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Posts posted by Link6415

  1. Yes, mainly because there's not really a major difference. A //c is a //c. The original model (you probably won't get one of those) had a flaw in the serial port that would likely get repaired, making it functionally equivalent to a slightly newer ROM 255. A minor mod to the board (which is already "there", you just need to enable it) will let you swap the ROM out for a ROM 0 to get SmartPort. The later ROM 3 has some known bugs, but can be updated to ROM 4 pretty easily as well. The later versions have a RAM expansion connector, which is good for AppleWorks mostly if you have the board, but if you don't, it's possible to get a board that sockets in under the CPU anyway and does the same thing.


    One //c is basically the same as any other, more or less.


    The //c+ has the advantage of a built-in Zip chip and IIgs/Mac style serial ports (they're still 6551-based, however, so no fancy AppleTalk). It's got an 800k drive, but again for the average things an 8 bit Apple gets used for, a 140k would've been better anyway.


    Nonetheless the //c+ is regarded by eBait to be mo bettah so it often lists for about $400 more, mostly thanks to good ol' Dr. Ken's listings at that price, causing people to assume that's what the going rate is. A few sell for that price. More than a few probably won't on account of ... why would you pay that for a //c that isn't that great of a //c and was mostly made and sold as an Appleworks machine for PROFESSIONALS who haven't moved on to the Mac or PC yet but who are totally not into playing games, for which the //c+ is kinda not well suited as sold? ***RARE*** [email protected]@K !!!!STEVE JOBS!!!! Except Steve wasn't there when it was designed, would've called the person who designed it a bozo, and wanted the Apple // to die long before the thing was ever conceived.


    The //c+ is somewhat less common because although it's the "fastest Apple //", there wasn't a whole lot of market for the thing when it was introduced.


    What the RAM connector on the ROM 3, 4, and //c+ is useful for is development of new //c hardware prototypes. I plan to put an Echo in one, and I've got thoughts about the future and network connectivity. :)

    I mean older Apple II models, not just IIc models. :)

  2. I'll be going to a local classic computer/console gaming convention soon, and I want to see about getting an Apple IIc. What's an average price (from a seller who knows what they have) for one? And what's the average price for the drives?


    I know C64 and Atari are usually about $80-$100 and around $25 for drives. What about an Apple IIc?

  3. Alright, here's a cool update.


    A few days ago, I finished converting the Applesoft code to C64 BASIC/machine code mishmash. But I thought the maze looked a bit too small. Today, I finished a routine to plot individual pixels onto an artificial bitmap (which is made up of characters). After making a new version of the maze generator, I'll be able to have a much larger maze (2*2 pixel blocks as opposed to 8*8 pixel characters.)

  4. I finished the actual game part (level generation, monster encounters, etc.) but found that it wasn't very hard or fun. Way too simple. I decided not to even bother with the scrolling text box, title screen, music, or anything beyond the basic framework until I could figure out a way to make it more interesting. Since I love the lo res PLOT functions and HLIN/VLIN of AppleSoft BASIC, I made my own versions for the C64. I finished that about a week ago. Just yesterday, I finished a random maze generator written in AppleSoft BASIC. I am currently working on converting the AppleSoft code to C64 code (with the help of my custom plotting routines).


    I didn't want to post anything more until I had a demo of the maze generator up and running on the C64 with player and monster party movement plus objects (and even then, I was going to make a new thread) but those things shouldn't take to long to implement into the new version, so I may be able to show some stuff in the next few days. If anyone is interested in the maze generator (which generates an actual maze, not rooms that can branch off in random directions like my boring first version) I'd love to explain how it works, and could show you the completed AppleSoft version.

  5. Other than the font, I won't be changing the graphics anymore

    I lied!


    I decided that the graphics I had were (while nice and simple) a bit bland. This has more detail and color, and looks much better. It's supposed to be a hedge maze, I was inspired by the box art for "Adventure" on the 2600. I'll still have to do a new font in the future.

  6. Interesting patterns/colours. Which program do you use to create mock-ups? Also, is that a map mode or have you shrunk the rooms to that size?

    I use Pixcen, a c64 bitmap editor for the mockups. First I take a screenshot in VICE, then I import it in Pixcen, and then I set Pixcen to "unrestricted" mode (which removes cell color restraints) to draw the sprites. And technically yes, I shrunk the rooms, but it's like Telengard in that you move between rooms, but not in them, so it doesn't effect gameplay too much. And you are told the room's contents and shown sprites that represent them.



    I'm done with graphics (although I'll make a new font soon, for now I'm using ATASCII), and more importantly, THE LEVEL GENERATOR IS COMPLETE! Yay!


    It's not much, but I'm proud of it. :)


    It took around 120 lines of code and only takes 32 seconds to generate a level. I'll have some pics up later today, but that's all for now.

  8. Hello. This project is not dead, not even close! I've been working harder than ever, but I haven't posted anything for a while. A quick update: the graphics have been tweaked, and I plan on changing the screen layout. Also, I am almost done with the random level generator, and getting ready to work on encounters and combat. I have been getting a lot of inspiration from Atari 2600 games, I want the game to be simple, but fun, and interesting. The graphics are also supposed to be simple and not bad (as in poorly drawn.) I will be trying to post more often, but that's all for now. :)


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