-
Content Count
7,299 -
Joined
-
Last visited
Posts posted by mr_me
-
-
11 minutes ago, Juice said:Tommy told me a long time ago that some games will just have a vs mode. When I think co-op I think of playing on the same team.
Were you planning on buying every single Amico game because there will be lots of Amico games with cooperative gameplay. And you are right, he does use the term couch co-op in place of local multiplayer; it can cause confusion and has been explained here before.
-
2
-
-
1 hour ago, Juice said:Looks like it. I gave up my founder's a while ago. I have the PayPal receipt to prove it. It was hassle free so I will give them credit. Once I learned all games were not actually co op I lost interest. To be a buyer in the future whenever this comes out I'll have to see something that actually looks fun. I will probably wait for a price drop which I believe will happen after 6 months.
Where did you hear that all games don't have local multiplayer modes? Some games might be better in their multiplayer modes while other games might be better in their single player modes but where did hear about an amico game being single player only.
-
3
-
-
29 minutes ago, Tommy Tallarico said:
Some great guesses there! Expect to see ALL OF THEM except Space Armada. I believe Intellivision got a letter at some point in the 80's from the Space Invaders folks (Taito at the time)... which quite frankly... is understandable!,,,
Space Armada has always been included in the intellivison collections. And Keith was very conservative about these things, not to mention Mattel's lawyers. A space armada alien was even made the cover of the nintendo ds edition.
-
3
-
-
1 hour ago, Tommy Tallarico said:
It's actually more of a spinner than a traditional Dpad if you think about it. A traditional Dpad only has 8 directions. Ours is 64 with pressure sensitivity as well. It's like a combination of a dpad, analog stick and spinner.
If you press the disc down and rotate it... it acts similar to a spinner... which dpads are unable to do.Will any amico games be programmed to use the disc as a spinner e.g. tempest, warlords, breakout?
1 hour ago, Tommy Tallarico said:
Thanks! Would be interested in hearing what everyone in here would like to see on Evercade!
Please keep in mind the following...
No licenses (i.e. stuff we don't own) and it can't use the keypad too much (i.e. Utopia = no). But for small things like the AUTO FIRE in Astrosmash can easily be mapped to another button.Let's hear it folks!
Now is your time to be heard! What do you want???
p.s. Imagic would be a separate 3rd collection, so I'm only talking Intellivision owned properties. And yes... AD&D can be branded as Cloudy Mountain! Tron Deadly Discs much tougher because of the imagery within the game.For the Evercade, don't forget Auto Racing and Vectron. People think they can't work with an 8-way dpad but they can play perfectly fine. There's also a way to get PGA Golf to work.
-
6
-
-
Try saving a basic program from one computer and then loading it on the other computer. The basic in the ecs and aquarius are very different so I expect it doesn't work.
-
1
-
-
Restricted on passenger flights, should be possible on cargo flights.
-
1
-
-
32 minutes ago, Steven Pendleton said:The thing is that whoever did this did not lag test the display, which is why you'd need to use the Time Sleuth to find and discard the display's lag to find the system's actual lag, which is why any "lag testing" from anyone other than Intellivision at this point doesn't matter, especially since the system isn't finalized yet. Like you said, we'll see, as there's no point in thinking about it now.
It might be important for IE to figure that out to solve the problem but it's not necessary for anyone else to see the problem. Assuming they are using a television with decent latency, it's still too much lag. But if it's just the game software than there isn't really a problem because that's easy for them to know.
-
2
-
-
The 2600-daptor should emulate analog joystick axes from a pair of atari paddles. From what I read I thought the issue is not making it work but having to change emulator settings from paddle to joystick.
-
Forward momentum in videogames? I know they programmed that in intellivision nhl hockey; making the game feel sluggish. It would be unusual in an arcade style action or platform game.
-
1
-
-
8 hours ago, Steven Pendleton said:I haven't been here for a while, but what's this about 10 frames of lag and where did it come from? In any case, it wasn't from the final version of the game. 10 frames of lag at 59.94Hz is atrocious and would make pretty much anything aside from something like chess or a turn-based RPG unplayable or close to unplayable. That's somewhere around Stadia levels of input lag. There is a method to accurately measure input lag, but that requires having the system, the controller, the game, something like the Time Sleuth, soldering skills, math skills, and a high-speed camera... not likely in this case, I think.
The lag discussion is from this video where the guy analyzes the finnigan fox demo.
https://m.youtube.com/watch?v=kBqYWYsAolA
kBqYWYsAolA
It's not hard to measure latency from a video like this. You can't measure it precisely to the millisecond but you can count frames. Latency exists with everything, wireless controllers, console hardware, game software, and televisions. So it's impossible to know what is contributing to the problem lag in this case. You'd think they'd have a low latency TV that's set properly but who knows. Even if most people might not notice it, that doesn't means it's not detrimentally effecting their experience and I wouldn't compare it to an inexpensive emulation box. IE would want to minimise it as much as possible because they can't control what TV people use. It wouldn't be surprising that game software that's in the middle of development hasn't been optimised yet, so there's little point of making a big deal about it now. Only IE knows if there's excessive lag in their hardware.
-
4
-
-
The ecs and aquarius have very different basic interpreters. The aquarius does share a similar basic with lots of other computers e.g. msx, c64, apple ii, ibm pc. If they all use the same kc standard tape format they might load the program?
-
1
-
-
What kind of cable are you using? An unshielded cable will produce rf interference like that. Replacing the rf modulator is going to require a lot desoldering.
