-
Content Count
388 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by MemberAtarian
-
Manual plants are ready as well, now one thing awaits for sure, a little more job with assembly.
-
I have searched for the documentation, but unfortunately, I did not found anything. What I want to do is the program checking if the tape was rewinded and if that is true, beginn the "game" and play the song on the tape. I want to cover a song and play the lyrics with the tape.
-
I'm amazed that this fits into 2K! My suggestions: -After leaving the room, I would remove the enemy from the screen. -It's too easy to die when you are leaving or entering a room.
-
You are going for the Throne that Aguna has right now on the homebrew scene! Looks damn good.
-
Cover is ready to go!
-
There was a really serious flow with the aura (you could damage the enemy reaper if he was on your left, regardless of the distance between), so I uploaded this. DeathMatch_NTSC_0.30.bas.bin
-
You can see how a typical VS against the computer seems like and, it's very hard, but he is beatable! In this video, you can still see that he goes apeshit if he has to flee against you aura, I added there a delay counter, and also, I corrected that the text sometimes glitches on Get Ready because the P1 sprite is mirrored. Also you can help me finding bugs. I'm gonna do the 100 matches trial from now, I there won't be any bugs, I assume it's ready to be called completed. DeathMatch_NTSC_0.29.bas.bin
-
This guy became so strong and evil even I cannot beat him. He's not even using the PowerUps, but collecting them (yet).
-
Released the very first rom for trial. So, summarizing, what you can do now in the game: Up jumps, fire attacks and down makes the Reaper duck. While ducking, the Reaper heals himself. Forward + Fire makes the Reaper dash, if you release one of the buttons, he makes an instant attack. Backward + Fire is for shooting. If the other Reaper is jumping, your shot goes in 45 degrees. While jumping, Fire makes you swing you scythe in a circle. While jumping, presssing Down and Fire makes you stomp. If you jumped high enough, your stomp will make people fall from the buildings and shrink the buildings. There are 8 powerups in the game: 1. Unholy Aura Gives you an aura that drains the health of the other Reaper and kill people instantly on touch. 2. Shadow Creates a clone of your Reaper, doubling your chance of damage. 3. Sniper Your aim gets better, your shoots will follow the Y position of the other Reaper. 4. Mist Your Reaper will disappear and can only be seen while attacking. 5. The Scale of Justice It will make you health and kills equal, so the fight is rebooted! 6. The Dark One A vampire spirit appears, attacking the other Reaper and killing every person in his way. 7. The Mirror Left and right will be reversed for the other player. 8. Energy Blast Drains all health of the other Reaper, kills every people on-screen and shrinks the buildings. TODO: AI for CPU battle, optimizing (it's really hard now, 80% of code is assembly), adding ending screen DeathMatch_NTSC_0.27.bas.bin
-
On Harmony, of course you have to use PAL60 since PAL60 has the PAL color codes. The TIA has two different palettes for the hexa codes, the only difference between the two versions are these codes. On Stella, you have to set the game type manually (Options >> Game Properties >> Display >> Format) because it detects 262 scanlines as NTSC by default (PAL has 316, so it can easily tell that is PAL (or PAL50)).
-
VS Squad (Early WIP) (Atari 2600)
MemberAtarian replied to triggthediscovery's topic in Homebrew Discussion
I don't have any words... The way you shoot, the 3D effect, the number of enemies, you made a really good job! If you could reduce the enemies to 20 and use that free time for calculating detections, that would be still impressive. -
You can kill people, fight the other reaper, stomp the ground. You can swing your scythe, shoot a slow projectile, swing scythe in mid-air, and as mentioned, stomp. ToDo: -OPTIMIZING -Add powerups -Add AI for PvC mode
-
There will be people to kill. They are fighting eachother in a city. Like Godzilla vs. Mechagodzilla. You can stomp and the buildings shrink, the people watching you in the window will fall and die.
-
I guess this will be one of my favorite games.
-
A little footage of my new game. The reaper can now attack, dash, duck and walk.
-
Unfortunately, to spare space in bB, both players share the flickered p0 sprite.
