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Everything posted by MemberAtarian
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Of course, it's easy to tell.
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Reminds me Simon Quest a bit,with a lot of NPCs with one liners. Love the design and the layout as well, suited for the VCS! My suggestions: -The first line of the pf is black. I may be caused by the score I guess. -You can really kill enemies attacking from the bottom. -Enemies are going for your feet. -If you don't have 2 golds, you can only skip the "buy potion" with pressing the select switch and going to the inventory.
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Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
I want to have as much connection to Utopia as possible. So it will be Dystopia. Because Daglow is awesome. -
Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
New improvement. I know that most people play these games at home, alone, so I made the AI for the computer. It was really hard and has a lot of limitations, even with SARA Superchip, but it tries to do best by placing buildings and controlling ships (the most limited part is this, of course). What's left is searching for bugs, optimizing the code, testing the mouse and doing the ending screen. Distopia0.82_NTSC.bas.bin -
This one will be released by Al on AA, be patient!
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[Atari 2600] RoboMechanik - a puzzle/action tile-based game
MemberAtarian replied to KK/Altair's topic in Homebrew Discussion
I think Krzysztof has the best programming skills in this community. Doing this, without any extra hardware, it's crazy! -
Thank you for all your support in 2018 and I'm gonna make my votes soon.
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Never heard of this project. Even the 4k and the 16k version is really adorable! And the radio at the end, OMG!!
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It's like a really weird trip.
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Beeware (Atari 2600 cover of Killer Bee's for videopac)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
Actually don't know, Jerzy never did VCS games before, because Poland had Atari 8bit computers mostly. I, myself, don't have the money to build the cartridges, but I done the programming and graphical part all alone. This is the page of Jerzy by the way: https://www.facebook.com/retronics.eu/ On the other hand, after Dystopia, I gonna do a really similar game to this, but with two players playing as the old and the new grim reaper and competing eachother, but, I want to do a new engine for that from scratch. -
Beeware (Atari 2600 cover of Killer Bee's for videopac)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
It's finished, actually sent to Jerzy to make carts. -
Mini-Game: Snow Flakes 2018 (Happy New Year everyone)
MemberAtarian replied to JC Software's topic in batari Basic
Won't you add a little feature that the ground rises a line after every flake and makes the game really harder? -
My only complaint that bricks disappear if your are jumping on them while they are falling, like, the games like you are jumping from them jumping to them. Other than that, it's a unique and fan concept, I like it how quicksand takes the "island" down slowly.
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Nowadays 4 of 5 games are using DPC+, mostly batari Basic games where the programmer is just lazy with doing the sprite overlays manually or creating a more detailed playfield with programming tricks. I think extra RAM and ARM abilities should be only used as it the programmer really requires it, like Scramble or Mappy, thouse would be really hard without it (looking at Robomechanik, it's not impossible, but a really hard work). I myself was really disappointed that I had to use superchip RAM for my current project, but I can't just save variables for 44 tiles with various possibilities, sprite placement counters and even the population's attributes, like money, number of people, steps left, etc., with only using the original 128 bytes.
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Looks promising, love the music. The only thing I can't really understand that like nowadays every game, it uses DPC+.
