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Daj

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Posts posted by Daj


  1. Mixed feelings here...

     

    :thumbsup:

    I really do love this game, if there's nothing seriously wrong with this release I'll probably cave and play it more than enough to get my $15 worth out of it. It's a LONG game and the convenience of being able to start and stop at any time on a handheld should be nice. Also, Ghoul Patrol is included, but it's not great, I tried to like it but no...

     

    :thumbsdown:

    $15 is pretty steep imo, especially when you compare to the Sega Ages games or Blizzard Arcade which add tons of new stuff to the games. There have been rom hacks of ZAMN that add in the ability to cycle backwards through weapons and items, which to me is a really almost-necessary improvement that should have been in the original game. Using the extra resolution to put the radar off to the side of the viewing area would have been nice too. I think the game deserves a kind of upgraded re-release and this doesn't look like this will be it. Missed opportunity.

    • Like 2

  2. 36 minutes ago, Tanooki said:

    I was curious are there any deals (or not) on something specific right now... games that are NOT on GoG or Steam(NO PC versions) but games truly stuck and locked to the Switch itself.  And I do mean digital only releases, not stuff that was physically released domestic or international since those can be picked up as well and work.

     

    For my b'day earlier this year, got a $50 gift card and I still have no idea what to do with it.

    Well, Gunlord X finally went on sale for the first time, it's like Turrican: https://www.dekudeals.com/items/gunlord-x

     

    It's a Switch/PS4 exclusive (original version was on Dreamcast and NeoGeo...). There seems to be a physical Switch version but it's sold out, won't be easy to find unless you pay big bux. 

    • Thanks 1

  3. On 4/5/2021 at 10:34 PM, Daj said:

    I haven't taken the dive but this game called Shadow Gangs looks to be basically Bad Dudes in HD, no sale yet tho: https://www.nintendo.com/games/detail/shadow-gangs-switch/ 

    I was mistaken: the visuals resemble Bad Dudes, but it's actually 98% Shinobi in HD. The original Shinobi is kind of a special game for me, so I cracked and paid full price. I've been slugging it out with this game all weekend and I'm a fully satisfied customer. The gameplay follows the gameplay of the original arcade Shinobi very closely, mostly ignoring the changes made in the sequels, with a few gameplay additions (e.g. you have a supply of land mines) and an expanded enemy roster. 

     

    It retains an arcade structure, with five levels, divided into two substages plus a boss fight, and a limited supply of lives and continues. The whole thing can't be more than maybe 50 minutes long if you don't die, but not to worry: you will die. "Normal" difficulty, which gives you three hits per life and a few continues, still feels about as hard as the original. "Hard" has one-hit-kills and no continues... we'll have to file that under long-term goals (didn't try "Easy" but even that's probably no joke and what most people would want to start with). I finished Normal, but only thanks to the stage select that unlocks as you complete levels... playing from beginning to end is still way beyond me right now. Overall, it's probably more like the original than what we'd get if Sega actually remade Shinobi, and very well-done, with good level and enemy designs. The roughest bit is the dialog, of which there is some, which doesn't seem to be written by a native English speaker. Although, needless to say, that doesn't make the game any less entertaining, so I'm not really complaining. There's a distinct influence from superhero comics in the visual designs: one boss is clearly just Lex Luthor piloting an Iron Man suit.

     

    I was a little surprised (and happy) that instead of being a knowing pastiche of 80s arcade games or a parody like Double Dragon Neon, it plays everything pretty straight, no matter how cliched or generally insane. It's more a like a game unstuck in time than a nostalgia trip. The price is worth it for me but probably on the steep side for anyone who's not a Shinobi fanatic who's already run the Sega Ages Shinobi port into the ground. Anyway, it delivers what it promises. GOTY 1988.

