Jump to content

mr_me

Members
  • Content Count

    7,299
  • Joined

  • Last visited

Posts posted by mr_me


  1. Ok. thanks. And a question about the version of "King of the Mountain" that comes on the Intellivision Lives CD. I think that version has a known bug that keeps you from advancing to the next level after completing a mountain, or starting the game on a mountain other than one or six. But I thought I'd ask if it's something that can be addressed with a cfg file?

     

     

    (and the ECS and Intellivoice games came on the Intellivision Rocks CD)


  2. Is it possible to map two button presses on a controller in the INTV emulator in RetroPie to do one function? So for example, if I wanted to use a SNES controller and wanted to map Select+ Start to exit the emulator, will hackfile.cfg allow me to do something like this?

     

    JS0_BTN_08 JS0_BTN_09 QUIT

     

    I tried that and it didn't work. So obviously that combination doesn't work, but is there a way to do it?

     

    Jzintv does allow for combo button inputs but unfortunately it works with keyboard buttons and not joystick buttons. The syntax would be like this.

     

    ADD_COMBO 0 F1 F2

    COMBO0 QUIT

     

    One workaround would be to modify the snes usb adapter firmware to create an extra button from the combo input. Another workaround would be to use a utility that maps joystick buttons to keyboard buttons. I use one called Joytokey for Windows PC but I don't know of a similar utility for the Raspberry PI.


  3. I don't have any games to offer you but I have some suggestions if that's okay. I tried to put the games in order of increasing value.

     

    Tron Deadly Discs

    Utopia

    Treasure of Tarmin (Mattel version)

    Intellivoice

    B-17 Bomber

    Space Spartans

    World Championship Baseball

    Shark Shark
    Bump N Jump

    The Dreadnaught Factor

     

    If you go for any INTV games (eg Thin Ice, Thunder Castle), unless you really want to collect boxes, save some money and get carts only.


  4. I think in the OP's context of coming into the system new and doesn't have the time to seek out "every" game and want s to know what to pass on in a thrift store find situation, if he is looking for immediate gratification for game-playing fun

     

    Backgammon

    Pinball

    Donkey Kong

    Carnival

    Sharp Shot

    Armor Battle

    Sea Battle

    Original Sports titles (not Super Pro)

     

    I say those for the OP, not for me. I love Sea Battle and Armor Battle and will play them with anyone forever. But the OP is unlikely to find someone else to play against, and they are not "fast" enough to be fun even to learn what they are about. Same for the original sports titles, there is no AI to play against, so they should be passed on when Super Pro titles with a computer player are obtainable in many situations.

     

    I think Auto Racing, PBA Bowling, PGA Golf, US Ski Team are good one player games, it is a matter of personal preference. Chip Shot Golf is probably a better (more advanced) game but there is nothing wrong with PGA Golf. I can do without Slap Shot Hockey and World Cup Soccer. Slap Shot has bugs that makes it unplayable for me. In World Cup Soccer, I don't like the fact that you don't assume control of the ball carrier, and I don't like having to use both left and right side buttons. NHL Hockey and NASL Soccer were good two player only games. Yes beware of any two player only games, that goes without saying, but I would not put Sea Battle on this list.


  5. hello there I have taken one of my carts apart has two chips inside anyone know what they are search for there number online but not coming up with a lot.

     

    just wondering can I unsolder and put sockets in then use some eproms to put homebrew and demos on there , as I have a programmer for all chips and eproms.

     

    I could fill the flash types I have with a demo to fill whole of the chips up .

     

    just wondered if anyone has any info on what exactly is in there .

     

    as theres two chips I take it half goes on one then another half goes on the other to make a full program game demo whatever cheers.

     

    My understanding is that they are 10-bit ROM chips made by General Instrument. The early games would have had 4K chips (maybe 2K chips). I don't think there were ever 10-bit eproms. The prototype cartridges (T-cards) that Mattel used with eproms had two 8-bit chips to store what one 10-bit rom chip would have. A similar chip would be General Instrument RO-3-9500 which was an early 28 pin 2K ROM chip.


  6. The man who had these cards did a game for the TI-99-4a called Zero Zap while with Milton Bradley. Looks a little like BLIX. I've sent the info that I have to Keith as well. I have a copy of the full definition photos and I forwarded them to Keith as well.

     

    While at Milton Bradley he worked on the Microvision Handheld as well and was working on Football for it when he left.

