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G-type

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Posts posted by G-type


  1.  

    I'd think that would be too easy of a game to tie for many players.

     

    I find it quite challenging, but there are many players here who can crush me.

     

    *Edit* an alternate suggestion, if there are too many players who can achieve the max score is to use it as a bonus game


  2. my picks:

    Activision: Pressure Cooker

    Arcade: Reactor, Blueprint

    Homebrew: Omicron, Draconian

    Paddle: Tac-Scan

    Never played on HSC: Space Attack (difficulty a/a) along with the proposed method of tracking scores: 1 point for each of your ships remaining (9 possible) 5 points for each enemy fleet totally destroyed (30 possible)

    Game I would love to play: Room of Doom

    How about an imagic week: No Escape, Dragonfire


  3. I've been playing this recently and I wish I could have been able to play through it without walkthroughs, but its just way too cryptic otherwise and it requires too much poking about blindly. So this is a list of things that I think could be done to fix Raiders to make it a little more playable and fair.

     

    every screen should use the playfields to give some indication to entrances/exits and hidden entrances... For example: the entrance room, should have a wall on the right side, with perhaps a block missing to indicate the crack where the grenade can be used.

     

    I also would like to see some sort of adventure game description and conversation text included. (a la Dark Mage) If that couldn't be fit into the game, perhaps they could have built it into an accompanying booklet? This way you could get some clues about the maniac, the merchant who can guide you to the black market, or about how certain things change depending on the time of day.

     

    switching between items... why not just use the select switch? using the 2nd joystick is just so clunky. If you really wanted to do something with the second joystick, a better use might be to use it as a cursor to trigger the adventure game text. (if using the in-game text option)

     

    making the snake spawn right on top of you when you re-enter the first screen is super cheap. don't do that!

     

    Don't use the victory screen as the title screen.. it makes it confusing whether you just won the game or it rebooted. It would be more special to only see it at the end.

     

     


  4. I was expecting to go to the bronze bracket. I probably would have stood a better chance there. Some tough competition here!

     

    I went back and looked at JasonAtari's scores compared to mine in the previous rounds, and it looks like he has about a 60% chance of winning.


  5. Favorite Games:

    Frostbite and Beamrider: Two awesome Activision games. Kind of obvious choices, but they will always be favorites.

    honorable mentions: Death Trap, Quick Step, Wizard of Wor, Dark Cavern, and Squish'Em (Which I feel guilty about because it was a game I suggested, and then missed the deadline to post my score)

     

    Surprising Games:

    River Raid II. I had never played this before, but I had a blast with it, and am interested in getting a copy for my collection.

    Tunnel Runner: This was a recent pickup for me, but I hadn't gotten a chance to play it until now. I really like this game.

     

    Worst Games:

    RealSports Football. It's not on your list for some reason, but we played it week 4, and I couldn't score a single point!

    Night Driver: I played all my games on emulator this season, and this one was pretty much unplayable

    Dishonorable mentions: Shark Attack, Raft Rider, Wabbit

    • Like 1

  6. I'll admit it's kind of cute when the luggage opens up to reveal all the miscellaneous clothing. It's still a very, very, poor-man's Ka-boom. Eggomania is better too. Pele's soccer had a little bit of potential but the controls just were so clunky, and the graphics are just blobs... might have worked better as a foosball game. Shark Attack, could have potentially been fun if it had been programmed better. I liked the idea of having to drop off the diamonds in the middle. a nice little risk/reward mechanic: go for it? or drop off what you got so far?

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