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fdr4prez

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Everything posted by fdr4prez

  1. There are these: https://theawesomer.com/literal-atari-game-covers/144428/
  2. They are made by the same guy, but sold by different people. The firmware is very similar, so the odds that since the 2600-dapter works then both would work will be high.
  3. The player's ship/shooter looks very much like the Enterprise, so now you just need some Klingon and Romulan warships (and other enemies of the federation) to shoot at. Maybe the alien sprite are too square for these to be rendered adequately. I guess you shouldn't add a Borg Cube, because it would look like a boring square
  4. A new variant; for the truly hard-core collectors out there
  5. No worries, you've not missed anything. There hasn't been a new podcast in months
  6. I like the new trees. I've been wanting to get the somewhat new Channel F libretro core installed and setup on my Pi https://retropie.org.uk/forum/topic/19894/channelf-libertro-core
  7. Maybe "IntellivisionRevolution's Free ROM Edition Box Art, so please don't use this to make your own box" watermark?
  8. For box art, or overlay art, go to http://www.intvfunhouse.com/intellivisionrevolution/
  9. To all - do yourself a favor and do not google pictures of tapeworms.. They are some nasty things out there
  10. Spice Battle - Intv's version of the Dune War of the Spice
  11. Does the daughter board have any traces in the way? If not, then you can simply drill through it, for now, and then in the next batch of boards you can add the hole into the design
  12. That isn't stealthy enough You can mount the Pi more internally, and then replace the stock RCA cable with a short HDMI extension cable, and you can use the existing round power plug, so nothing has appeared to have changed.
  13. I have copy/pasted all the notes into Notepad, so I have a TXT file now
  14. The wayback machine has a Feb 2015 blog entry indicating that the developer had some health issues that he overcame, and the Jan 2016 blog entry looked positive enough. Things must have taken a turn for the worst. https://web.archive.org/web/20160207043622/www.vtheoriginalvideogame.com/
  15. correct, that is what I did earlier
  16. Thanks, guys! I've never actually did look at the jzintv help I do recall looking for a help document, but none seems to be distributed with jzintv, and I never thought to actually check jzintv itself for help So in a nut shell: --macho=5 is 5x faster --mach0=10 is 10x faster -r0.5 is 50% slower speed -r0 is Ludicrous Speed
  17. A few years ago I first learned of the -r flag by using the old jzintv GUI Within the GUI, the "rate control" slider goes from 100% (normal setting and no -r# flag is applied) up to 500% (meaning -r5 flag is applied) and the sliding rate control setting goes in 25% increments So a -r1.25 means 125% or a 25% increase in speed, and a -r2 means 200% of normal speed. Within the GUI, after you slide past 500% there is a MAX for the rate control, and it will apply a -r0 flag. It sounds odd to have a -r0 flag, so I've not tried this setting. Should the Max setting on the rate control slide be -r0 or -r10? If the --macho=5 flag equates to -r5 flag and the --macho=10 flag equates to the -r0 flag, does that mean we can set any macho value from 1 up to 10? And can we set decimal increments, like --macho=1.53 or --macho=7.65?
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