    • Thanks 2

  4. On 4/4/2021 at 9:38 AM, Tanooki said:

    You know I think another worthy of mention would be Retromania Wrestling, a $30 game, but it has more people coming to it.  It's a specifically made spiritual sequel to arcade Wrestlefest which people feel is like the best the old arcade ever got.  I've been watching some videos, reading a bit, and wow it actually do look fantastic, and it's done just by a few people in the states and it really got headlined on Switch, though there is another version on Steam where I'm considering it to be fair(price vs longer term availability.)

    Looks pretty cool. In fact I looked up it and it claims to be not only a spiritual successor but actually the official sequel.

     

    I haven't taken the dive but this game called Shadow Gangs looks to be basically Bad Dudes in HD, no sale yet tho: https://www.nintendo.com/games/detail/shadow-gangs-switch/ 

     

     

     

     

    • Like 3

  5. 12 hours ago, Tanooki said:

    Ok I am mixed on this one, positive mixed, but mixed.

     

    I'm quite versed in playing GnG and Ghouls too, SNES game as well.  That said, on Legend this game is unreasonably handing my ass to me as is Knight nearly the same, hard to feel the difference other than maybe stuff taking a few more hits or maybe 1-2 less bad guys on screen at any time.  It's not GnG hard, it's GnG on a steroids, crack, meth blend hard.  Squire in all fairness feels as hard as the old games do.  I'm not wanting to put it on baby mode or whatever it is, immortality is a cheat even if it would allow one to experience the stages and enemies in a way.

    Well I started on Squire because I thought I'd familiarize myself with the game before trying the hard modes. Joke's on me, because yep it's already hard mode, even though it takes like five hits before you die. The boss fights in particular are way longer, harder and more elaborate than the old games. Gotta love how the UI throw little popups at you with hints and encouragement and "handholding" while the game itself beats you to death and laughs at you.

     

    GAME: Congratulations, you're halfway through this boss fight! Don't give up!

    ME: Halfway?! *gives up*

     

    What I've seen of the game seems to be a mix of remade settings/monsters from the first two games plus a whole lot of new stuff. I thought it would feel a little more like a remake of the original in that sense like e.g. Wii Punch-Out.

     

    I like all the weapons so far... it's not like Super GnG where 70% of the "power-ups" are basically a death sentence...


  6. On 2/19/2021 at 10:31 AM, digdugnate said:

    As a (filthy) casual arcade player, I found really no lag issues using my Pro controller wirelessly with Capcom Arcade Stadium on my big living room TV. 

     

    On 2/19/2021 at 10:56 AM, Recycled said:

    I just got done playing the 2 freebies in handheld mode. I didn't notice any problems.  But what do I know.

    From some looking around I've done, it looks like tales of lag have been greatly exaggerated, and it's actually average or better compared to most other Switch arcade ports. There are some emulation issues, though: incorrect sounds and occasional stuttering in some games. There's already a patch today, so they may be trying to fix this stuff. In Street Fighter 2, the rising sun in Honda's background has been removed (i.e. censored -- symbol of Japanese nationalism). Trivial but I hate when they do that stuff. I don't know of anything else that has been changed.

     

    The rewind feature, save states, slow motion etc are all pretty great. It's arguably much better than if the same games had been released through Arcade Archives, and obviously much cheaper.

     

    But on the thread's official topic: my initial impression of GnG Resurrection, based on level 1, is highly positive. Very much just like old times (on steroids). Even on a lower difficulty setting, it's no joke, but they've tried to make it welcoming to beginners (after dying a bunch, they started giving me tips on how to pass the first boss). Looks like they implemented the choose-your-path feature that was originally intended for Ghouls n Ghosts, but cut for time. 

    • Like 1
    • Thanks 2

  7. 8 hours ago, DavidD said:

    If you download Capcom Arcade before the... 25th?... you can download the original arcade Ghosts 'n Goblins for free.

     

    When Capcom does their inevitable 50% off sale, I'll buy the packs of games... for now, I'll live with my free copies of 1943 and GnG.

