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TailChao

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Posts posted by TailChao


  1. Sorry, but i'm still having problems. what exactly do I have to do for the lynx to load from the cart, I've originally tried to set it up with two .o files linked together, but the assembler didn't like that, so what should I do? clear the ram from x to y and then load whatever. I'm kinda stuck here.

     

    Edit: also, whenever the demo itself reaches a certain size, handy gives me the error "CMikie::Poke() - Write to MTEST2". is that bad?


  2. So, would it be feasable to make seperate programs for each section of the game, and have the lynx load them, but keep the values of the variables set by earlier programs by using the file macro?

     

    and if that is true, what is the syntax for the loadprg command?


  3. hmmm... the thing is that I've been planning to use the AUDIO_IN as, well, its designated name (perhaps have an ARM process sound for the lynx)... Do you think your cartridge design will be flexible enough so I could add this? (Note: I'm not asking you to put the ARM in there for me, just if the cart would be able to use the AUDIN line for something else)

     

    Edit:

    If it isn't too much work, maybe the cart I order can be custom made? (not heavily, just a different amount of rom, no extra eeprom for saves, etc.)


  4. I've been using Handy for awhile, and even though it is great, it can't emluate quick palette changes needed for hicolor demos and games, plus I really want to try some of my stuff out on a real lynx. I was considering modding a B & C cart, but since your project is apparently still active.... maybe I could order one? :ponder:

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