-
I'm working since February on my new Atari 2600 development tool "PyTari" but I'm sure it will take years to complete, so I decided to do a little game in bB again and take a break. I created the title screen last night, the game will be called "Death Match" with to reapers fighting for the title of becoming the Grim Reaper, featuring black metal songs. (this one is by Dark Funeral). 2019.04.28.: Released the very first rom for trial. So, summarizing, what you can do now in the game: Up jumps, fire attacks and down makes the Reaper duck. While ducking, the Reaper heals himself. Forward + Fire makes the Reaper dash, if you release one of the buttons, he makes an instant attack. Backward + Fire is for shooting. If the other Reaper is jumping, your shot goes in 45 degrees. While jumping, Fire makes you swing you scythe in a circle. While jumping, presssing Down and Fire makes you stomp. If you jumped high enough, your stomp will make people fall from the buildings and shrink the buildings. There are 8 powerups in the game: 1. Unholy Aura Gives you an aura that drains the health of the other Reaper and kill people instantly on touch. 2. Shadow Creates a clone of your Reaper, doubling your chance of damage. 3. Sniper Your aim gets better, your shoots will follow the Y position of the other Reaper. 4. Mist Your Reaper will disappear and can only be seen while attacking. 5. The Scale of Justice It will make you health and kills equal, so the fight is rebooted! 6. The Dark One A vampire spirit appears, attacking the other Reaper and killing every person in his way. 7. The Mirror Left and right will be reversed for the other player. 8. Energy Blast Drains all health of the other Reaper, kills every people on-screen and shrinks the buildings. TODO: AI for CPU battle, optimizing (it's really hard now, 80% of code is assembly), adding ending screen 2019.05.06.: You can see how a typical VS against the computer seems like and, it's very hard, but he is beatable! In this video, you can still see that he goes apeshit if he has to flee against you aura, I added there a delay counter, and also, I corrected that the text sometimes glitches on Get Ready because the P1 sprite is mirrored. Also you can help me finding bugs. I'm gonna do the 100 matches trial from now, I there won't be any bugs, I assume it's ready to be called completed. 2019.06.10.: Final ROM released. I compressed the assembly as much I could, the only thing that really drains power of CPU is the aura and vampire spirit powerup, they have the same check for damage as the Reaper itself, so twice the "fun". I should write in the manual they are so powerful they eat the colors of this world. PAL footage on real hardware: DeathMatch_NTSC_0.27.bas.bin DeathMatch_NTSC_0.29.bas.bin DeathMatch_NTSC_0.30.bas.bin DeathMatch_NTSC_0.40.bas.bin DeathMatch_PAL60_0.40.bas.bin
-
Thank you for the info! Both p0 and p1 is used in basic programming and homestar runner for the tiles?
-
Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
Artwork done. -
I don't mind the hero being not in the center, because I just think of this as an awesome concept! This is I guess BUS stuffing, really cool to see! You will add some text under the map I guess?
-
One on One (Atari 2600 ASM) 1 or 2 players
MemberAtarian replied to easmith's topic in Homebrew Discussion
Looks promising. The key is physics, I was never too good at it. -
Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
Let's continue with the art. -
Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
Ouch, how should I beginn? I found a lot of bugs, most of them were bad goto bank commands or the on <var> goto went on wrong value. I redesigned the cursor placement, rewrote most of the AI and now 1/5 of the code is in assembly (I optimized the output asm bB made and inserted it into the bB code). I tested it on real hardware, somehow I couldn't fix all the issues with the colors (It never goes over 262 scanlines, but Stella shows it as red and the color goes missing) and my recorder couldn't handle it (the TV was not suffering that much, only a little black blinking). There is one mouse and one dpad (sega master system) recording, if you are creating your island, the dpad seems faster, but on the sea, it's easier to navigate the ships with the mouse. And yeah, I couldn't check the sensors as much as I wanted, so it's a bit over-sensitive, but an interesting experiment for a console like the VCS. It should work with the Amiga Mouse as well, just change the left difficulty switch. (BW is for joystick/mouse-trackball). -
WoW, the music is really cool. A lot like I would imagine for a Teenage Mutant Ninja Turtles NES game.
