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mr_me

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Everything posted by mr_me

  1. The connector inside the Intellivision 1 controller can be taken apart and the cable replaced without cutting the original cable or soldering.
  2. The fcc database search shown above covers fcc intentional radiator certification. Their engineers were clear they hadn't submitted for that certification. The two employees that spoke on video were the engineers responsible for the hardware prototypes, the other engineer commenting on reddit was one of the two people responsible for firmware. You don't have to believe them but what they said about achieving fcc unintentional radiator compliance and not submitting for the fcc intentional radiator part is consistent with what the fcc database above shows.
  3. If your keypad buttons start at the ninth game controller button (any PC game controller test utility will tell you) then the hackfile should have something like the following: MAP 0 JS0_BTN_08 PD0L_KP1 JS0_BTN_09 PD0L_KP2 JS0_BTN_10 PD0L_KP3 ...
  4. Certification for fcc part intentional radiator would cost thousands, might as well wait until they have the money for manufacturing, which could be never. The controllers should have been part of the fcc part unintentional radiator compliance for the system.
  5. The flashback controller pinout is all over the place, not a mirror of the sears/intellivision2 pinout. So I don't think those adapter cables can be used in the reverse application unless you change the gender at each end. 8bitwidgets should be able to make an adapter cable for your application.
  6. I only tested getting past the titlescreen. At the title screen press the fire button and the game plays, that's with the atariosb firmware. With the altirra firmware, black screen after pressing fire at the titlescreen.
  7. It also has the rare 1983 Mattel Electronics Canada dealer catalog.
  8. Controller signals goes through the sound chip ay-3-8914.
  9. I got it working using the atariosb.rom firmware. Also get the black screen using the Altirra default firmware. Altirra 4.01.
  10. I remember the August 2020 delay announcement was advising they weren't ready. It was 2021 when they were using parts supply as an excuse. In summer 2021 they were showing in development work with Cornhole so we knew they were still working on that game. They weren't ever in a position to go to manufacturing, but the work with Cornhole doesn't look like something that couldn't get done during manufacturing preproduction prior to mass production. The backend systems, financing, risk tolerance were probably more the issue than game development.
  11. I always played level four/disc. After a certain number of missions the game suddenly gets impossibly hard. The way this game ramps up difficulty isn't right. It might as well just end after x number of missions.
  12. It's a big if, but if controllers ever get produced it should be possible to make drivers for various operating systems. That can include settings for the touchpad to emulate a mouse or a third game controller button. If they open the controller api, developers should be able to use the controller and its display screen outside of the amico home app. But I would expect a scenario where a small number of people prepay a relatively high price to get them made. And I just want to make the distinction between hours and hours of content versus replayability. Some people do play darts or cornhole, for example, over and over throughout their lives. It would be nice for these controllers to be out there for developers to use with local multiplayer games with controller displays. Another example of misrepresenting what's been said. While there has been some trolling, obviously another reason is simply to add to the discussion. People should be able to comment without the mischaracterisation or any characterisation. Referring to the Ars Technica 2021 article, while the writer doesn't claim to be a journalist, this was one of the things wrong in the article as there were no preorders or crowd investing until 2020. That announcement as described in the article never happened.
  13. The instructions say to fly evasive maneuvers to avoid flak, so thats what I did. It seemed to help but not sure, after a few missions nothing helps as the games ends from aircraft damage.
  14. Don't all European Intellivisions have a 4Mhz crystal. This paricular Intellivision, photo above, has an Intellivision II chipset.
  15. Here he's explaining to a user that's comparing the game to one using VR equipment, how VR uses optical sensors to track aim and angle in the throw and why this game does not. Accuracy errors are inherent with systems using only an accelerometer and gyroscope to calculate its position through space, which is how the first version of Amico cornhole attempted to do it. It does not apply to the second version, which is similar to motion control games on other systems that also use on-screen graphics to establish aim and throw angles.
  16. A hard turn at high speed should get you some drifting. Oversteer can lose you control or possible do a 180.
  17. Cartridges with the updated left/right steering rom are more common. To be clear, left/right steering cartridges use the side buttons to continue after a crash, where the directional steering cartridges require a keypad press to continue after a crash.
  18. What version of Auto Racing is on the Flashback? The directional steering version is considerably more difficult to me.
  19. The CC3 doesn't support Mattel/Ecs type bankswitching. It does have its own type of bankswitching. If you look at the rom file it created, you might find that it is significantly smaller than the source. That's because it drops the paged rom sections.
  20. That's right. It only has to that when it receives a signal from the light gun for one frame. It receives a signal from the light gun and the next frame it measures the timing of the next instance of that signal. Is that not possible without negatively impacting gameplay mechanics.
  21. What's the reason for this? If a crt scan sensing light gun can send a signal precisely to the Intellivision. Can the Intellivision not measure the time it receives that signal relative to vblank. The Intellivision might be too slow for a pixel precise calculation but it can still be accurate.
  22. True trackballs are digital devices so yes the Intellivision can support trackballs. Spinners too, since a spinner is half a trackball. Paddles are analogue so Atari has that over Intellivision. Back in the 1980s, although you could buy a trackball for the Atari 2600, it just emulated the joystick. That's because the cartridges, e.g. Missile Command and Centipede weren't programmed for trackballs. Today people have modified those cartridges to work with true trackballs. Missile Command on the Atari 800/400 always supported true trackballs. You can try wiring up an Atari 800 trakball, to an Intellivision controller port, mapping the pins appropriately, and see if it helps with Super Pro Decathlon. Not sure if a Playstation trackball works as a mouse or emulates an analogue joystick. Either way it's not going to help with the Intellivision Lives emulator and SP Decathlon.
  23. Any Mattel non-ECS cartridge should give you the ECS menu. The Intellivoice does do things to the bus lines, but it's not normal otherwise.
  24. So if you plug the Intellivoice cartridge into the ECS without the Intellivoice, you don't get the ECS menu? Most ECS cartridges are programmed to skip the ECS menu, so that's normal behaviour.
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