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Posts posted by Toucan
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It's kinda weird. 2049er, 2048k. It's like the 9er in 2049er was changed into 8k. Weird, right?
Very weird, but interesting at the same time. BuckoBrand has just presented an opportunity. Maybe someone could make a sequel to Miner2049er called Miner2048Ker. Bigger, Bolder, Better.
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Lobster Bay was discovered as an Assembly program targeting the 32K space as its home, even though it was eventually intended to be a cartridge program. I suspect the program would have been tweaked to run from several GROMs and a ROM in cartridge space before it was to be formally released. The code that was found was then prepared with one of the cartridge preparation applications (from Tursi) to move the code into GROM space for storage while attaching a loader to it that grabbed the data in the GROMs, lobbed it into the 32K, and then executed it there when the program was selected.
When I talked with Michael Brouthers, this is what he said about Lobster Bay. Apparently it was to be the first in a line of bigger games:
? Did you see Pearl Diver [Lobster Bay] or Ant Exterminator [Ant Colony]? These were the first ones that would have used an expanded memory chip and a process we discovered to allow larger games? They never came out due to the dispute with Creative when TI announced the shutdown of production of the computer. -
I was wondering, has anyone noticed that when Hopper is plugged into the TI, the font changes on the selection screen? At least it appears to. I also notice that it takes longer for the selection screen to appear after getting past the main screen (along with a longer beep). I feel like Touch Typing Tutor did this as well (though not 100% positive). Any thoughts on why this is? Font looks smaller I would say.
https://youtu.be/P3M0mWQ4kIc?t=15 (Hopper)
https://youtu.be/xGVOw8gXl6Y?t=3 (Normal)
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Owen Brand has been nagging me to take pics of my boxed Funware collection. So I figured there's no better opportunity to show it off and brag than here in this thread about Funware carts
Here you go Owen and anyone else that is interested 
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Toucan, didn't you have a Schnoz-Ola prototype? If so, it may also have the GROM board, as Competition Computer used the 8K file from the ROMOX programming stations for their reproduction cartridges. That would also solidify the assumption that Funware had two code variants for their later cartridges--GROM cartridge and ROMOX ECPC.
That I do. I could check and see. Are we in need of a dump of it perhaps? Now, would there be anything taken out of these games to fit in 8K, or were they 8K to begin with and the GROM was just to work on v2.2 consoles?
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It may have been prepared for the ROMOX cartridge stations, as a lot of the Funware titles were included as selections there.
Ah, very good possibility. You are right about Funware having a lot of titles on that machine. Cave Creatures being one of them.
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There is also a single 8K ROM variant in circulation, which is why I wanted to make sure both were preserved, Toucan.
Never knew there would be a non-GROM version, due to the box and marketing. If anything, the ROM version would be the rare one. I'd be interested in finding out where that came from.
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True--but I also want to make sure we preserve this GROM/ROM variant, as it does work on V2.2 consoles.
I thought all St. Nick carts would be with a GROM since on the box for St. Nick it says "Guaranteed to work on all current and future versions of the TI-99/4A".

