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Link6415

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Posts posted by Link6415


  1. attachicon.gifCapture.PNG

     

    There are possible 9 com ports so you may be needing to change to a higher com port #

     

    Do you have any idea how to check the Device Manger to check witch port is being used.

     

    What is your system window or Linux------you have no given us very much information----SO it is hard to advise.

     

    In the picture you can change the # behind the word COM to some other number..

     

    It's Windows. I can open the device manager, but I don't know about checking the ports. The SIO2PC doesn't show up, it just says "Device not recognized" and has a little yellow "warning" sign next to it (triangle with exclamation point).

     

    PS, thank you for understanding my plight and not tearing me to ribbons.

     

    PPS, as I said, I am very sick so I'm going to lay down for a while so I don't puke on my poor computers. I also got "Racing the Beam" today after listening to Joe Decuir rave about it and since I love Joe Decuir, the 6502, and the VCS, I'm going to give it a read.


  2. which sio2pc did you buy? there are a few different types/makes

     

    From Lotharek.

     

    Did you download the FTDI driver for the virtual COM port?

     

    http://www.ftdichip.com/Drivers/VCP.htm

     

    Once the driver is installed and the device is connected, you'll see the COM port in device manager (it may not be "COM1:" - you'll have to edit the port name in AspeQt's preferences).

     

    I'm assuming you didn't buy the SIO2PC which has the vendor name edited to require proprietary USB drivers. If so, you should download the drivers from the vendor's website.

     

    I have no idea what I'm doing or what a "driver" even is. All I know is that I have an Atari 400 and I want to play games on it very badly. I'm very sick but I've had to go to school for the past couple days because of exams, and I'm beginning to lose my temper because I've been trying to army-crawl through the crazy jargon on this website and nothing is working because I am a noob to modern tech.

     

    I've tried installing a few things but Windows still doesn't recognize the USB. It keeps saying the best driver for my device is already installed, but if that's true, why the hell is the USB not working?!? And if it's my damned 400, I'm throwing the thing out the window back to Satan in the name of the Commodore 64 and Jesus Christ Himself!!!

     

    Sorry, I know anger and ranting on forums doesn't usually end well, but please be merciful. Lotharek says he tests his products, and I trust him. So either my 400 is broken, my USB is broken, or I'm just an idiot who doesn't know jack sheet about any of this stuff! I hope it's number 3.

     

    So please, please, just walk me through all the nessesary steps as if I were a toddler. What to click on, where to click, when to give up and slit my wrists, ect. Please don't kill me I'm just an innocent little cinnamon roll in need!

     

    @brenski, I just saw your edit, reading it now...


  3. So I got mine today, and I spent a while looking for the right USB cable to hook it up. When I plugged it into my 400, the green light lit up, but AspeQt keeps saying "Cannot open serial port 'COM1': The system cannot find the file specified."

     

    And Windows keeps telling me that it doesn't recognize the device in the USB port. What's the problem? Is my USB cable not working, or am I just doing something wrong?

     


  4. This is one of those games that's sometimes my favorite, but always in my top five. I've only ever played the Commodore 64 version, but I know the original was on the Atari 8 bit systems. The Commodore 64 version doesn't work with SD card readers or the like. Does the Atari version work with Lotharek's Sio2PC USB? (If someone wants to try, I think you can download the game here: http://www.atarimania.com/game-atari-400-800-xl-xe-ali-baba-and-the-forty-thieves_173.html).

     

    Anyway, I love the feeling of the game, and the simplistic graphics, and the colors used (especially in the Atari version). Its quite immersive. Well, I'm not much of a writer, but I'd love to read your thoughts and memories of this game, and if you have any interesting information about the game or the author, Stuart Smith (both of which appear to be scarce) that'd be great too. I know Mr. Smith also wrote a game called "Fracas" for the Apple II, "The Return of Heracles" (which is good too, but I like Ali Baba better), and "Adventure Construction Set".

     

    Here's a map that I found online:

    post-43309-0-83928200-1480096798_thumb.png

    • Like 1

  5. So, I have a raster interrupt that uses one sprite for two clouds, horizontally

    independent of each other, with fixed vertical positions. It looks good until I hold down a key on the keyboard, then the interrupt doesn't work at all!

     

    The sprite is a set of two clouds. After the first half of the sprite is drawn (the first cloud), the X position is changed, and the second half is drawn. But when I hold down a key, the second cloud is not repositioned (it reverts to the same horizontal position as the first cloud), so it seems to me that the interrupt is not taking place.

     

    I'm a noob, so (as usual) excuse me if this is a silly question. :P


  6. *Sigh*

     

    I've been trying to make gravity in my game for about a week now, and it's driving me nuts.

     

    All I want to do is throw a sprite up into the air and have it fall back down - while simulating gravity, so it looks real. I've been playing a lot of Bob Smith's "Video Pinball" on the 2600 to get inspiration:

     

    http://www.free80sarcade.com/2600_Video_Pinball.php

     

     

    My current method is this:

     

    A = 1, B = 16

     

    Wait for A tic and move sprite. Repeat B times.

    Increase A. Decrease B.

    Repeat until B = 0, then flip A and B and move the sprite in the opposite direction.

     

    This works, the sprite gets slower as it gets higher, and speeds up as it falls, but it looks really bad. There must be a better way.

     

    Some pseudocode would be great, I'm going insane. :mad:


  7. Hmm. I tested my Atari "Temple of Apshai" without the BASIC cart and got a boot error again. How do I check to see if the thing is working properly? I know BASIC and 6502 (although I don't know much about interacting with I/O devices) which reminds me, where can I get some pdfs on this thing? Like, a hardware manual and a detailed memory map, something like this: http://sta.c64.org/cbm64mem.html ?

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