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Posts posted by Newsdee
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On 12/3/2020 at 8:32 AM, seastalker said:Even ways to connect to the RGBi port of Commodore monitors like the 1084S or 1902?
I think that needs a special cable... unfortunately I don't have one of those monitors so I can't test and make sure. I have seen some videos of people running Commodore monitors with MiSTer, though.
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Thanks guys
I got a second one out, less focused to MiSTer this time (albeit related, because a relevant core came out recently).
I'll probably go back to do a MiSTer-specific video at some point. Anything in particular that you'd like to see covered?
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The Alice started as a clone of the MC10, but later models evolved from it. Here's some context:
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I did a small feature of the early days of computing in France as a way to give context to the Alice. Enjoy!
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Made a small video explaining MiSTer and FPGA gaming via how the hardware evolved.
Been showing it to friends and people who've been asking me what MiSTer was, but were not very technical.
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On 9/10/2020 at 8:41 AM, Skeeter said:Yeah, I'm thinking I'll run Mr. Fusion first. I'm guessing 8GB is enough room for all the cores and then with the space left (if there is any) I can cherry pick what roms I want, even if I have to add those manually.
For bigger ROMs, you can also use external USB storage or a shared network drive.
File transfer can be done via SFTP or Samba share so it's easy to manage your library from your PC. I personally use Filezilla (note: use binary transfer mode).
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To be fair, before DLC there were expansion packs and shareware titles as examples of (often paid) extra content. It was much more inconvenient than modern DLC, which is usually tied to a marketplace (Steam, PSN, Xbox live, etc.)
User-created levels predated Doom, there was (is) user content for ZZT / Zeux for example. They were distributed via BBS or floppies and needed user intervention to install (as opposed to the 1-click downloads of most DLC).
MMORPGs are also mostly DLC content (that you pay monthly). Ultima Online from 1997 popularized the genre, but there were earlier examples.
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By definition, DLC would require an internet or at least modem connection. From that point of view, Atari's GameLine (1983?), the Sega Channel (late 1994) and the Super Famicom BS-X (1995) would count.
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I'm surprised nobody brought up the GBS8200 and the newer variant that outputs HDMI.
They are nowhere as good as the Framemeister or OSSC, and needs some minor tweaks to work great. But it is dirt cheap, and I wonder how it compares to Retrotink.
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On 6/29/2020 at 10:42 AM, blzmarcel said:What discord server and room is this? It might be nice to start hanging around there and and getting fresher information.
It's the Classic Gaming Discord server, check the Analogue channels from here:
Read the welcome text and choose server roles to gain access to the areas you are interested in.
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6 hours ago, CZroe said:People can already use MiSTer cores to make those clones.
Yes, but that is considerable more work than taking code already adapted for it. The people who pull these shenanigans usually want the least effort possible.
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9 hours ago, blzmarcel said:Analog really should just open up on the software side. I suspect this would help lower their overall development times and costs.
If they do, it will expose them to people creating clones and destroy their niche (i.e. FPGA consoles that take original carts).
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I was lucky, my parents got a //e when I was a small kid and it ended up being "my" computer once they upgraded to a Mac SE.
I used it for about 10 years before I had another PC of my own (a 486 sx 25) and it is still functional except the FDDs (I have a CFFA instead).
This bring me to my earliest coding anecdote...
When I was very young I was trying to do some BASIC and I kept getting Syntax Error.
I asked my dad what it meant, and he told me I had to enter the command "properly".
I came back a bit later saying it didn't work, so he went over to check the computer.
I had basically entered the same command, followed by "PLEASE"
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Sometimes there are FAQs online that translate the dialogue.
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18 hours ago, Steven Pendleton said:Worst place: ebay
I'd only ever use ebay prices as a maximum. If I see local stores charging as much as ebay, I know I should pass.
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I see these as just toys... same as the Mini MyArcade units. I would pick one up if I find one in the wild (assuming it has no insame markup), but wouldn't bother to order online for it.
