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mr_me

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Everything posted by mr_me

  1. It's already been said no games with second licenses. AD&D can go by Adventure or Crown of Kings or whatever. There might be a seperate Imagic collection. Evercade does already have a dataeast collection with burgertime and burnin rubber (nes versions) but they only require single licenses.
  2. Were you planning on buying every single Amico game because there will be lots of Amico games with cooperative gameplay. And you are right, he does use the term couch co-op in place of local multiplayer; it can cause confusion and has been explained here before.
  3. Where did you hear that all games don't have local multiplayer modes? Some games might be better in their multiplayer modes while other games might be better in their single player modes but where did hear about an amico game being single player only.
  4. Space Armada has always been included in the intellivison collections. And Keith was very conservative about these things, not to mention Mattel's lawyers. A space armada alien was even made the cover of the nintendo ds edition.
  5. Will any amico games be programmed to use the disc as a spinner e.g. tempest, warlords, breakout? For the Evercade, don't forget Auto Racing and Vectron. People think they can't work with an 8-way dpad but they can play perfectly fine. There's also a way to get PGA Golf to work.
  6. Try saving a basic program from one computer and then loading it on the other computer. The basic in the ecs and aquarius are very different so I expect it doesn't work.
  7. Restricted on passenger flights, should be possible on cargo flights.
  8. It might be important for IE to figure that out to solve the problem but it's not necessary for anyone else to see the problem. Assuming they are using a television with decent latency, it's still too much lag. But if it's just the game software than there isn't really a problem because that's easy for them to know.
  9. The 2600-daptor should emulate analog joystick axes from a pair of atari paddles. From what I read I thought the issue is not making it work but having to change emulator settings from paddle to joystick.
  10. Forward momentum in videogames? I know they programmed that in intellivision nhl hockey; making the game feel sluggish. It would be unusual in an arcade style action or platform game.
  11. The lag discussion is from this video where the guy analyzes the finnigan fox demo. https://m.youtube.com/watch?v=kBqYWYsAolA kBqYWYsAolA It's not hard to measure latency from a video like this. You can't measure it precisely to the millisecond but you can count frames. Latency exists with everything, wireless controllers, console hardware, game software, and televisions. So it's impossible to know what is contributing to the problem lag in this case. You'd think they'd have a low latency TV that's set properly but who knows. Even if most people might not notice it, that doesn't means it's not detrimentally effecting their experience and I wouldn't compare it to an inexpensive emulation box. IE would want to minimise it as much as possible because they can't control what TV people use. It wouldn't be surprising that game software that's in the middle of development hasn't been optimised yet, so there's little point of making a big deal about it now. Only IE knows if there's excessive lag in their hardware.
  12. The ecs and aquarius have very different basic interpreters. The aquarius does share a similar basic with lots of other computers e.g. msx, c64, apple ii, ibm pc. If they all use the same kc standard tape format they might load the program?
  13. What kind of cable are you using? An unshielded cable will produce rf interference like that. Replacing the rf modulator is going to require a lot desoldering.
  14. A large 40' shipping container has a volume of 76.4m3, that's 2698ft3. Let's say one Amico is about one cubic foot, that's about 2600 Amicos! If one shipping container from China to US costs $2600, that makes the unit shipping cost about $1 per amico.
  15. There are lots of intellivision games that use eight directions or less and a handfull of buttons; some are third party or have second licenses. The problem for me would be that the controls are left-handed; and I wouldn't want to play frog bog with only 45 degree jumps
  16. Breakout/Spinner games on PC or consoles typically use a mouse axis for input or possibly an analog axis. I haven't heard about the amico controller being supported on other platforms but if it were, the amico disc/pad would probably become an analog stick to the computer so it wouldn't work with games programmed for a mouse axis. Have you tried the Amico Breakout demo for windows? I'm surprised there are no handheld consumer spinners on the market. It seems you'd have to buy an arcade spinner and build a box for it.
  17. This should be a separate thread. It will get burried here.
  18. The dragonstomper pin mappings marfans posted are correct.
  19. With the coloured borders it looks like 240 lines of resolution. How many lines are you getting?
  20. The important question is what is the reason for the lag. Is it because the game was ported from other platforms and hasn't been optimised for the amico hardware? How much control latency is there in games that are more finished e.g. missile command, skiing?
  21. Do we know if walmart had pre-ordered atari vcs consoles for their physical stores? Walmart is the largest retailer for video games so Atari SA would want to be there but that would be up to the retailer.
  22. The game ini file will be created the first time the game is run. Updating the game/machine properties will also create the game ini file. They will be in INI sub directory.
  23. And if you are using standard mame (I do recommend mameui64 on windows), you can enable mouse support in the standard gui using "configure options" for global defaults and per game using "configure machine".
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