    Early adopters are reporting input lag and emulation issues in some games: 

     

     

    It's pretty disappointing, I had high hopes for this to be a definitive collection and not just "good for the price" (like I can't play these games for free anyway?). Ghosts 'n' Goblins seems to work ok, but for the English version, I think they used the hardest ROM revision, the one where you have to fight two cyclopes at the same time on the last level (among other changes). I switched it to the Japanese version and I'm never switching it back...


  8. On 1/2/2021 at 1:27 PM, Ramses said:

    It's probably due to the leaderboards. It would be way too easy to cheat. That said, they could have maybe included a separate menu option that allows of multiple reloadable save states, with the caveat being your score doesn't get put up on the leaderboard.

    Ironically you can cheat because as long as you exit the game before you run out of lives, you can reload from the same spot as many times as you want. But they also include a "high score" mode with separate leaderboards which disables saving, but also disables pausing and rapid fire, which seems like overkill.

     

    The Sega Ages series handles it very cleanly: if you change the settings or load from a save state, your score goes on the "freestyle" leaderboard, otherwise it goes on the main one. They also give you ten save state slots plus a level select. Honestly of all the arcade re-releases on Switch I've seen, only Sega Ages really gets everything 100% right. Arcade Archives series ends up looking ok because there's some really bad stuff to compare it to.

    • Like 1

  9. I mean I bought the limited edition and I'm still kinda disgusted, that's some really funny math there...

     

    Years-old $20 steam game + years-old $6 smart phone game + gigamax = $30? And apparently the original Space Invaders is some kind of rarity that only collectors are entitled to play? I thought they'd handle it more like the Darius collections, which are pretty overpriced but at least include most of the games.

     

    Maybe they'll try to double dip by releasing another collection later, or putting the older games on Arcade Archives or something. I do notice this includes only the three newest games, and possibly the only three that are actually Switch ports and not emulated, so maybe that's how they came up with that list.

     

     


  10. On 12/23/2020 at 3:07 PM, digdugnate said:

     

    I have all three collections because I have no self-control and I love old games, lol. 

    Uh yeah same. I favor the arcade collection, I like the games best and the leaderboards make all the difference. Only minor gripe I have with the NES collection is lack of button config, although the defaults are good enough, and they even thought to include rapid fire where it would make sense. Very cool to include the brand new demakes of Gaplus and Pac-man Championship, those ROMs are easy to find online for anyone interested. I'm a big Splatterhouse fan too.

    • Like 1

  11. On 6/27/2020 at 10:07 PM, Daj said:

    It may well end up on the eshop long before SLG ships...

    Hooray, I was right, looks like Space Invaders Forever dropped on the 15th: https://www.nintendo.com/games/detail/space-invaders-forever-switch/

    Sounds like it includes Space Invaders Extreme, Space Invaders vs Arkanoid, and Space Invaders Gigamax 4 SE...? Odd that the original would be omitted, if that's the case.

     

    Strictly Limited's physical version has already been delayed repeatedly and is currently set to ship "Jan/Feb", which probably means May or something at this rate. 


  12. I really didn't think I had 79 games... maybe demos count?

     

    image.thumb.png.280773bd4635df4ab0fe5c70141610b1.png

     

    I really love Namco museum and I'm not done with it, might be top in 2021 for me. Capcom Bundle is a mediocre collection of great games, but hey, great games. Ninja Saviors is why I got a Switch. Actually kinda surprised SoR4 is there, I feel like I barely scratched the surface. I didn't manage to clear a single game in the Konami collection, I guess I kinda suck lol....

     

    image.thumb.png.9156774cd76843021bd5483629c98ccf.png

     

    Played like crazy when I first got it, then it dropped off slightly... what was I doing in August? Maybe catching up on my reading.

     

    image.thumb.png.64ee824f70b83b04a9b61e262796d48f.png


  13. 23 hours ago, digdugnate said:

    All the ones I've played have been really solid ports I felt like- my only two real gripes probably are the music from Frogger (I'm suspecting was a licensing thing)

    I thought the Frogger music was a traditional Japanese tune so I wonder what's up with that...

