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Everything posted by MemberAtarian
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Champ Games - Wizard of Wor Arcade - 2600
MemberAtarian replied to johnnywc's topic in Homebrew Discussion
Because I sold my C64 long ago and I sometimes miss my favorite games (Skramble is at least now avaiable for the VCS ), WoW is another one on my list, next one should be Flimbo's Quest. XD -
Champ Games - Wizard of Wor Arcade - 2600
MemberAtarian replied to johnnywc's topic in Homebrew Discussion
If it supports Nat's quadjoust-thing, then I take back my worries and... Hail to the King, baby. -
Champ Games - Wizard of Wor Arcade - 2600
MemberAtarian replied to johnnywc's topic in Homebrew Discussion
Couldn't you make speak built-in, like it was with Draconian? With the AtariVox plugged in a joyport, you lose the possibility of playing 2 players with human speech samples. -
Gloria (2600) - based on the Haibane Renmei story
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
Sorry, somehow the gameplay did no work out well as I tested it, so I saved my ideas and made Fear of the Dark. That game was finished recently. http://atariage.com/forums/topic/280212-fear-of-the-dark-atari-2600/ -
I watched anime for 10 years, I think, I have 250+ titles on my list, but I got totally burn out 3 years ago. I always preferred the odd ones, but nowadays, fanservice got too much attention, but I'm still interested in how the japanese society will turn with so much handicaps. I'm going to school for programming now and have to help with a house renovation, but I have a new plan again, my childhood favorite.
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Again, it's a really cool game.
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I really love the little animations. I did nearly the same with the playfield on Apollyon, but this is more detailed.
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Two New Homebrew LCD Games (Game & Watch)
MemberAtarian replied to trevorjay's topic in Homebrew Discussion
I just thought, that if there are boobs, maybe the girl, with her legs up, covering her magic place with her hand, using her butt would add two extra possibilities. -
Two New Homebrew LCD Games (Game & Watch)
MemberAtarian replied to trevorjay's topic in Homebrew Discussion
Bride is kind of really cool and a really unique idea, but Squeeze should have a little more variety. -
With your name, I was expecting an ava like this. I had a strong anime/manga time in my youth and of course, as most fans, tried to make my own manga series, sometimes those skill looks useful. It's a bit hard for me to draw a "cute girl", I loved the style of Kuuchuu Buranko, Kaiba or Tobaku Mokushiroku Kaiji over the typical kawaii drawnings. This was the first time that during the coding I felt like "I know what I'm doing" from the beginning to the ending", even changing the batari basic kernel a bit, so that makes me really motivated to recreate my favorite childhood game on the C64 to the VCS.
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Physical release of my first 4 games is coming soon. Until that, here is the manual.
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I asked him to order plastic cases instead of printing your own with a really expensive mold, so hope that you can get Plague, Apollyon, Beeware and Fear of the Dark soon in your hand.
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Beeware (Atari 2600 cover of Killer Bee's for videopac)
MemberAtarian replied to MemberAtarian's topic in Homebrew Discussion
A little update: Changed colors of red swarms Optimized code, so it won't flicker with PF color on real hardware Added an endless mode. After you beat the boss, press fire or reset on the end screen, that will give you a stage like the 5th one, but you can only kill the people temporary. Beeware_NTSC_0.28.bas.bin Beeware_PAL60_0.28.bas.bin -
PAL60 version added, enjoy! FearoftheDark0.65_PAL60.bas.bin
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I really like the backgrounds, so detailed and rapid! In your case, I would make the stones (what those are ) maching the colors of the background at the beginning, and making it more and more darkes as you get close, so it would be like a fog of war. A wall would be great so you wouldn't fall into the water and I think you should die as you run into the stones too fast, with a fall animation. Jumping would be great, as mentioned above. +Add reset after you finished the lap. Uno cart won't work with DPC+, but it can handle 64K.
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Back of box.
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Cover plan.
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Robot Zed New Version. Run through randomly constructed levels!