-
1
-
-
-
A large 40' shipping container has a volume of 76.4m3, that's 2698ft3. Let's say one Amico is about one cubic foot, that's about 2600 Amicos! If one shipping container from China to US costs $2600, that makes the unit shipping cost about $1 per amico.
-
5
-
-
Why not eight player Joust.
-
9
-
-
There are lots of intellivision games that use eight directions or less and a handfull of buttons; some are third party or have second licenses. The problem for me would be that the controls are left-handed; and I wouldn't want to play frog bog with only 45 degree jumps
-
1 hour ago, Malrinth said:Has Intellivision ever considered turning the disc into a spinner? I've already discounted getting the Amico, but adding a spinner would at least get me interested in getting a controller if it also worked on PC. There are breakout clones on Steam I would like to play, but I want to use a spinner, not a regular controller. I want something new, not the same old. Even Astrosmash, which to me looks like it might be fun playing on a phone for a couple of minutes, might become interesting to me if you could play with the spinner.
I'm sure you could work it so you would still be able to use it like a regular dpad (Even I want to see if it is as silky smooth as they profess it is).
Breakout/Spinner games on PC or consoles typically use a mouse axis for input or possibly an analog axis. I haven't heard about the amico controller being supported on other platforms but if it were, the amico disc/pad would probably become an analog stick to the computer so it wouldn't work with games programmed for a mouse axis. Have you tried the Amico Breakout demo for windows?
I'm surprised there are no handheld consumer spinners on the market. It seems you'd have to buy an arcade spinner and build a box for it.
-
4
-
-
3 hours ago, GrudgeQ said:Not Amico related but nice to see the OG Intellivision games appear on modern systems, with the Evercade being a true standout in bringing back many classic retro games
This should be a separate thread. It will get burried here.
-
4
-
-
The dragonstomper pin mappings marfans posted are correct.
-
1
-
-
On 2/3/2021 at 12:04 AM, Icelvlan said:are you able to add black borders around to make it 240p or is that just something an FPGA can do?
On 2/2/2021 at 8:25 PM, the_crayon_king said:Well I am pretty sure I can make sync do whatever I want now. That has been true for some time.
All my personal devices work with this. I would need something that should work with this but doesn't then I can test the various different syncs I have made. IMO there is no point in fixing sync if it already works because of the room the fix takes up.
Once again AFAIK line doublers not supporting this is not an issue with the mod kit but an issue with linedoublers. It is just too low a resolution. If someone has information contrary to that then I have yet to hear it. I could eventually scale the output but that would be a whole 'nother project.
With the coloured borders it looks like 240 lines of resolution. How many lines are you getting?
-
46 minutes ago, TMPiper said:I’m not sure what those guys are criticizing, and I hope nobody minds if I ask a couple of questions about it. I’m just seeking to understand what the criticism is, even if it isn’t valid; because everyone seems to know what they’re talking about except me.
10 frames of lag: what the heck does this mean? Contextually it’s something bad, and I gather it means 10 frames of lag between activating the directional control and your endgame avatar actually moving. But I’m not certain and I’d love an explanation.
Inverted controls: this was the other thing I wanted to ask about. They act like inverted controls is a bad thing, but I thought that was the whole idea behind Amico’s unique control system which based on that of Mattel’s Intellivision unit. Why would inverted controls be something bad to these guys?
Let me repeat this is merely a request for information. I don’t buy into these guys’ criticism, I’m just seeking to understand it.
Edit to add: OK, I received a reply over on Reddit to the same questions.
You have the idea correct on lag. Basically it will feel sluggish and not very responsive. Lag like that will make it very hard to play any game that requires some type of skill.
The controller was inverted to probably hide the lag. So that when he pushed the buttons back and forth quickly, it wasn't as noticeable that the fox was super sluggish. It really is concerning either way that this would be deliberately done and bragged about.
The important question is what is the reason for the lag. Is it because the game was ported from other platforms and hasn't been optimised for the amico hardware? How much control latency is there in games that are more finished e.g. missile command, skiing?
-
3
-
-
On 2/8/2021 at 10:04 AM, OCAT said:Someone mention GameStop? 🧐 💎 I'm in
As a Candian 6 hours away from you I can also say that I would be a little surprised, but I do expect to see this in the Walmart glass display cases, also I would also expect to see this in Canadian Toys-R-Us and EBgames "SELECT" locations as well.
Thing worthy of note, EB games in Canada= Gamestop
Unfortunately due to the Pandemic, I do not see any DEMO stations EVER hitting the floors.
Do we know if walmart had pre-ordered atari vcs consoles for their physical stores? Walmart is the largest retailer for video games so Atari SA would want to be there but that would be up to the retailer.
-
1 hour ago, JagChris said:I have looked for the .ini file in the Mame directory. I can find config but no .ini generated for carnevil. I did a search of the directory as well. Am in admin mode so read/write shouldn't be an issue.
The game ini file will be created the first time the game is run. Updating the game/machine properties will also create the game ini file. They will be in INI sub directory.
-
1
-
-
And if you are using standard mame (I do recommend mameui64 on windows), you can enable mouse support in the standard gui using "configure options" for global defaults and per game using "configure machine".

Your top ten most wanted Intellivision Evercade titles
in Intellivision / Aquarius
Posted · Edited by mr_me
It's already been said no games with second licenses. AD&D can go by Adventure or Crown of Kings or whatever. There might be a seperate Imagic collection.
Evercade does already have a dataeast collection with burgertime and burnin rubber (nes versions) but they only require single licenses.