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OK on both. Not sure how much embedded html may have existed back in that timeframe. Likely minimal if any which would make csv easy to handle. However, if there was an issue, the may be easier to work from the original with the PST.
If the filesize does not exceed the upload requirements here, you could post the file(s) here if nobody minds.
Beery
I already sent them to your msn.com address listed in your profile. Let me know if that's okay.
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I do need to understand things a bit here. Just to make sure I understand things here, this content is not included in the postings on the TI-99/4A group on Yahoogroups? If it is included in Yahoogroups, I already have it.
If not, then I am thinking of the best way to get a dump of those messages. I think the easiest way if they are in Outlook, is to create a new "PST" file. Then highlight and copy the files, and paste them into the new PST file. Then, it would be just a matter of sending me the PST file. From there, I could then open it up in my Outlook, and write the necessary code to export those emails out as text files so they could be imported into a message base on my BBS
You could then zip that file up, and either email it to me or upload it to my BBS at 9640news.ddns.net Port 9640.
Beery
I also could export as csv according to my export options in Outlook. Would you prefer .csv or .pst? Maybe I'll just send both.
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I do need to understand things a bit here. Just to make sure I understand things here, this content is not included in the postings on the TI-99/4A group on Yahoogroups? If it is included in Yahoogroups, I already have it.
If not, then I am thinking of the best way to get a dump of those messages. I think the easiest way if they are in Outlook, is to create a new "PST" file. Then highlight and copy the files, and paste them into the new PST file. Then, it would be just a matter of sending me the PST file. From there, I could then open it up in my Outlook, and write the necessary code to export those emails out as text files so they could be imported into a message base on my BBS
You could then zip that file up, and either email it to me or upload it to my BBS at 9640news.ddns.net Port 9640.
Beery
Sounds like a plan. (.pst files). No, these messages are from The River Listserver. Basically, what happened was this:
1. net.micro.ti was founded in 1984
2. comp.sys.ti was formed as a part of the reconfiguring of Usenet in 1987
3. Tom Wills establishes a listserver @theriver.net in 1996 (which helps drive away traffic during that time from comp.sys.ti)
4. Tom Wills's hosting provider (The River) wants to start charging more as he's using up a lot of bandwidth running his listserver, so he joins eGroups in December of 1999 and shifts operations to there
5. eGroups is bought by Yahoo! and becomes Yahoo! Groups in 2000
6. An AtariAge TI forum is started in 2009 and becomes the main TI hangout up to this date
So these messages that I have are from the pre-Yahoo TI days, and are not included in that group. TheRiver Listserver was started in 1996, so there are more messages out there if someone can fill in those prior years, that would be great. I know I don't have all the 1997 messages, but have most after August of that year, so filling in that year would be helpful as well.
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I know someone else must have messages going back to 1996 from the Listserver (when it started), as there was an archive made by Mr.Moon around 2001 that went back that far. That archive has since disappeared. My e-mails start in August 1997 to the end of The River Listserver in on 12/31/99.
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I have e-mail messages in my Outlook for the TI Listserver dating from 1997-1999. This is pre-Yahoo/eGroups. If there is a way you could use these, let me know. I have 1,434 messages from 1997, 5,085 from 1998, and 7,003 from 1999.
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Does anyone know anything about this game:
https://www.youtube.com/watch?v=zSVhTMKNnHA
It appears to be a port of "Castle Excellent" from the MSX.
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The thread about the Tunnels of Doom manual brought up an interesting question. Which TI titles never received an updated manual (with full color artwork)? I can only think of a few:
1. Tunnels of Doom (however, an updated manual was done as evidenced by images of it in a TI brochure and Tex-Comp catalog)
2. Hustle
3. Physical Fitness (?)
4. Statistics (?)
Not sure on the last 2, but I don't think I've seen updated manuals for those. The real weird one is Hustle, as they redid both The Attack and Blasto, but not Hustle. Also, the Hustle label was just a colorized version of the old style label, not a new one with updated font. Seems to have been a popular title judging by the number of them that you see out there. Can anyone thing of any others?
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Which 1983 software booklet, from TI directly you mean? I'd love to see that!
Yes, from TI directly. It's that one that is square in shape (not the larger style brochures). That's where I first noticed it. It's in the collage of manuals on the front cover.
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I believe this cover was shown in-color on the cover of that 1983 software booklet. I remember it looking a lot more eye popping though, so the black/white might have made it not look as good. If anyone has that 1983 software booklet (the one that has the Imagic & MBX games in it, and I think was packaged with the MBX carts) if you could post up a scan it would be neat to see. I always wanted to see that manual in person as it was very cool looking.
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in 1984, a small company named Firefly released the original Castle Conquer and it had some clever routines in there for animation. It's virtually unheard of now because it was UK only and no copies of it exist in working order. I consider that to be among the best tape-games but I'm only going from memory. If you see it anywhere now it's the one I remade recently.
Looks like these guys might have it, at least there looks to be a picture of the box or manual:
http://www.computinghistory.org.uk/det/40419/Castle-Conquer/
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Besides the Adventure games and Tunnels Of Doom, what do you guys think are some good games that came out on tape for the TI back in the '80s?
(Were there even very many?)
Or was cassette usage mainly limited to BASIC type-ins and such?

How about some good ol' CSI Design/PS Software games:
-Wallaby
-Space Rescue (from the early days, 1980)
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Just found this out. Did you know that Space Bandits used the same font for its game as the Super Bowl XIV (1980) logo? I just stumbled upon this today while looking at past Super Bowl's. Also, Space Bandits starts with an S and B, just like Super Bowl, making the similarities even more obvious:


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Well, actually I was thinking more of a head-to-head challenge than a high score competition. Since Meteor Belt is a simultaneous 2-player game, it would be one where you could head-to-head against someone. you probably would have to do it through emulation on the PC to allow for two people to play head-to-head. Speaking of which, it would be kind of neat if an emulator had this feature to somehow allow people to go head to head.
Maybe have the a website where gamers could connect for head-to-head match-ups and the server has the game and emulation software on it with some programming to allow for transmitting the data to both end-users? Probably could do this over a browser if the emulator was on a server.
Also would be neat to allow others to watch it, like a live broadcast of the two people playing.
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If you want to challenge, just join us over here in this thread:
http://atariage.com/forums/topic/241547-high-score-competition-january-bigfoot/?p=3925274
Well, actually I was thinking more of a head-to-head challenge than a high score competition. Since Meteor Belt is a simultaneous 2-player game, it would be one where you could head-to-head against someone. you probably would have to do it through emulation on the PC to allow for two people to play head-to-head. Speaking of which, it would be kind of neat if an emulator had this feature to somehow allow people to go head to head.
Maybe have the a website where gamers could connect for head-to-head match-ups and the server has the game and emulation software on it with some programming to allow for transmitting the data to both end-users? Probably could do this over a browser if the emulator was on a server.
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It's Matt Splett time, as he takes on Bigfoot:
https://www.youtube.com/watch?v=z5KkiFN7fVg
He was streaming live on 1/6. Might be up for a TI challenge, like to see him stream Parsec.
He also did another Bigfoot on 1/13, just 2 days ago. Wonder if there's a way to play against him? Might be fun challenging him to a Meteor Belt duel.
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Item has been claimed.

St. Nick by Funware!
in TI-99/4A Computers
Posted
Probably can chalk it up as one of the conspiracies, along with the E.T conspiracy and the like.