     

     

    According to this web site ( http://www.videogamehouse.net/zerozapgv.html), Zero Zap was programmed by Herb Schmitz and released 3Q/1979. MicroVision games were released from 1979 to 1982. Couldn't find any other programming credits for this programmer.

     

    The other interesting I found out at that site was that Milton Bradley was developing a game system based on a TI 16-bit processor. Milton Bradley lost the rights to the system to Texas Instruments who released the MB system as the TI-99/4.


  7.  

    Hmm... Let me guess, you are going to bet against the HIVE because GroovyBee will never ever release anything, and stole people's money on his pre-orders, and has just provided fake "gifeos" not real screenshots, and has conned everybody into believing he is working on stuff when he is actually just out for a buck, and doesn't produce anything, and can't really program himself out of a paper bag, and, and, and... am I missing something else?

     

    Go ahead, tell us which one you'll wager on. :roll:

     

    The Hive Multicart was released back in October 2014, according to this article.

    http://www.retrocollect.com/News/upcoming-intellivision-microsd-flash-cartridge-hive-due-for-release.html


  8. What are these and how much do they go for typically? Both fun?

     

    Robot Rubble and League of Light were unreleased Activision games from 1983. They were first released on the Intellivision Rocks CD in 2001. Rom files are out there if you want to try them out.


  9. I get that part. I was just wasn't clear if you could take the ROMs and dump them on to an old, original cart, like they do for homebrews. Or, at least, that is what I thought the homebrewers were doing using the CC3.

     

    I guess there are no programmable ROM chips available that are compatible with the old Mattel cartridge circuit boards. They would have to be 10-bit compatible?


  10. Well, i figured this out... and mostly it's a learning curve for me. As I've been building and configuring this thing, I never realized in order to have both INTV controllers work, I can't have my SNES controllers connected to other USB ports.

     

    So that's all it was...

     

    In aviation we have an acronym to describe the workings of all things computerized/electronic... PFM... Pure Fn' Magic.

     

    Thanks for the help... I have a ton more to learn.

     

    James

     

    You can have your SNES controller connected and have both Intellivision controllers work. But you may have to rewrite your Jzintv hackfile file to match the joystick numbers. For example your Jzintv hackfile may be using JS0 and JS1 but it can be modified to use JS2 (lots of lines have to be modified so find and replace helps).

     

    Or you can change the ordering of the USB game controllers so to the Intellivision controllers are first. I think you can change the order on the Raspberry Pi by just swapping USB ports. If someone knows how to change game controller ordering on Windows 7, please let me know.


  11. I wasn't sure if PlayCable was available in Canada although I do remember seeing it on television. Then I came across the Intellivisionairies Podcast Episode 6. Where there's a few PlayCable clips; one that was recorded in Canada. I tried to find the source but the link was dead. I did find this posting from someone who vaguely remembers PlayCable in Fort Saskatchewan, Alberta in 1982 http://www.cgcc.ca/forums/viewtopic.php?f=2&t=1421&p=12696&hilit=playcable#p12696.

     

    Like I said there's a few different clips on the podcast at the noted time (2:07:17). One sounds like someone demonstrating baseball and football (could it be Leonard Nimoy?). Another sounds like a PlayCable commercial. Another sounds like a live seminar on PlayCable. And another sounds like a generic Intellivision commercial.

     

    So I am asking the Intellivisionairies, what exactly are all those clips in the podcast? Which one is the Canadian clip?

     

    And if anyone knows anything about PlayCable in Canada please comment.

     

     


  12. I believe the Intellivision II has a single Exec chip and doesn't have an RO-3-9502

    Not sure where I got this photo but according to it I see the following

     

    U1 CPU

    U2 16-bit RAM RA-3-9600A

    U3 Exec RO-3-9506

    U6 Sound AY-3-8916

    U5 grom RO-3-9503

    U7,U8 gram

    U4 STIC

    U10 color processor AY-3-8915

    U12, U13 scratchpad ram

     

    Where is U9?

     

    Edit:

    U9 is right next to the CPU. In this photo its labelled "Mattel-LAD 2609-0011". LAD is Linaear Analog Digital and feeds the RF modulator (according to the Service Manual http://console5.com/wiki/File:Intellivision_II_Service_Manual,_Model_5872.pdf ). I'm guessing its a custom mattel chip and may be the reason INTV didn't use this design.

    post-43287-0-32395700-1452889772_thumb.jpg

    • Like 1
×
×
  • Create New...