    I noticed that Sunset Riders is censored. "Chief Scalpem" is renamed "Chief Wigwam" no matter which version you're playing, I think only the US version had Chief Wigwam originally. Not unexpected. More bizarrely, the Mexican boss's "die, gringo!" voice sample is replaced by "adios, amigo" (his end-of-fight quote: so now he says that twice).


  14.  

    17 hours ago, Atariboy said:

    Not only that, but we're getting a collection that amounts to Capcom Arcade Cabinet 2 as well (There's a bit of overlap, but not much). :)

    I came into this thread hoping for the original arcade games, glad we're getting those too. 

     

    https://mynintendonews.com/2020/12/11/capcom-arcade-stadium-is-coming-to-the-nintendo-switch-in-february-2021/

     

    It also overlaps a bit with the Capcom beat 'em up collection and the Street Fighter collection already on Switch...


  15. The annoying part of it is having to rotate the screen back to normal for playing on a TV -- that and navigating the main Switch menu sideways. Playing handheld, I think it's a major-verging-on-necessary improvement (do the math on how much bigger your viewing area is). Honestly I haven't used mine much lately, but I have ended up with many more games that support it than I expected to have, both new and old: Demon's Tilt, Namco Museum (Galaga, Pac-man, etc), a couple shmups, even the arcade Contra games. The Namco/Contra collections are nice enough to let you set your display for each game individually, so rotating for one doesn't carry over when you try to play the others. So I'm bound to get back to it sooner or later, and I'm sure I'll get more than my money's worth out of it, if I haven't already. 

     

    tl;dr it's very good if you have any use for it. Surprised that Nintendo didn't make an official one of these.

    • Like 2

  16. https://www.nintendo.com/games/detail/retro-classix-collection-1-data-east-switch/

    https://www.nintendo.com/games/detail/retro-classix-2in1-pack-bad-dudes-and-two-crude-dudes-switch/

    https://www.nintendo.com/games/detail/retro-classix-2-in-1-pack-gate-of-doom-and-wizard-fire-switch/

    https://www.nintendo.com/games/detail/retro-classix-4in1-pack-sly-spy-shootout-wizard-fire-and-super-real-darwin-switch/

     

    etc, etc...

     

    These are out there now, almost escaped my notice. Any chance these are even a tiny bit better than the same games in the Johnny Turbo line? Those don't even allow button reconfigs so the bar's set pretty low... I mean they're not even coordinating the sales, so it's cheaper to buy the games separately in a lot of cases. Ah well.


  17. On 8/26/2020 at 8:47 PM, Atariboy said:

    That Sega guy is teasing more classic rereleases on Switch. But the statement is so open ended that it's difficult to determine if he's saying an actual project is underway behind the scenes or that they're just open to the idea and are discussing potential rereleases internally. And he isn't saying if M2 is involved in whatever he's alluding to.

    I read it as a threat of more Chinese remakes like Panzer Dragoon or other stuff nobody asked for, or else "I'm not saying we're not doing anything but we probably aren't". Sega Ages is maybe the most interesting stuff on the Switch for me, and gave a lot of these games a brand new lease on life for me. Even the really minor tweaks like being able to turn down the shot sound in Space Harrier is a big deal to me. I hate to see it end like this. There's not much hope that the games they skipped over will ever get the kind of treatment M2 would have given them. Oh well, I grabbed a bunch of these on sale that I haven't even cracked open yet, so I'm good for the foreseeable future.

     

    I think Streets of Rage 4 turned out well, so maybe there's hope for House of the Dead.

     

    On 7/1/2020 at 4:43 AM, SearsRoebuck said:

    I always wondered if there was a chance they might do a compilation style release of Sega Ages....been holding out for the possibility of that before I make a buy. Really disappointed the the Japan-only 3Ds release got Turbo Out Run but not the Switch Sega Ages. 

    I'm sorely tempted to go through the nuisance of a hacked or imported 3DS just for Alien Syndrome.

     

    I do have to say, I appreciate M2 giving attention to overlooked games, but the choice of games for that Astro City thingy are a lot more logical than what they went with.

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