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fdr4prez

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Everything posted by fdr4prez

  1. Around these parts, if a game is released as a BIN, then odds are that the CFG will be with it; as the programmer and/or publisher are well aware of the fact that it is needed. If you find a game out in the backwoods of the internet, then the CFG may be missing. And no need to promote those sites.
  2. If the pin out for the 9-pin is correct, then the adapter will not know if the controller was originally hardwired or not. I did this for my Channel F controllers
  3. Thanks. I am not at all familiar with the Game and Watch series. There's quite a few games in that series. BITD these never tickled my fancy, so I never played any.
  4. Notes have been found. If you attempt this and it does not work, then I take no responsibility for your SD card or RetroPie build. You can make an image of your card, or don't attempt it if you are not comfortable doing this. You can also go to the RetroPie Forums for direct support. I am using WinSCP (but you can do this directly from the terminal - if you are familiar with it). this is what I did: browse to /home/pi/RetroPie-Setup/scriptmodules/emulators/ Double-click on the stella.sh so it opens in the Editor, and change the version from 6.7 to 6.7.1 Close and save the updated file. Now go into the Retropie Setup and select Manage Packages Select Manage Optional Packages Go down to the Stella and select that. Now in the Stella screen, select "Install from Source" This process will take a while to complete. When completed, back out of the menus, and then reboot. Now I have Stella v6.7.1 installed in RetroPie PS: I learned this method from the RetroPie Forums directly, and I did it once a long time ago, so it is not a process I made up.
  5. Thanks. I am not sure what effort it takes to get the RetroPie team to update their builds to use 6.7.1 directly. I will need to find my old notes on how to manually edit the scripts in Retropie, and then it will download and build Stella 6.7.1
  6. oh, i just reread the main Stella 6.7 thread, and 6.7.1 is important if you are using DC with the 2600-dapter So if one was using the 2600-dapter with DC on RetroPie with Stella 6.7 then there may be trouble. I did previously do this upgrade, so I have v6.7 on my Pi, but I don't think I've used the driving controller since that time. but I am using the UFBI adapter (Ultimate Flashback Interface) that @dualcam has made for @Byte Knight for his "ultimate" rebuilds of the Flashback units. So this adapter is very similar to the 2600-dapter, but not exactly (different firmware), so this bug may not present itself with the UFBI adapter.
  7. that is correct but for RetroPie, the current (most recent) version is 6.7 available to it. So it depends on the usage of the word "latest" or "current" in the context of RetroPie, and what's available in the real world. Retropie is notorious for being years behind the normally available releases of Stella, so I am happy that someone took the time to get 6.7 added to Retrpie. If you install RetroPie 4.8 (the current public version available), then it comes with Stella v6.0.1 if you have used the public v4.8 released RetroPie, and then do the RetroPie updates, then Stella 6.7 will be available to you to install. if you use one of the "weekly builds" versions of RetroPie, such as v4.8.4 or v4.8.5, then it comes with Stella v6.7 within that build, so no need to do the "retropie upgrade" You can do some manual manipulation of the RetroPie scripts and it'll download and build 6.7.1, but that's a fair bit of work to do. So if you have retropie v4.8 and stella v6.7, then you are "current" for what's available to that system, but it isn't the latest available. How's that word salad? For 6.7.1, is there is a big change, big fix, something that really should be used on Retropie compared to v6.7?
  8. Well don't quote me on this, but I think that's all dependent on your version of Retropie that you have now, and what version of Stella it has. If the Retropie is old enough, then you have a v5 Stella that uses an older setting structure. So if you update then the settings will revert to the default. If you have somewhat of a current version of Retropie, then you have Stella v6.0.1 (or something like that). And that uses a different database structure for the settings. If you have updated your Retropie version very recently, then you can update to the latest version of Stella v6.7 I believe that so long as you have a v6 of Stella, then the settings will stick during an update, but don't quote me on that as I am not sure if that is true for the Stella update process within Retropie. I believe if you go back into the Stella menu, I think there is a way to see the version of Stella.
  9. Start the desired game that needs to be reconfigured. Press the Tab key to open the menu. Make you change you need, exit the menu and reload the game to make sure the change remains, and then disconnect the keyboard. This is saved per game, so do it once and it is done for that game. No need to keep the keyboard attached. Again, menu navigation is much easier/quicker if you can also attach a mouse.
