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mr_me

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Everything posted by mr_me

  1. You can dunk the seal a few times in a row like that but then he decides to come up off to the side. He also gets really fast at some point in a level; not sure if it's from being dunked too many times or just taking too long on the level. At that point I find it best to just move on to the next level. I was then thinking maybe the secret is with the bears but I wasn't having much luck with them.
  2. Flashback units are just emulations of atari inc systems from the 1970s and 1980s. I would separate out the dedicated consoles and other home electronic games of the 1970s from the flashbacks. Atari arcade game discussions aren't in the atari section either.
  3. There's a whole subsection on the new atari vcs here. https://atariage.com/forums/forum/356-atari-vcs/
  4. The 8k playcable limit is relatively new; some reports said the limit was 4k, even intellivisionlives said 8k games were not compatible. So there is that misunderstanding. Internally at Mattel there was probably some competitive behaviour between projects and their managers for limited resources. We know how Mattel felt about third party publishers; they tried to block them with an updated exec. Playcable was still technically an independent company. But if they were to include third parties they would have had to figure out how to give coleco, nintendo, exidy, sega, activision, atari, parker brothers, konami, gottlieb, lucas, a cut of the subscription revenue. Another issue with playcable is that, for whatever reason, they had to rotate titles in an out of the lineup. I would have been a little frustrated if one of my favourites was removed for a month. So the Eeco/Pictureware project was about on demand images; real estate sales as an example application. If Mattel invested in developing these ideas you can begin to see how they lost their millions.
  5. With thin ice, the guy that got 440k did it in eight levels where it took me seventeen levels to get 149k. So there is a way to get big scores that I'm missing.
  6. The PC versions have mouse support. I've had the mobile version for a while now. This missile command doesn't have attack waves; the rate of attack just increases and increases, no time to rest. Another thing is that each missile base is limited to one missile in the air; a maximum of only three missiles in the air, less if you've lost missile bases. Makes you feel helpless as more and more missiles come down.
  7. There's been lots of posts about amico graphics looking bad; you shouldn't be discouraged from making a critical amico thread here.
  8. Firetruck is a nice two player co-op game. Do you play using an analog stick? The arcade machine uses a spinner steering wheel; it's okay with an analog stick. I wonder how it is with the new twist joystick; same thing with all the other arcade steering wheel games.
  9. My guess is that it's more like a spinner than a paddle. A spinner can emulate a paddle controller fine but a paddle controller can't emulate a spinner very well. You wouldn't want to play tempest with an atari 2600 paddle controller. It's definitely a unique feature for modern controllers, hopefully the spinner control works on alternate linux/windows os if installed.
  10. I don't have a schematic for your board but if the gram is similar to the Intellivision II, I'd try replacing the gram at U8 first.
  11. The dual action controller was made from two flashback controllers. So you lose one intellivision controller in the process. It's too bad they don't make intellivision flashbacks anymore.
  12. It sounds like there wasn't a whole lot of internal communication between departments at Mattel Electronics. Gary was the product manager for the ECS but knew (or remembers) little about the Intellivision III. Gary inherited the ECS but according to intellivisionlives, the intellivision iii was born out of marketing while he was there. Maybe sales marketing was different than what he was doing. Then you had a different group doing the documentation, the instruction books that came with the cartridges. There was a hardware group led by Richard Chang who I think engineered the ECS and Intellivision II, (also did the handhelds). There was a programming group at Mattel Electronics making the games and a separate group of artists led by Dave James that did not program but designed the early games. And there was APh, the outside consultant, that did both hardware and software and I think engineered the Intellivision III. My impression is that Dave Chandler and his group was also quite separate from the other groups, never becoming part of Mattel Electronics. I'm not sure if the ECS was mentioned in any of his documents, nor should it be. I know he mentioned the intellivision ii when he wrote the case should be redesigned to fit the keyboard component. I'm not surprised the marketing group was pretty high with expectations on the ECS. But even Mattel knew it wasn't a decent entry level computer; that's why they had the Aquarius. It's great hearing Gary's perspective, but we didn't hear about supergraphics or how the intellivision iii was cancelled because the ECS does it all. His comment about the company drifting after summer 1983 sound about right. When the book comes out we'll know a lot more.
  13. Putting your thumb and finger on the side buttons at the same time is not ergonomic. There are few cartridges that do that (e.g. vectron, world cup soccer) and it's not ideal. It's okay in golf, B17, or baseball, for example, because you don't really need them all at the same time. Otherwise, the controller side buttons should be mirrored for right or left hand use. If there is a third action required it should be on the keypad (e.g. Defender, Space Hawk, Armor Battle, Sea Battle, Atlantis, hover force, mazeatron, etc..).
  14. With over 26 thousand posts, Amico should have its own sub forum. Not sure why it doesn't.
  15. There's lots of examples of companies hijacking old brands and slapping it on their products. You might find a new RCA flat panel television for sale, but it's from a company called Curtis. The company RCA that people remember was liquidated in 1986. If Curtis changes the company name to RCA it doesn't change who they are. Atari SA could hire Nolan Bushnell tomorrow but that wouldn't change what they are.
  16. That's why it is important for people who do know, to word it correctly. You could say it's the first console from a company called Atari in over 25+ years. And by the way the original atari that became atari games in 1984, although the development studio and factories closed many years ago, is in fact owned by Warner Brothers today. Last I heard they were trying to sell all their video game properties.
  17. The difference is that when Fiat, or Daimler or AMC before them, bought Chrysler-Jeep; they bought the company not just trademarks and copyrights. They bought the factories, the workers, the executives, and the engineers. They bought the whole company just like Warner did when they bought Atari back in 1976. You can argue that the companies had changed but going forward it's mostly the same company. Atari SA, formerly Infogrames and at least prior to going bankrupt in 2013, has always been a software company and never produced any hardware before. So saying it's their first console in 25+ years is not correct.
  18. There's only one seal chasing you and he's not so hard to dunk. There are people getting scores in the hundreds of thousands.
  19. Thin Ice 35470 Intellivision hardware I've had this cartridge since the 1990s but never really played it before.
  20. He didn't say there won't be bugs. There are bugs, major bugs, and fatal bugs. Unfortunately, the industry has accepted that products go to manufacturing with major and sometimes fatal bugs that hopefully get fixed around fcs. The expectation with Amico games is that any bugs will be minor, Have a look at Amico Nitro Derby
  21. The controller is ambidextrous, so you can use the disc left or right handed as you prefer. I hold it with my first two fingers on the side buttons like a gun handle. The flashback controller is close but a little different than the original. Edges are not as rounded on the flashback and the side buttons stick out a little more.
  22. That's because there wouldn't be windows 3.x drivers for your graphics adapter but your graphics adapter supports standard vga. What about audio; did you have windows 3.x audio support under vmware? edit: Actually, it looks like vmware does emulate soundblaster and graphics hardware. So it's like a hybrid emulator.
  23. They all emulate intellivoice. Jzintv has the intellivoice rom built-in.
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