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Everything posted by fdr4prez
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You may want to email them directly and ask. There is no mention of paddle support.
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call me old fashioned, but I like the green background and the square cards.
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For Brik180, an interesting concept for a two player version would have the each player controlling the bat on their side (like pong). After the ball bounces off of your bat, then you collect the points from the bricks that the ball touches. When the ball bounces off of the other player's bat then he'll collect points for bricks
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Yeah, it's called RPi3A+
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Watch out it looks like there's someone hiding behind your computer
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I recall doing this as a kid in the '80s i don't remember the tall grass, but it has been a very long time. Maybe there is more than one endless path?
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The Amico needs an official mascot....and I’ve found one!
fdr4prez replied to Rev's topic in Intellivision Amico
And don't forget the Tommy's post that if there is more than one founder in any given area then they will host a furry party so the delivery will be the center of attention -
I've not eaten aardvark before Glad to hear that it is highly addictive. I think I'll stay away
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Driving Controller support? Trakball support? Keypad support?
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Intellivision Ebay Roundup
fdr4prez replied to IntellivisionDude's topic in Intellivision / Aquarius
Neither - that is just what it showed me from using my work's internet connection (California) -
Thanks, I will look into this. There is Retrogame that is a GPIO > Keyboard event module available, and makes note on how to make it compatible with SDL2, but it doesn't support the short-press event and the long-press event that i do in my scripts. So I have at least something else that i can look into to try and mimic what they do. luckily for now, there isn't a big rush for me to get this completed I know of an AA member that is doing an Intellivision only build and he is using an old 2609 console for his build. I will reach out to him to see where he is at in this build. If he hasn't purchased adapters, yet, then he may also be willing to try this with the GPIO thanks, that all sounds easy enough Yes, I do configure pull_up=True in my scripts No worries for this from me, thanks.
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The Raspberry Pi and Retropie discussion thread
fdr4prez replied to toptenmaterial's topic in Emulation
The standalone stella is using SDL1, so the retrogame events should be detectable without doing anything extra. And since the terminal doesn't display them, then this implies that retrogame isn't running correctly. You may be able to go to Adafruit's forum and see if there are any posts with similar issues. What are you connecting to the GPIO? And are you planning to use only the standalone stella? -
The Raspberry Pi and Retropie discussion thread
fdr4prez replied to toptenmaterial's topic in Emulation
I used quite a few Pi0 with the standalone stella - see my Ultimate Atari Joystick I have not seen any slowdown in any of these that I've built. I've built about a dozen, but that was some time ago. There is another AA member that has recently complained about Stella running slow on Pi0 and I built a new image using the latest RetroPie and I did not see any issue. If there is a documentable issue with the standalone stella, then please go the RetroPie Forum and request them to fix it. The version used with RetroPie is made and maintained by those guys, and not by the coders of Stella themselves. -
I am interested in testing this. There are only 9 wires in the controller, so it should be easy enough to connect them to the GPIO header. If I recall, the current RetroPie release is using your jzintv-20181225 release, so is this gpio support added in that version? Is there a document for how to implement this? What controller wire goes to what GPIO pin? How do you configure that set of GPIO to be left or right controller? I can definitely test this with a Pi and if it works, then I can rebuild my Ultimate Intellivision Controller to use the GPIO for its main input, and then I can use its existing Raphnet adapter to have a DB9 pigtail and it will now be 2-player compatible. Or wire the player DB9 directly to the GPIO, too, and the Raphnet won't be needed at all... oh boy, this is exciting My Pi2 and Pi3 are inside Flashback units right now, but I have a handful of Pi0 that i can easily test this on.