MemberAtarian replied to Sprybug's topic in batari Basic
Yeah, he has experience and skills, but you know, I'm not a programmer either originally. I work as a social worker with homeless people and have a degree in minority politics, so I can say it's so far from programming as it can get, but as I wanted to do a video about oldschool programming, I thought I should give it a try, and after the 4th game, Fear of the Dark I thought I should go further, so I will attend programmer's school from the second part of September. Biggest problem is the lack of patient. You can't figure out programming in a few weeks and also you cannot make a complex, worth of playing (buying?) game in a few weeks either. -
Robot Zed New Version. Run through randomly constructed levels!
MemberAtarian replied to Sprybug's topic in batari Basic
Yeah, working with 4K is a great challenge, I call this view of Atari programming "the 4K-ers", but even at golden time of Atari, there was 16K available for more exclusive games. And to be fair, most of homebrews have characters with really small, un-detailed sprites, so they reseble the very-very early days or the Taiwan pirate games. We all know that the VCS is capable more. My view is that you should push the VCS to it's limits (optimize a lot, so the code won't be too long and you won't go over 262 scanlines). Of course it doesn't mean that you have to make chaotic flicker wars, I have seen a Mortal Kombat and a Golden Axe demake and it just turned to a great mass because the creator just was not able to compress it well. I'm in the middle, I don't like the idea of DPC+ and extra RAM, it was really injoyable to find it how to use 128 bytes for all the things I need, I'm not a programmer myself and even I could compress music data to the 2/3 of the original size, and have more ideas for next games to write a new script to compress it more, but I think 16-32K of RAM is the optimal amount for a game that can contain good looking sprites (I often use silhouettes, so you can imagine the details), variety and some music as well. I have now ideas to start my Distopia project again, so I can make maybe the first TBS for the console. I talked yesterday to a book writer who collect information about homebrew and this year was a huge "success", due the 40th anniversary and the fairly easy use of Batari Basic, there are just too many homebrews those are created in days. There are simple games those are really cool even in their simple way, like Spies in the Night, but most of them are really rough-and-ready games with lack of creativity. The best example is Baby that was even gave to the Retron77 homebrews, instead of Anguna. -
Robot Zed New Version. Run through randomly constructed levels!
MemberAtarian replied to Sprybug's topic in batari Basic
So here is my opinion: 1. You are one of the few programmers who realised there should be at least 3 frames to make a fluent animation of movement. (I used 6 for the girl in Fear of the Dark, but 3 only for the enemies to save up space). This is nothing new, but I really love they way you do it. 2. The fact that you can do a playfield in Batari Basic that can be scrolled backwards makes you the BB programmer right now. (I know that with sdata you can read not just music, but level data as well, but I don't know how to do it backwards ) 3. The animation during level change is fascinating. So keep up with the work! -
Robot Zed New Version. Run through randomly constructed levels!
MemberAtarian replied to Sprybug's topic in batari Basic
I was really waiting for the first demo of your first own idea game, let's test it. -
The game is nearly finished, I'm waiting for some brave gamers who could search for bugs. So basically, there are two modes, one is called campaign and one is survival. The campaign has fixed, more detailed levels and has a specific goal. In this case, the game counts the number of death, so at the end you will see how many lives you wasted for getting the treasure. After you beat the campaign, the game changes to survival mode automatically. In that mode, you have to wait a lot before you can play, because the CPU generates the stage, simulates if it is beatable and then, it places the bat. Yeah, I wanted to put there more possibilities, but I just ran out of space. And I mean, I rewrote most part of the code and the music is compressed to the limits, but I don't have any place left for calculations. In this mode, the game counts the rooms you completed without dying. You can see the footage here, but it's really spoiling the fun of the campaign mode, because most of the rooms have specific rules those take time to figure out. FearoftheDark0.64_NTSC.bas.bin
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Hi! p1 sprite is yellow, everyhing else is black. p1 always go behind p0 and sprites are behind the playfield.
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I was playing that, I like the single idea. I really love how the bullet rotates around you if you are turning constantly, it can protect you from monsters. For most people, it's just a hobby. You really have to be clever and you also have to make your own cartridges if you want to have profit.
