might.
-
To pit a nit, this isn't Frank Wille's work, it's Dr. Volker Barthelmann's (http://www.compilers.de/vasm.html). That said, the only use case I can see for this is to use it as a back-end for VBCC when compiling C code for the Jaguar RISCs--which seems to be the Holy Grail of All Things Jaguar for some folks.
-
Latest RMAC 1.3.5 fixes bugs reported in posts #6, #7, and #15. Thanks for the bug reports Andrew!
-
Personally I like the idea of having RMAC obey precedence rules, but have a feeling it would break compilation of old code (though it seems it's already doing that).
-
I'm not sure if the original MADMAC followed proper precedence rules or not, or if it did a strictly L-to-R evaluation. Have to check my documentation. EDIT: According to the MADMAC documentation, "Expressions are evaluated strictly left-to-right, with no regard for operator precedence. ... However, precedence may be forced with parenthesis or square brackets." I'm pretty sure that RMAC, being based on MADMAC, follows the same rules. Perhaps a switch to have it follow precedence rules is in order?
-
Bus contention, how do I hate thee? Let me count the ways...