  10. yeah, the entire league should be getting a certificate, too
  11. yeah, you need a keyboard attached to the Pi and you get the same menu as the PC version. A mouse is handy, too, otherwise you are pressing Tab a lot to jump around. I use one of those little/mini wireless keyboard/mouse combo things.
  12. We can change your Reset button script so it will also work with CoolCV and your Ultimate Inty FB can also host your Coleco collection. I did this to a friend's Ultimate Inty FB unit. short press will reset the game and long hold will exit the game for both emulators.
  13. After I get something working, we'll need to do another dinner
  14. Hey buddy, don't forget to program the ATmega chip - otherwise nothing will work. So you have 5 things to do.
  15. The wait is over... After much time, I've finally gotten to solder one of these. You can see the needed 4mm spacer for the stick board to raise it to the proper height in the case. There are 4 more things to do: 1) remove the power LED and switch from the original board 2) solder those to this new board 3) solder on the power cable (female microUSB cable) 4) solder on the controller cable (6ft cable) Unfortunately, I ran out of solder, or at least I can't find my spare spool. now more waiting...
  16. Just playing devil's advocate here - There seems to be a lot of anger, or angst, towards the NVGM in this community i've seen in other threads here. I don't know much about them, other than the fact that I went there in 2017. There are many things in many museums that aren't available to the public. Now, if a museum simply keeps the stuff in a backroom or in a vault, then I agree it is pointless. If they have it on display, then go see it. That's the point of a museum. Isn't it? You can go to a museum to go see the Mona Lisa, or the Crown Jewels, or King Tut. There are museums all over the place that have one of kind objects, most on display, but I know most museums do have a backroom/storage/vault where they keep stuff that can't readily be displayed. Is this so much different? Other than the fact that this retro-community is used to having direct access to "almost" every rom, like it is their birthright. Don't get me wrong, if the rom is posted, i would download it, too. Now it has been many years since I've been to the NVGM, but I don't recall seeing a section that displays "found "lost" prototypes" - which is a shame. Maybe since my visit they've added a Dan Kitchen area, or a NVGM Exclusive area where they display what people have donated to them. If they have these rare finds, then they should have them on display. All that being said, as I was walking around in the NVGM museum, I couldn't help but wonder how this place can remain open long term. From Wikipedia: History Beginning in 1999, John Hardie, Sean Kelly and Joe Santulli hosted the first Classic Gaming Expo in Las Vegas to organize "the world's first event paying tribute to the people, systems and games of yesteryear". The Video Game Museum was a traveling exhibition of classic games and systems that was shown at the Expo, as well as displayed at such trade conventions as E3 (Electronic Entertainment Expo) and GDC (Game Developers Conference). In 2011, the founders started a Kickstarter campaign in an effort to mobilize their archive as a first step towards finding a permanent location, to be known as the Videogame History Museum. On September 18, 2014, the Frisco Community Development Corporation board voted unanimously to bring the Videogame History Museum to Frisco, Texas, although it was not their first choice. Their preferred location was Silicon Valley. The 10,400-square-foot (970 m2) National Videogame Museum opened in April 2016 in the Frisco Discovery Center. So it seems that it started as a private collection that they've been attempting to grow into something more prestigious. I was there in April 2017, so just a year after they've opened in this location. I did not know that at that time.
  17. I'll check. Is this something that Byte Knight built, or did he (or someone else) build it? I ask because Byte Knight hides the Retropie system and you have use the terminal and keyboard to do this work.
  18. check here on his site: Intellivision Download Free ROMs
  19. If you plan to use the Pi without a keyboard, then I can send some notes to you for installing a python script and you can have a standard push-button wired to the Pi so when you push the button, it will be detected on the Pi's GPIO header and the python script will issue out the Ctrl+R => that's assuming that you aren't using the GPIO for anything that will interfere with the script. You just need to install a few things on the Pi, and then wire the push-button to two pins on the 40-pin header (one GPIO pin and the ground pin) - such as pins 39 and 40 - at the end of the header. You may want more keyboard button/shortcuts via the GPIO header and the python script, or you can use one of these mini-keyboards and program the keys for the needed Atari console controls: the two Difficulty switches, Reset, Select, B&W/Color, Quit Game, etc, and you can program one of these keyboard buttons as a Ctrl+R combo. Stella has all these preset as default keyboard buttons, so you can just program these little keyboards as needed. If you are going to make a panel with arcade style buttons, then you can use the GPIO header directly, or you can wire your buttons to one of these little keyboard's board, so it appears to the PI as a standard USB keyboard.
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