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Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
As you can see, I made a little gameplay against myself. There is no AI yet and there is no ending screen, and there are some errors still, but the game is now in a playable state. Some new rules and elements are added, like: -Some buildings and the ships need a minimum number of people if you want to build them. -Fields of wheat disappear at the end of every number (it is harvested!) and converted to food, like the fish, if you are standing on it with a fishing boat. First you start with no people at all, but if you build house and have food, they will move there and work for you. If there are too many factories, the more people die, but you can give them better healthcare at the lab, etc. Ships are moving freely on the sea and battleships can attack other ships. If a battleship is attacking another battleship, there is a little chance that the attacking ship will be destroyed, due the better weaponry. The goal is building the giant cannon, develop weaponry and destroy every HQ of your enemy. I tested gameplay only with joystick, because the mouse control will need a lot of optimizing anyway. -
Color converter for Batari Basic code
MemberAtarian replied to MemberAtarian's topic in batari Basic
It was the dark ages. I made it in notepad, to be honest, but after I learnt Python, I have scripts on my mind. XD -
Color converter for Batari Basic code
MemberAtarian replied to MemberAtarian's topic in batari Basic
To be honest, I had not. Before this, I tried to swap them in Notepad, but it was not a good idea. -
If there is something I really hate is when I'm coding is checking for every single color code so I can make my NTSC coded game into PAL60. So I wrote a little window based program in Python with Tkinter that allows you to change all of them via one click, you just have to select your input file and you will have the PAL60 version in the same folder. I set up my own columns, but you can change them if you think you found better matching pairs. There is a checkbox, if it's unchecked, it only searches for COLUBK, COLUPF, COLUP* and *color variables, this is the safe mode, as checked, it will change every single hexadecimal number, so if you have used a hexadecimal number anything besides the color codes, it will mess with your code, so be careful. I added both the executable and the source code into to zip. The exe only works on 64bit Windows, the .py should run on every windows system if Python 3.7 is installed. Converter.zip
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Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
Another fast test. I added the option to click on units those have action, like: -Construct new buildings at the HQ -Research at the Laboratory -Build ships at the Shipyard -Attack with the Cannon -Move with the Fishing Boat -Move and Attack with the Battleship These are just icons now, no action added and I just have to use 64K ROM from now, it's too much to handle. I also use 256 bytes of RAM instead of 128, there are a lot of variables for each players. The most interesting part are the researches. Like in WarCraft, StarCraft, Age of Empires, you have 5 tech levels for "Health", "Production" and "Weaponry". Health makes your people live longer, Production makes the factories earn more money (but also pollute the environment more, so people will die faster) and weaponry give your Cannons a larger range. Distopia0.49_NTSC.bas.bin -
Dystopia (Utopia-like Turn Based Strategy for the 2600)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
Long time no see! To be fair, buying and moving to a new house, going to programmers school, having a baby and a hobby at the same time is not an easy task! And building a strategy game with the limitation of bB and the VCS is not an easy job. So, I managed to create a smaller island pair, with 12-12 places to build and the sea with 20 tiles that can handle 2 kind of ships of both players. One tile has a fish icon, if you manage to bring your fishing boat on that, at the end of the turn it will give you extra food and you can raise your population more (the other supply is wheat). On the bottom of the screen, the game gives you information about the building the tile contains and the owner player as well. Unfortunately, I had to cut the islands, without a tile-based assembly kernel you can't just make the buildings and ships visible if the screen is full. Mostly I don't expect this many of them, if they are in different rows and more of the same kind are next to eachother, there will be less flicker. Because there are so many tiles (44), I couldn't store the information on 128 bytes, so we have to find a solution for SARA emulation on the cartridge version. My fear is that AI just won't fit in 32K of ROM, checking of the tiles is already done, but you can build, attack and move, and I plan to add a turn after the white player for enverioment, so there could be raining, storm of cyclon, like in the original Utopia. The only thing you can do right now is pressing Select for randomizing the layout. -
Substitute for SARA RAM chip?
MemberAtarian replied to MemberAtarian's topic in Atari 2600 Programming
I work on this project with Sebastian and I think he has a reason why he did not mention his Unocart. -
Hi guys! Until now, I really could optimize my games so they fit into 128 bytes of RAM, but with my on going strategy game I found it really impossible to fit the data of 88 tiles (at least 3 bit for one tile, so in the end, that cost 33 bytes) with all the other stuff (Population, Money, etc) and the Batari Basic variables. So I decided to use SARA for extra 128 bytes. The game would be uniqe because of the support of Amiga and ST Mouse / Trackball This would be super, making easier to flicker the sprites those are in one row and storing the data of the building / ship that is on that tile! The problem is, that we (myself and my hardware supporters ) couldn't find any decent and affordable solution for SARA. I mean you can buy some of the original chips (CO20231 part code) for circa 16 USD, but that would really add the final price of the actual cartridges and you can't really find SARA in a bigger ammount (or I just don't have the best connections). So my question is, have you found any good substitute for SARA and a solution for adding extra RAM to the cartridge?
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Yeah, in std kernel, they are 4x8 pixels, but you can make 3 layers of wall easily.
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Working on the art.
