-
Content Count
7,299 -
Joined
-
Last visited
Posts posted by mr_me
-
-
The intellivisionlives web site has all the mattel and intv game instructions in text file format but they're not formatted for twenty columns. Formatting instructions to fit twenty collumns has been around since the cc3 came out.
-
And there's no guarantee all homebrew cartridges will work with the peripheral.
-
1
-
-
-
Yeah, reading rom files from usb/sd is far more convenient but you could say the same thing about all the retron/hyperkin and similar devices. Some people like using their cartridges. And not all intellivision homebrews are available as rom files. IE will be promoting and focusing on their new games, not the old games which will eventually be in their store or this third party peripheral.
Edit:
I doubt the intellivision emulator IE provides will support user supplied rom files but that could be a feature of the cartridge peripheral.
-
2
-
-
-
8 hours ago, Kamikazi26 said:You could always just support the developer and buy it..
Isn't it sold out.
-
54 minutes ago, Intelligentleman said:Thanks mr_me, what is the third paddle? Is that the fire button?
Two paddle controllers on each port.
https://atariage.com/controller_page.php?SystemID=2600&ControllerID=2
-
1
-
-
1 hour ago, godslabrat said:Taking pre-orders while being nowhere near ready for production is crowdfunding as far as I'm concerned.
How far were they from production when pandemic shutdowns hit? They had prototypes and games that people were playing six months before they started pre-orders. That was all funded with venture capital.
4 hours ago, Mockduck said:Totally getting an Amico too, although my bet has been on the VCS being better than the Amico for a while now despite what public opinion wants me to believe.
Still will be fun, though, and I hope it is a big success for Tommy and team. As long as I get a fun updated Shark! Shark! I'll be fine, and if the rumor is true that the old AD&D games might get an update and an IP strip so they can get made I am also down for that.
Do I need an Amico? Of course not, just like I haven't needed any of the six Atari 2600's I've purchased, NES, SNES, PSP, Vita, Genesis, Playstation 1/2/3/4/5, DS, 3DS, Flashback portable, Nintendo Game and Watch, TI 99/4a, Odyssey 2, pong units, etc. Won't stop me from buying it.
It's not a rumor, Cloudy Mountain is what the reimagined AD&D on Amico is called. It should be available at launch, no license required.
--------
And one thing that differentiates the Amico from the new Atari VCS is all the exclusive games they are producing for it.
-
Pin 9 won't affect the joystick. It will keep the third paddle from working.
If you have a multimeter check the continuity on the fire button of the joystick itself. If that fails than repair the joystick.
-
1
-
-
-
1 minute ago, cmadruga said:But why not just use hardware collision?
They want the game play to be similar to the arcade.
When I was a kid I thought it had to do with the cop looking the other way as I passed through, but one of the guys here explained it and there's tons of analysis on pacman explaining it.
-
2 hours ago, cmadruga said:I like this game, but I can't figure out the collision detection.
Can you believe I walked through an enemy once? Just like that.
Then I died a few seconds later when another enemy caught me.
The collision detection is not by pixel or bounding boxes, it's by object coordinates and a grid. It would be possible for one object to leave one grid square while another object enters the same grid square. The two objects can pass through each other without ever being in the same grid square at the same time. Namco's Pacman works the same way.
---------
I've seen three variations of arcade lock'n'chase, none of them have the name Lupin in them. Each of the four cops are nicknamed in all the versions. There is an unrelated 1980 arcade game called Lupin III with a credit to the cartoon.
-
2
-
-
Here's what it looked like at 1979 winter ces.
-
2
-
-
The cx22 in trackball mode, like almost all trackballs and mice, send a number of digital pulses. The rate of the digital pulses determine the speed. One exception is the atari 5200 trackball which converts to analog signals to emulate the 5200 joystick.
The colecovision trackball has a joystick switch emulating a colecovision joystick. In this mode it can be used with any colecovision cartridge programmed to use a joystick.
-
The story goes that at a seminar, a Mattel engineering manager bumped in to the head of APh who suggested the GI chip set. However, Mattel did select National Semiconductor after that. I don't know anything about the National chipset and why they changed to GI, maybe price, maybe risk management was better with gi.
-
14 minutes ago, IntyFanMatt said:Right, but according to mr_me above, there was no 4k version. Hmmm. Anyway, we can just play whatever version we have.
The 4k and 6k he's referring to are actually 6k and 8k. All the retail cartridges are 6k.
-
2
-
1
-
-
The rom that's on all the retail cartridges is 6k. The updated prototype rom is 8k; I don't think there's any control improvement with it either. I don't think there's a 4k lnc rom. There might be a third version created for competition like they did for Astrosmash. I thought I saw it somewhere.
-
The question was who would win between the new Atari VCS and Amico. I think they both can win. The Atari SA is really just marketing to their fan base and just need to fulfill their pre-orders of 10k+ units to achieve their goal. For the Amico to be successful they have to penetrate a new market of young families and casuals. Their sales target is much higher at 250k+ units (to start).
-
5
-
-
The Mattel Electronics handheld angle is interesting and there have been a few interviews with people involved including Howard Cohen, the handheld project manager at Mattel Electronics. Apparently, Mattel halted production of the Football handheld in 1977 as it approached 100k units (500k units were planned). The decision was based on feedback from Sears. Then in January 1978, Sears advised they made a mistake and wanted 200k a week, production of the handheld then went to 500k a week.
So, yes the handhelds might have contributed to the decision to suspend the Intellivision but they reinstated the intellivision before resuming the football handhelds production.
-
2 hours ago, Silverbot said:Hmm, I wonder if Bomb Squad will be the 6th pack in game?
The sixth pack-in was revealed accidentally. It's not a retro title.
-
3
-
-
-
1 hour ago, Ricardo Cividanes da Silva said:@mr_me , yes it's make sense.
This matches the information that Mattel executives decided to continue seeing the success of the Atari VCS.
Where did you read that. The Atari 2600 would have only been out a few weeks when Mattel reinstated the Intellivision project. Looks like it had something to do with what GI had to say. Here are a couple of pages from that document.
-
From papaintellivision.com, around september 1977, "All Mattel work on video games was ordered shutdown." Two months later the project was reinstated.
-
1
-
-
The recognizer will eventually come out even if you don't teleport. I think at minimum once every four rounds or something like that. If you really want to avoid the recognizer, don't kill all the enemies, always leave one in the arena. I don't know why you'd do that, you get the most points by defeating recognizers.
-
1
-

LTO Flash! - Intellivision Flash Cartridge Information
in Intellivision / Aquarius
Posted
More text instructions here.
http://www.digitpress.com/library/manuals/intv/index.html