Perhaps Sega is thinking that whoever cares about seriously playing the games is already doing so. After all, it's not hard to find a GG emulator with all the portable emulator boxes going around. So they came up with a cute mini toy instead, which happens to be functional.
From that perspective it's pretty neat, makes for a nice gift to non-gamers who are aware of the GG but wouldnt invest in one nowadays.
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SuperGrafx is supported by the TG16 MiSTer core.
X68K is on the way, the one on github is quite old but a Japanese dev has started to update it.
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MiSTer devs have (finally) rolled out their own forums: https://misterfpga.org/
(nobody knows what's going on with the old Atari-Forums, but they've been down for a while)
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A Japanese developer ported his X68000 and PC-88 cores: http://fpga8801.seesaa.net/
I've tried a test build of the first, it still needs a lot of polishing (sound is very off and many games crash) but it's very exciting to finally get more Japanese computers on MiSTer!
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Counting only original releases (i.e. no everdrives / flashcarts)...
SuperGrafx: 1 game (Granzort)
Sony PSP: 2 games (GT and Castlevania)
Wonderswan: 3 games
NeoGeo Pocket Color: 3 games
32X: 3 games (Zaxxon, Star wars, Madden)
PS2: 3 games (SMT Nocture and 2 others)
XBox One: 4 games (got it on a sale but barely used it)
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We will get X68000 way before 32X... an updated prototype core is going around which can run several games from .HDF files; but it still needs a lot of work (especially the audio).
There is also an Intellivision core beta that seems pretty complete (as far as I can tell), but for some reason is still not in the official repo.
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11 hours ago, seastalker said:Do you feel the core is already on par with the real hardware like the MegaSD is for Sega CD?
Not yet but it's likely it will get there soon. People have been using MDFourier (http://junkerhq.net/MDFourier/mdfourier.html) to analyze and improve the sound on Genesis and SNES cores, and now they are starting to look at the latest PC Engine core. It just had a massive rewrite of the CPU and VDC code which makes it much more accurate, so now it just needs to iron out the last pieces.
As for my own use, I run my modded PC Engines with an XRGB-Mini to upscale to HDMI and a Turbo Everdrive.
I don't have the Terraonion expansion so I can't say how the menu navigation compares to MiSTer, but other than that using a MiSTer is definitely more convenient than my original setup.
(e.g. I can take screenshots with a keyboard press, backup my saves to google drive, use any of my controllers with it, and all that without having accuracy or lag penalties).
I do like having some physical media (for games I like) so what I do when I have guests is use the carts/CDs to select what they want to play, but then load it from SD card
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17 hours ago, Steven Pendleton said:It is very much self-inflicted, as I'd much rather use the proper controllers with the appropriate games/systems and I also have USB versions of many of them as it is.
You can try using a regular USB hub (i.e. not the hub board, but the same hub you'd use with a PC/Pi/etc.) and connect many of those controllers.
I'm frequently changing controllers between USB and native depending on the particular game I'm using. Remapping controls is also great (e.g. for Amiga/ST games, mapping Up to a button for jump, etc).
4 hours ago, Steven Pendleton said:Are there any plans for 32X? I don't know if the MiSTer would be capable of that (which is partially why I'm asking), but I'm interested in seeing it if possible.
Take this with a big grain of salt; but somebody is doing an experiment to attach a dual SH-2 to MiSTer as custom add-on, which would help for 32X and possibly a Saturn core.
We can't know at this stage if that idea will bear fruit, though.
Ultimately it depends on having a good developer motivated to do it. Currently the focus has been in other areas (e.g. X68000, PC Engine CD).
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3 hours ago, derFunkenstein said:PC Engine CD support is here today. Everyone who wants to play Rondo of Blood needs to get on that, pronto.
I'm playing that now! Looks my PCE Duo can finally just be a display piece now.

Programs with Mockingboard Support
in Apple II Computers
Posted
Here's a nice Mockingboard demo: http://fr3nch.t0uch.free.fr/NSCT/NSCT.html
It's a "port" of various chiptunes from the Atari ST into Apple II mockingboard