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Mux

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Mux last won the day on September 18 2015

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About Mux

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  1. Actually, it'd be $5/cart and, if there's enough demand, the price goes down to about $3/cart. Most of the cost is in shipping and the upfront cost of the mould. If you wanted to go all-out, you'd probably (again, in volume although a lot lower) come to about $10 for COG's (cart, pub, eprom, inlay and printed box).
  2. Anyone? Anyone interested? If not, recommendations for cross-posting on other forums (already posted on videopac.nl) would be appreciated. I really would like to get this off the ground but can't spot the entire amount up front...
  3. The O2 is a niche system for sure. There are quite a few home-brews though but all devs tend to canibalize carts which is a bit unfortunate IMO. As for your idea, you'd need to make sure that it would accommodate different size PCB's as well.. The 7800 PCB *just* about manages to fit into a standard 2600 by utilizing the original plastic tab cutouts.. -Mux
  4. Hi everyone! So I had a company draw up a quote about creating reproduction cartridges. While the cartridges themselves are dirt cheap (about 50 cents/piece), the mould and shipping is what makes it come to (roughly) $5k for 1000 pieces. Is there any interest in me going forward with this? Ideally, I'd increase the run to 2000 or more but I would really need to be sure I can sell them :-) Thoughts? -Mux
  5. Manic MIner was NOT written in forth. It was completely written in assembler to squeeze every bit of memory out of it. -Mux
  6. Read about the 'Coleco Chameleon' on Gamasutra today and almost instantly barfed. Don't know when this became public knowledge on here but they're effectively redoing the same S.H.I.T. under the Coleco brand. If Coleco is smart, the run away from this thing as fast as possible. This has NOTHING to do with the original Coleco and is just another pitch with a different angle. If this is their 'new console' I hope, and this might sound mean spirited, that it receives a similar treatment as the previous one. -Mux
  7. Dude, that's awesome! Looks like a helluva lot of work.. Much appreciated! -Mux
  8. At this point I'm just following the thread to see how much deeper they can dig the hole they're digging. WRT to the prototype video, as others have already stated, its off-the-shelf devboards stuck together with a jag-shell covering it to avoid what board is being used (looks like a digilent board actually). The whole thing looks staged as fuck. An old analog tek-scope (seriously?), an aoyue SMT soldering station and other shit that has absolutely nothing to do with it. I would have been fine with them showing a single DE1 or whatever if what was running on it was relevant. The demo looks like one that came with the board and isn't relevant at all IMO. Why go through all the trouble to create a window / blob system, add a USB stack etc. This is nothing but a last-ditch effort to attempt to save face and 'prove' they have something which seems to have exasperated the whole thing.. Btw, I first though he said 'the power supply is there to supply 5v power' to the proto but it sounds like he says 'to supply VOLT power'.. WTF? [Edit: if you blow up the clip, the screen shows a complete desktop environment. Kudos! (sarcasm)] -Mux
  9. I'm actually kinda surprised that, at least from the outset, there's actually a bit of a backlash against cartridges... or am I completely wrong here? I pretty much had the same idea when I made my console, complete with web-ordering services for getting games done for devs. Over the course of this thread though, it's interesting to see that cartridges are still popular... BUT FOR OLD SYSTEMS as in flash cards, multi-cards and what not. Am I just reading this wrong or is there a genuine backlash against going with cartridges. Some of the reviews just blatantly blame them for not being with modern times. Also somewhat surprised that the 3DS hasn't been compared (although it's technically not a cartridge in the true sense, just serial storage). Last but not least, 16MB of nor-flash sets you back about a buck, so even if you add a tenner for the case and what not, cartridges shouldn't really cost more than $20... -Mux
  10. I'm sorry but listening to Mike explaining what an FPGA is and how it works is cringeworthy..While he admits that he's neither a software or a hardware guy, at least have a friggin' idea what you're talking about or be able to explain it in layman's terms... Oh, and there are SNES and Genesis cores out there... -Mux
  11. From the comments on that last link: RETRO VGS Here is another KS campaign that ended in January. Again, nothing showing and these are two of the more recent campaigns. Again, know that KS goes through a real approval process before lighting these up and to see these types of campaigns get through is a bit disturbing. No credible team and NOTHING to show. -https://www.kickstarter.com/.../supergfx-pc-gaming... Sure. It also never got funded and reached a whopping $51 out of the (more reasonable) $25k they wanted.. Not exactly a great example if you ask me... -Mux
  12. $3.1M dollar as a stretch goal for adding an FPGA is severe overkill. There's not that much difference between FPGA's, cost wise. A 25k Cyclone 5 costs ~$35 in single quantities whereas a 50k LE and 100k LE roughly come in at around $50 and $80, again in single quantity. Aside from that, there are others (Xilinx, Lattice Semi) who have different models and sizes. So in all, as pointed out here several times, a functional prototype is going to cost around $1000, no IGG/KS required. FWIW, Mist runs numerous 16-bit consoles / computers just fine with (IIRC) ~23K LEs, so around $30-50. -Mux
  13. There's something odd about John Carlsen's LinkedIn profile: https://www.linkedin.com/in/johncarlsen In that he's got all these things listed but apparently only worked for one company? With regards to 'old technology', considering his vast resume I don't think that would be a problem? Just curious here, especially after 'liking' comments that actually seem sensible yet go against what Mike's putting out.. Maybe there's some in-fighting going on or the blame game has started internally? -Mux
  14. Neither of those tiers warrant an additional $2m. :-)
  15. Somebody was asking earlier about Gamemaker and Unity and what not with regards to plug-ins. While GM might be able to roll something out, Unity for sure isn't. For one, they're going to ask 7 figures in order to even consider supporting your platform and for two, it uses c# which means you need some significant processing power to handle all that runtime managed code (garbage collection, etc). Nintendo licensed Untiy for an 8-figure sum whereas Sony and others have multi year deals for 7-figure deals. And that's for platforms that have ample resources and storage. So yeah, it would take more than the $3.3M in order to not be laughed out of Unity's offices. Anyway, software development is expensive. Considering they have ONE guy, at say a burn-rate of $10k/month (low estimate) they would need to spend a boatload of money on IP in order to not burn the guy out. Things like USB, IP stacks, that kind of thing. Alternatively, they could hire another programmer but then they would have to finish everything in about 4 months, so no... Also, for new cores... Who's going to do the API's, do the testing and support? While it's probably never going to happen, I would really like to understand how they came up with these numbers in some sort of post-mortum. I've been in game development my entire life and it's just mind-blowing to think they can pull this off. Mike seems hellbent to destroy whatever is left of his credibility, perhaps out of stress / being pissed off at the world but admitting that they completely under-estimated everything would go a long way, at least IMO, towards restoring that. -Mux
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