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Newsdee

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About Newsdee

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  1. There are more and more third party cases out there for MiSTer that are pretty cool: https://rnsksoftronics.com/rsk202/ They aren't cheap, though. And I wish they had an option to put the MT32-Pi inside the case.
  2. It's been a while but I strongly suspect the load time has to do with the actual number of game ROMs on the card (not size), and it's doing something stupid for each one it loads. You can try reducing the game count and see if it helps.
  3. Here's a nice Mockingboard demo: http://fr3nch.t0uch.free.fr/NSCT/NSCT.html It's a "port" of various chiptunes from the Atari ST into Apple II mockingboard
  4. I think that needs a special cable... unfortunately I don't have one of those monitors so I can't test and make sure. I have seen some videos of people running Commodore monitors with MiSTer, though.
  5. Thanks guys I got a second one out, less focused to MiSTer this time (albeit related, because a relevant core came out recently). I'll probably go back to do a MiSTer-specific video at some point. Anything in particular that you'd like to see covered?
  6. The Alice started as a clone of the MC10, but later models evolved from it. Here's some context:
  7. I did a small feature of the early days of computing in France as a way to give context to the Alice. Enjoy!
  8. Made a small video explaining MiSTer and FPGA gaming via how the hardware evolved. Been showing it to friends and people who've been asking me what MiSTer was, but were not very technical.
  9. For bigger ROMs, you can also use external USB storage or a shared network drive. File transfer can be done via SFTP or Samba share so it's easy to manage your library from your PC. I personally use Filezilla (note: use binary transfer mode).
  10. To be fair, before DLC there were expansion packs and shareware titles as examples of (often paid) extra content. It was much more inconvenient than modern DLC, which is usually tied to a marketplace (Steam, PSN, Xbox live, etc.) User-created levels predated Doom, there was (is) user content for ZZT / Zeux for example. They were distributed via BBS or floppies and needed user intervention to install (as opposed to the 1-click downloads of most DLC). MMORPGs are also mostly DLC content (that you pay monthly). Ultima Online from 1997 popularized the genre, but there were earlier examples.
  11. By definition, DLC would require an internet or at least modem connection. From that point of view, Atari's GameLine (1983?), the Sega Channel (late 1994) and the Super Famicom BS-X (1995) would count.
  12. I'm surprised nobody brought up the GBS8200 and the newer variant that outputs HDMI. They are nowhere as good as the Framemeister or OSSC, and needs some minor tweaks to work great. But it is dirt cheap, and I wonder how it compares to Retrotink.
  13. It's the Classic Gaming Discord server, check the Analogue channels from here: https://discord.gg/KfXx2vY Read the welcome text and choose server roles to gain access to the areas you are interested in.
  14. Yes, but that is considerable more work than taking code already adapted for it. The people who pull these shenanigans usually want the least effort possible.
  15. If they do, it will expose them to people creating clones and destroy their niche (i.e. FPGA consoles that take original carts).
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