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mr_me

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Everything posted by mr_me

  1. The ntsc rgb mods I've seen tap in to the stic chip. So any video mod you've done previously shouldn't affect that.
  2. It was also going to have Qi charging but none of these things were promises.
  3. Since the games are still digitally distributed, the term physical media/game would be misleading. We'll see what they call them when they are on the market. Once the games are installed, the internet is not required to play them.
  4. There are no promises or half promises. Until Amico is on the market it's a product under development. They haven't said much about it but what they have said is very clear that a game bought physically in a store will require internet to download/install.
  5. That's correct, don't call it a physical game. But we've had, for some time, the ability to back up software that we download and put it on physical media ourselves, so physical game distribution itself is not necessary.
  6. The rfid stores the license information. Since that is digital storage, it is technically physical media.
  7. He couldn't do this since he wanted to be 100% legal. His idea was to hand off the prototype to one person. Since that person would have relatively little invested in the prototype, they could lend it to someone else who would be willing to leak a copy or two.
  8. The intellivision and atari 2600 versions might have been written in parallel. The colecovision version was started after the intellivision version was released, according to intellivisionlives. Mattel wanted all versions to play the same, at the objection of the programmers. They all had different programmers, each system having a different cpu would mean original code for each version. I think the gameplay was designed by Mattel marketing. Incidentally, the intellivision version written by Rick Koenig and Ray Kaestner was the first intellivision cartridge from Mattel with a 60Hz frame rate.
  9. Does atariage have exclusive rights to these games? If they don't, it's just between the copyright holder, probably the developer, and atari sa. I don't know what the potential market is for these games; I'd say if Atari SA isn't interested it's a moot point.
  10. It's up to whoever holds the copyrights on each game rom. If that is atariage then yeah their permission is required.
  11. The Atari800 emulator, which covers the 5200, A7800 and MAME, Handy for lynx emulation, Altirra, all have similar GPL licenses. System and game roms, even those that are distributed free of charge, are almost all copyrighted and require permission to distribute. Emulator developers don't want to be part of illegal distribution. However, if they didn't want a rom copyright holder to include a copy of their emulator, they would have chosen a different license for their emulator. Argon is an example of an emulator (including 2600, 7800, lynx) that have developed their own system roms and have copies of various game roms, including homebrews, available with permissions. If homebrew roms were to be made available in the atari vcs store then any atari SA owned system rom would only be there with the permission of stari sa. Since they would be making money from these sales, I don't any reason they wouldn't.
  12. Stella is licensed by the gnu general public license and specifically says "you have the freedom to distribute copies of free software (and charge for this service if you wish)". Also "In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License." There are laws prohibiting the distribution of rom files without permission otherwise people are free to bundle with stella as long as they comply with its gnu public license.
  13. After you flash the retronic atari paddle firmware it should be recognised as a two button analog x/y stick.
  14. Some intellivision emulators read the cartridge memory map configuration from their own database, some read them from individual .cfg files. Below is a link to a collection of memory map configuration files, rename them to match your game rom files. Files with .rom extensions don't need a configuration file. Game roms that use the basic mattel standard memory configuration don't need them either. https://atariage.com/forums/topic/203179-config-files-to-use-with-various-intellivision-titles/page/2/?tab=comments#comment-3480601 Nostalgia uses square pixels for a 5:3 aspect ratio, at full screen it will stretch according to your display settings. MAME has a 4:3 aspect ratio and jzintv does whatever you specify. I like MAME because it slows down rather than skip frames while jzintv will skip frames to maintain time. I have an old computer, on most computers it probably makes no difference. You can use any front end with jzintv, I just use windows file explorer. MAME and Jzintv are actively maintained while nostalgia hasn't been touched for years.
  15. Nostalgia runs intellivision widescreen in a window as well. For Intellivision I use MAME or Jzintv for the most compatibility. Mame is also good for astrocade, channel f, colecovision/adam, atari 7800, coco3, ti-99/4a. In 64-bit windows use MAMEUI64.
  16. If this joystick is programmed to x/y axes and the vcs emulator is programmed for pov hat input, then the vcs emulator has to be remapped for x/y axes. This joystick should work with anything programmed for x/y axes input.
  17. The intellec development system and its assembler was expensive. Many firms in the 1970s and 80s used a larger more general purpose computer, like a pdp-11, and developed their own cross-assemblers that they could target to various microprocessors. Microsoft developed altair basic on a mainframe. Back in the 1940s, they didn't have any such tools to develop the first assemblers.
  18. Sometimes you're not doing anything wrong, sometimes the problem is the software. If you start the computer, and without plugging in the ltoflash, are you able to start the ltoflashui application?
  19. If you look at some early microprocessor based computers of the 1970s like the altair 8800, you'll see a series of switches and lights. The switches are used to select addresses and enter data in binary, and lights show data and addressess in binary. Teletype interfaces came later and were relatively expensive. Programming these early microprocessor computers was done in binary, not even hex. At the same time more expensive minicomputers had video terminals and higher level language compilers. The earliest mainframe computers could have had access to teletype interfaces but were still programmed in binary using switches or punch cards, until assembly was developed.
  20. Extended warranties are designed to make them money, not save you money. If you continue to purchase them, over time the money spent on them would be more than the cost of repairing or replacing. However, if you are buying an item that is prone to breaking or you are prone to breaking stuff it could push the odds in favour of buying an extended warranty.
  21. https://carlmuellerjr.blogspot.com/ http://spatula-city.org/~im14u2c/intv/4-tris/ http://spatula-city.org/~im14u2c/intv/spteaser/ http://knox.ac.free.fr/index.php/inty/roms?title=stonix http://atariage.com/forums/topic/209220-new-homebrew-called-rocketeer/ https://atariage.com/forums/topic/258942-sacred-tribe-reservation-list/page/23/?tab=comments#comment-4017254 http://atariage.com/forums/topic/173559-intellivision-homebrew-istar-wip/ http://atariage.com/forums/topic/190962-intellipongola/?p=2417125 http://atariage.com/forums/topic/222175-wip-clowns-and-balloons-made-with-intybasic/ http://mtxworld.dk/romstore/
  22. Looks like the gram chip at u8. https://console5.com/wiki/Intellivision_II
  23. That should say the "analogue nt mini noir".
  24. Mister fpga has an unofficial intellivision core. http://temlib.org/pub/mister/ The analogue nt mini also has an intellivision core. Neither has an intellivision cartridge port but I think a cartridge adapter has been specced out for the analogue.
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