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My script(s) is for monitoring the button(s) on the various Flashback shells. For Intv and CoolCV I am using a python script using the gpiozero library. For the Intv and Coleco Flashback console shells, there is only a single Reset button on it. So my script will do a "F12" keypress for a quick press of that Reset button, and the script will do a "F1" on a long hold-down of the Reset button. So a quick press will reset the game and a long press will do a quit game. Since the Inty FB shell only has one button, I make the most out of that single button for the user. reset - jzintv.txt My CoolCV script is exactly the same, but uses those particular default keypresses for that emulator's reset and quit. If someone wants to use jzintv and coolcv at the same time, then I would either change my script accordingly to work with both. Or remap the emulator settings so both emulators work with the same for the reset and quit events in the script. My Atari 2600 script doesn't use gpiozero and is completely different, but conceptually the same. The Atari FB shell has many switches and buttons, and some are latching and some are momentary, so all that is taken into consideration in my Atari script. And if someone wants to use jzintv, stella and coolcv all in the same FB shell, then I'd recommend to use an Atari FB shell due to the needed Atari console buttons/switches and I will map jzintv and coolcv accordingly so all three emulators work off of the same script. for me, since I am working with a variety of scripts to help out the many AA member's with their flavor of "ultimate" build, i think it would be better for me to get my script "SDL2 compliant" because then my script could be used with the other "lr-" emulators used in RetroPie
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Intellivision Purchases and Deals
fdr4prez replied to IntellivisionDude's topic in Intellivision / Aquarius
They are making some of their own green memories. extra credit to anyone that knows where that reference is from -
Intellivision Ebay Roundup
fdr4prez replied to IntellivisionDude's topic in Intellivision / Aquarius
OK, is that normal, or did I miss the message about boycotting Thailand? -
The Raspberry Pi and Retropie discussion thread
fdr4prez replied to toptenmaterial's topic in Emulation
Ah, it seems I missed that part of you original post. I've never used retrogame I do have a little python script that I use for GPIO button detection and it will "uinput" keyboard presses into the system, but it isn't SDL2 compatible, so it doesn't work with the "lr-" emulators. For the RetroPie emulators that I use (jzintv, standalone stella, and coolcv) my script works good for GPIO button detection. That being said, when I press F4 to get to to the terminal, I am able to press the GPIO buttons and those "keyboard" presses will be displayed in the terminal. On your other Pi2 that you say works good, do the retrogame GPIO button detection get displayed in the terminal? Do you see the same results in the Pi0? -
I fear that the SDL2 build will not accept the GPIO script inputs that I've created for the Pi used in the "ultimate" flashback rebuilds. I've seen this bandied about in my google searches when I first started development of my GPIO python script: SDL2 applications depend on evdev for input events. Specifically this means applications like the latest version of RetroPie and EmulationStation won't be able to see key events generated by a python script. Which I forewarn people that using my GPIO script in RetroPie that jzintv, standalone Stella and CoolCV will work with my script, but none of the "lr-" emulators that have been updated to SDL2 will detect the GPIO events generated by my script. I am going to need to do more research on how to get my little script to work correctly for SDL2. It seems that I basically need it be recognized as a virtual keyboard instead of just pushing uinput data out into the system.
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The Raspberry Pi and Retropie discussion thread
fdr4prez replied to toptenmaterial's topic in Emulation
sorry, that is not correct. Pi0 uses the same header pinout as the Pi2 and Pi3 It is the Pi1 that is different (it is shorter, so less pins) -
The Raspberry Pi and Retropie discussion thread
fdr4prez replied to toptenmaterial's topic in Emulation
Did you try this, from its github page https://github.com/adafruit/Adafruit-Retrogame RetroPie 2.0+ Compatibility Note that by default retrogame won't work with SDL2 applications that depend on evdev for input events. Specifically this means applications like the latest version of RetroPie and EmulationStation won't be able to see key events generated by retrogame. However you can fix this issue by adding a small custom udev rule to make retrogame keyboard events visible to SDL2. Connect to your Raspberry Pi in a terminal/SSH session and execute the following command to create and edit the file /etc/udev/rules.d/10-retrogame.rules: sudo nano /etc/udev/rules.d/10-retrogame.rules Once the nano text editor loads, copy this single line into the file: SUBSYSTEM=="input", ATTRS{name}=="retrogame", ENV{ID_INPUT_KEYBOARD}="1" Save the file by pressing Ctrl-O and enter, then press Ctrl-x to exit. Restart your Raspberry Pi and run retrogame again, now button presses should register in SDL2 applications like the EmulationStation frontend to RetroPie -
Click there:
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I hear the date of 10/10/2020 has some significance around here Maybe there is a little place down in SoCal that can host a get together
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I have a WinXP computer sitting in the corner - all lonely and dejected. It needs some Lives! CD luv'n
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No need to call us strange unless he asks Call us "old Intellivision buddies getting together to relive/rehash the good old days of yesteryear", and then if he asks "are they strange", then you can reply with "yes, they are strange, but in a friendly, non-threatening, way" Or as Douglas Adams puts it - Mostly Harmless Plus, no reason why he can't join the fun
