JnO
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Hi, Here's a new release - Prosystem 1.3g - with the few enhancements I made in the last weeks. So, now: - the light gun is supported! For the 5 games which support it and via the prosystem.dat file, it is now activated by default (you still can de-activate the lightgun through the "Emulation" menu). Thanks to Raz0red for his lightgun related code in wii7800 - the lightgun timing isn't accurate enough (it isn't in wii7800 either), so some offset has been added in the prosystem.dat for x and y coordinates (raz0red has made the same type of hack, too) - the difficulty switches now are correctly managed. Their states are displayed in the menu bar, on the upper right - I've added some hblank values in prosystem.dat for a few games, in a hope to enhance the resulting emulation (graphical glitches) for these: for example, The "Commando" title screen is perfect now. Of course I know this isn't the definitive solution, but it's better than before though... (in the previous version, only BallBlazer had a hblank specific value). What I've worked on too, but without great success (so far ?) : - better overall emulation accuracy by using the Maria timing values from Mame, as suggested by RevEng - excessive sound latency when starting a game from the command line. This seems to be a Windows API specific problem. - on recent Windows versions, there seems to be some problems related to palette colors allocation when in full screen (I think this is the problem reported by KhenemetHeru). This seems to be Windows API related too. - sound quality for PAL games. Not sure but I've the feeling it's related to overall timing issues. I'll continue to work on these and keep you informed if I get any result. As always, any feedback is welcome Enjoy! ProSystem_13g.zip ProSystem_1.3g_Src.zip
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Oh, and one more thing : the last versions of MAME (from 0.164) seem very good at emulating the 7800 , have you read Trebor's post about it ? Here it is: http://atariage.com/forums/topic/241018-mame-0164-further-7800-emulation-accuracy/
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Hi KhenemetHeru, Thanx for your message as well as your interest in Prosystem emu. I've already seen the bug you describe (well, the weird colors when in fullscreen at least), when I tried the emulator on my Windows Seven PC. The bug doesn't seem to happen on Win XP though, afaik. I'll try to fix this in the weeks to come, for the next release I'm currently preparing and which will have, at least : - support for the light gun, emulated with the mouse - correct management of the difficulty switches (F5/F6 keys) Stay tuned !
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Thank you for your answers ! @Dragonstomper : yes, of course I know MAME and MESS are now a one and single project. In fact, I used MAME 0.164 extensively these last days, as a reference for the 7800 behaviour (the 7800 I got a few years ago is out of order in fact, and I never tried to fix it... it deserves having got me interested in this console though). And indeed, what motivated me in enhancing Prosystem is its low CPU power need comparing to MAME, which makes it perfect for devices such as Android ones or such. @RevEng : thank you for these indications! I already put a glance at the MAME 0.164 code, but I must admit it's quite more complex than the ProSystem one... with your information it'll be easier, and I'll do a few tests around that in the weeks to come. @Mord : what you tell me is interesting, this makes me think about the few pixels which are red in the test from Midnight Mutants, or the red pixels which appear in BallBlazer when you don't specify the spécific hblank value in ProSystem.dat...
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Hi everybody, Apparently this wasn't done up to now, so I modified ProSystem for trying the enhancements made by raz0red in his wii version of the emu. Here's Prosystem 1.3f ! ProSystem_13f.zip ProSystem_1.3f_Src.zip Some games seem to work perfectly now : Kung Fu Master, Summer games. Some others have less graphical glitches : Commando (title screen), Midnight Mutants (which still have sometimes, some red pixels in the text in the top banner). Some others still have some graphical glitches : Ace of Aces (the blue horizontal line in title screen). What I haven't done for now : high-scores cartridge support, lightgun support, better difficulty switches management. If some of you have the possibility to compare the two versions (Wii vs PC), I'm interested in the differences you could find And if anyone has some clues for making it work as well as MESS, I'm greatly interested too !! Any feedback is appreciated. Enjoy
