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TailChao

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Everything posted by TailChao

  1. I liked the first demo you put out very much! A full fledged game would be very interesting. Perhaps out could give it a sniper/secret agent alike theme =P
  2. If you feel like getting a Lynx for the ultimate cheap price, try getting two dead ones on eBay, they go for really cheap, and perhaos you could use the parts from one to repair the other, its a risk, but it could work. (I've actually been depending on the parts from some dead lynxes for some time, as my good lynx was falling apart) I'd try to snag a good working lynx II off eBay for around $20-$30 (USD)
  3. Well, people get in the "I WANT IT SO BAD" mode and the price just piles up =P
  4. TailChao

    Zonik Lynx

    After a short break of game storyline planning, I've given Zonik a big kick in the rear of the art department, which was lacking previously. Any of you who remember the earlier screen know what an improvement this is. The short intro sequence is also in revision. Major changes were made to the game engine itself, espacially the old toxy land scroll controller, as it was unnaturally inefficient, and about half of the sprites have to be drawn with the revised version, allowing me to cram many more large enemies onscreen. Also, about 10k of "clutter code" was dumped out of various parts of the game, and things are much more organised & compact (even though 8/10 of the game's mass is the art data =P )Expect more new shots soon, as the new art is nearly complete!
  5. I actually got a PAG-300 from one of those "defective lynx II" auctions, it was of course, defective, and had to donate its screen to my testing lynx (the most beat up 401 you'll ever see.)
  6. TailChao

    Zonik Lynx

    Friend select redone AGAIN to fit the new menu scheme EVERYTHING you see besides the shaded BG, Knucklez and Tailz moves.
  7. Just remember though, the GBA will never be able to fully emulate the SNES, especially with sound or in HiRes mode. The Emulator is already chuggy, and the GBA lacks the RAM for full emulation. Somthing like the lynx would run of course, but not well.
  8. TailChao

    Zonik Lynx

    Bug Fixes for the Day- -Timer fix on the normal shots (finally, two conflicting instructions were hiding from me in the animation manager) So no more plowing over enemies (some of you at JC might have noticed this if you saw the game) -Gravity fix in the GameOver animation, did a bad copy & paste when reorganizing things and lost a few variables -Tailz & Knuckles now pick randomly what they will be doing in the waiting room. Out of four choices, fighting over controller, playing VCS, looking around, etc. -Removal of sprites unneeded
  9. The GBA is too underpowered to emulate a Lynx at reasonable speed, even though a SuperGB alike thing could be made, it would be pointless, as the cost of production would be more than that of buying a new Lynx.
  10. The Game looks great, and is a very interesting and entertaining concept, keep up the good work!
  11. TailChao

    Zonik Lynx

    Some newer gameplay screenshots, note the new life/ring system Engine test Demo to be released, just weeding out a few glitches...
  12. I would love a transparent lynx, except I would never be able to use my erm.. "testing" lynx. Its the biggest wirey and duct tape infested mess you'll ever see, but it runs wonderfully (with all of its "patches" that is ) I'd have to settle for a nice blue along with a new LED.
  13. Great Job, found myself playing this over and over, you should expand the game, perhaps even complete it for market someday!
  14. TailChao

    Zonik Lynx

    Redone Char select, I think it looks a bunch better. All I have to do now is finish the Waiting Room (including repair shop, I'll leave the VS-Tails in Yar's revenge for later) and the Robotnik Breakdancing/Gameover screen. I'll get the demo out soon!
  15. TailChao

    Zonik Lynx

    Now you know why things take so long
  16. http://www.atariage.com/Lynx/faq/index.html Check out the Lynx FAQ, the instructions on taking apart the lynx hover around the bottom of the document, good luck!
  17. TailChao

    Zonik Lynx

    A shot of the waiting room in the works for the new demo, kudos to all of you who helped in the game choosing topic!
  18. All of the votes are in, and the winner is YAR'S REVENGE, kudos to all of you who participated in this topic! Go check out the Zonik Lynx topic in the Atari lynx section to see the new screenshot. The Administrators may delete this topic if they wish. :wink:
  19. Alright, as most of the art is done, and I want that demo to be finished as soon as possible, the game with the most votes by the end of today (but by my time, EST) will be chosen, Good Luck!
  20. Indeed, no Lynx is complete without Chip's Challenge
  21. I've cut down the vote requirment to 8, as most of the art for the scene is done, YAR's REVENGE is in the lead so far...
  22. I'm keeping open all numbers of players, since I am thinking of implementing a smaller version of the 2600 game, you could perhaps challenge Tailz for extra lives, and I will post what the scene looks like upon reaching a winner. That sounds very interesting, I'd like to see it... It'll take awhile for me to finish the other sceney of the waiting room and level select, so this gives me a bit more time =P Probably not for awhile, so far I have two game engines to work on the flying one (mostly finished, and easy to jam enemies into) and a walking one (still in concept, ala Metal Slug) Plus all of the L-Sound Hardware issiues. Although I will be releasing a *teaser* demo soon...
  23. A quick poll, in Zonik, in between each level there is a "waiting room" where you can spend some rings to get some repairs or extra lives, and then pass on to the next level. Tailz and Knucklez are sitting in front of a 2600, tails is playing it, since I've never been much of a 2600er I've decided to let the people of Atariage Decide what Tails should be playing. Any APPROPRIATE 2600 game is fine (No General Custard Alike stuff ) the first game to get 16 votes from different people will be chosen, thanks!
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