FredTheFred
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Posts posted by FredTheFred
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Beta 3 soon availableThe next Beta Version will be available on november 2015.A lot of new features and game play like the Warlock and The Gobelin.A loot system has been implemented when meeting mobs.Game evolution, instead of randomize loot, try to remember the displaying sequence for loot items.
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Today updating gameplay. Ascii events are give up. but surprise ! Wait for Beta 3.
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New event in the maze, metting the kinght but beware, he robs you alf of your point, like the robber and hide all rooms you had already discover ! Cursed knight ! Feature available in beta 3
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thank you for your feedback. New features and monsters will be available for beta 3. Magic sword... Why not ? It's a good idea. I must correcting south direction quickly. See you soon for the next beta !
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The Beta 2 version is avialable for downloading, check the website.
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Map system complète. It's changing the game play. Avialable on next bêta.
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Adding new display room sequence. Avialable for the next Beta version in october.
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Adding rolling effect on display scoring
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For checking new about my projet, follow me on twitter and visit the Cave's homebrew colecovision web site (Coming soon - under construction). Hurry up my son ! Let's work !
Thank all for your help.
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Joli travail !!

( Nice work !! )
Merci pour l'encouragement.
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Add ascii art for bats. Improve gameplay with adding conditions to reach the chest.
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Adding some screenshot to the gallery.
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Just wanted to let you know that I made a news article covering your game available. There is a lot of interest in its continued development.
Hi triverse, i'am still working. I'd like to implemented new ascii art, sound & music. I think, I post a beta version for testing game play, and tracking some bugs.for the early september on this topic.
Thanks you
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I've already seen this table, Thanks you for explain.
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Hello all
I try to understand how using the fill_color command
For example ; fill_color ('S',0x50,1);'S' is the starting Character
0x50 is a blue color
And 1 is the next Character, Just S in this example
But ! Where can i found a table for the code of color ?
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Adding some screenshot to the gallery.
checking topic starter for news.
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Hello all,
I just started to learn coding for colecovision. i start with a little game in ascii text. Very simple mais so hard for me. I'll never coding before.
The Rules :
The rules are simple : walking trough a randomize maze to collect treasures, but beware to monster.
I know the game play is not really interresting, and graphics are poor but for learning it's Sufficient.
Check Here For the video for the beta version 2
DOWNLOAD LAST VERSION
*********************************************************HOW TO PLAYMAIN GOALIn a randoming maze, you try to get the best score as you can while you've got action points,but some events are coming disturb your progression.MAIN SCREENOn the upper left SCORE is your current scoreOn the upper middle POTION is the number owned potion. Notice you can't carrying more than 9 potionsOn the upper Right ACTION is your action points. You start with 50 action points in the beginning.COMMANDSUse Joystick at LEFT for going to West direction, RIGHT for going to East Direction, UP to going to North direction and BOTTOM to going to South Direction..NOTICE each move cost you 1 action points.USE Right Button when you want to use a potion, in this case you can save 20 action points.Use Left Button on main screen to display the map.EVENTSSPIDER : When you meet the spider, you loose 100 score points and 10 action pointsBATS : You meet bats when you haven't reach the bonus chest, you lost 200 score pointsROBBER : The robber robs you half of your score pointsKNIGHT : The kignht robs you half your pts and hide all items foundedDRAGON : The dragon down your score at 0 pointsJEWEL : Bonus 500 pointsPOTION : Bonus 200 points and save 20 actions points when used.CHEST : Bonus 2000 pointsENDINGThe game ending when your action point reach 0.*********************************************************Implemented :
- Room design
- Meeting spiders
- Find a potion to cure when spides bytes you
- Increase/decrease score
- increase/decrease number of potion
- Numbered point of action
- Ending game and highscore
- Meeting the dwarf (he stole half of yout point)
- Metting a Knight
- Meeting a Dragon (score at zero)
- Finding Jewel for more points
- Finding chest for a lot of points
- Meeting some bats, when you dont reach the chest)
- Add condition to reach a chest - Give up
- Add rolling effect on display scoring
- Modify display room in game (Working and avialable for beta 2)
- Displaying the map's maze (avialable for beta 2)
Doesn't Work actually:
- Bugs on refresh screen (sometime)
For later :
- Two mode game Arcade (randomizing maze and events), and aventure (fix mazes and events). - Give up
- Maybe anothers ideas.
TIMELINE :
22/10/15 : Today updating gameplay. Ascii events are give up. but surprise ! Wait for Beta 3.
10/10/15 : New events in the maze, meeting the knight (available in beta version 3)
01/10/15 : Update lasted video on you tube and update Version Beta 2
26/09/15 : Displaying map's maze and change mobs moving.
19/09/15 : New display room sequence working
14/09/15 : Modifiy display room (avialable for Beta 2).
09/09/15 : Adding rolling effect on display scoring
05/09/15 : Adding How to play
31/08/15 : Add ascii art for bats, review gameplay, tests before version beta aviable early in september.
26/08/15 : New ascii art for the dragon; robber, jewel and spider and chest treasure implented
22/08/15 : Jewel, dragon and dwarf are implemented.
21/08/15 : Ending game with highestscore, point action before ending game, safe turn after meeting a monsters for the first time, idem for potion.
20/08/15 : potion's ASCII art implemented and displaying number of potion
19/08/15 : Annoncing project cave (learning coding with simple events)
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Hello all,
I've got another problem, a strange problem. I use two variables. The first for a score and the second for some potion. There are identical by the type. But score can increase and potion stay to 0...
What's wrong ?
/* DEFINIE VARIABLES HERE */ unsigned int score; unsigned int potion; ... /*POTION*/ void findpotion() { cls (); // Clear Screen show_score(); center_string (3,"YOU FIND A POTION"); center_string (17,"YOU WIN 200 pts"); center_string (23,"PRESS FIRE"); delay (50); pause(); score = score + 200; potion = potion + 1; engine(); } ... /* SHOW SCORE & POTION*/ void show_score() { print_at(0,0,"Score"); put_at(6,0,str(score),5); print_at(14,0,"Potion"); put_at(21,0,str(potion),1); } ... void main() { /* DEFINE SCREEN MODE */ screen_mode_2_text(); // DEFINE SCREEN MODE fill_vram0(0x2000,0x1800,0xf0); /* DEFINE ASCII TEXT */ upload_default_ascii(NORMAL); duplicate_pattern(); /* ASSIGNATION POTION 1 IN BEGINNING GAME */ potion =1; /* START NEXT FUNCTION HERE */ splashscreen (); // CALL SPLASHSCREEN FUNCTION } -
Ok guys, i've just forgot to use prototype function. Thanks for your answer
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Oh, i'm sorry Pixelboy
. I'll do it for the next time.

Memory full
in ColecoVision Programming
Posted
Hello all.
I've got a problem with the memory on Colecovision. When you use sprites you use rle2ram to move data on Ram to Vram. But can i use the method for an template in ascii or the something like as ?
This is a sample cave's code for design the template room
const byte ways202 []={0x20,0x20,0x20,0x5C,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x2F,0x20,0x20,0x20};I think all along the game i fill Ram or Vram and after some minutes the game crash.