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Newsdee

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Everything posted by Newsdee

  1. Too long for dumb Americans to read? 😁 (I'm only half-joking, there's all kinds of changes done in videogames to cater for "that's what the 'muricans would like" that feel stupid or downright condescending)
  2. You're right. Ironically though, "beat them all" is quite an accurate description of brawling games. I suppose the big difference is the depth of moves. A one-of-one fighter usually has much more moves per characters and deeper strategy, whereas the brawler pits you against many enemies at once. I suppose that facing 2 or more enemies makes complex moves difficult (as you are likely to be hit more) so there is no point in making your moveset too fancy. I can see that in some modern games than try it, but you often end up spamming the same attack except against some bosses. Thinking of Sleeping Dogs for example. Aggressors of Dark Combat (gangan) seems like a mixed breed between one-on-one fighting and beat-them-ups, since you can walk around the arena in 8 directions, but it feels a bit weird.
  3. Oui. Guilty as charged 😄 I don't recall where I first saw the name, but it may have been Tilt magazine. I suppose my young mind rationalized the difference in terms. They later translated it literally, since fighting games are now called "games of cane" in France. Cane ("baston") being French slang for fighting, referring to caning, i.e. beating somebody up.
  4. Roughly: - First gen were the home pong games - Second gen introduced carts and Atari VCS - Third gen was "post-crash" systems with more standard controllers (NES, SMS, SG1000) and carts with mappers The two first gens had mostly games with a single screen (albeit there were exceptions), whereas in 3rd gen games, scrolling, storylines, etc were more common. 3rd Gen is basically "later 8-bit" consoles. I know some people don't like to categorise in generations but I find it useful. For example, Intellivision was advanced in some ways but it didn't survive the VG crash, and games reflect that era of time. Contrast with NES which started out with simple games, but ended up with things like Castlevania III or Final Fantasy.
  5. I've seen these before on AliExpress, but I don't know of anybody who ordered them. It seems to be am FPGA Famiclone, but with less features than the RetroUSB AVS or the Analogue NT Mini. I'm not sure if the DB9 inputs are for Genesis pads, or its for the Famiclone controllers whicb use the NES serial protocol, but with a different connector.
  6. In that case... check out Executioners by Bloodlust Software. (interestingly, they later came up with a pretty famous emulator, NESticle) https://www.vice.com/en_us/article/9a48z3/the-story-of-nesticle-the-ambitious-emulator-that-redefined-retro-gaming
  7. I like to think about the history of these games... It started with this guy (and movie - Game of Death - 1973): 1982 - Takashi Nishiyama works on Moon Patrol (an early scrolling game) 1982 - Swashbuckler released for Apple II (one of the first beat-em-all, without scrolling) 1984 - Nishiyama designs Kung Fu Master, first scrolling beat-em-up, originally based on Game of Death 1984 - Karateka comes out on home computers 1986 - Technos and Taito release Renegade on the arcades 1987 - Nishiyama directs Street Fighter 1 (before leaving for SNK and creating Fatal Fury and subsequent games) 1987 - Technos releases Double Dragon 1988 - Data East releases Bad Dudes vs. Dragon Ninja 1989 - Sega releases Golden Axe 1989 - Capcom releases Final Fight (originally an SF sequel, but they changed it after the success of Double Dragon) 1989 - River City Ransom on NES by Technos 1990 - Combat Tribes released in arcades by Technos 1991 - Streets of Rage for Megadrive by Sega I vaguely remember there used to be distinction between Beat-em-up and Beat-em-all in some print media. Personally, I consider it the difference between something akin to a run-and-gun game (a la Green Beret), vs. games where you have to defeat everybody like Double Dragon or Street Fighter.
  8. I can't find it now, I stumbled across this DOS shareware some weeks ago and it was just terrible. Perhaps it shouldn't count because it wasn't made by a company (just a random dude) and bad games like that are legion. To change my reply... the one famous game that I disliked the most was... The Sims (and sequels). I understand why people like it but it always felt tedious to me. Perhaps as a a result of playing a lot of Sim City back in the day. It's not a bad game objectively, just not a good game for my taste. I also have trouble with Civ sequels, they feel like a convoluted version of Civ 1 to me.
  9. Has anybody posted this? It's a great archive, and the guy asked each project for permission to host it: https://github.com/retrobrews?tab=repositories
  10. Best Game: Saint's Row IV. It reminded me of City of Heroes, an MMO I used to play. I liked that it didn't take itself too seriously and the extreme character customization it offers. I wouldn't replay it though; too many other things to try. Witcher and Planescape:Torment were much more enjoyable to me story-wise, but I consider them less accessible than SR (hence why I pick SR for this thread). Worst Games: Many "adult" games that came out over the years were downright terrible. In particular, arcade-style games that basically used the mature theme to sell, but didn't have any other redeeming quality (not even a basic storyline, or some kind of card game simulation).
  11. I heard the same thing; however if that is the case, wouldn't left handed people find it easier to use the "common" layout? But yes I agree with you it's rarely considered. The one device that surprised me was the controller for the VTech V-Smile, which had a piece that rotates around so you can put the stick on either side:
  12. The price is too steep for me to consider it right now. I already have many ways to play NES/FC carts and several FPGA cores, even though they are not made by Kevtris'. I would not recommend getting to resell it, but if you like to have it on the shelf and actually use it, they sure are pretty.
  13. Maybe we can come up with some criteria for comparing these devices, e.g.: How is the screen (is it laggy? TN vs IPS? large enough? etc) How's the dpad and buttons? What's the battery life? What's the most it can emulate at a good framerate (ps1? ps2? 30fps? 60fps)? Are there any built-in games? And can one install more games? 3rd party software? Community? Any other quirks? (good or bad) GP2X devices ranked high in all these except it couldn't do PS1 (as far as I can remember), and usually had some weird quirk from odd design choices (like OLED screen that rots or plastic bezel hiding part of the screen). I liked my NVidia Shield, but it looks like I can't update it anymore and it refuses to run now. I still love my GPD Win 1, but it is in an odd state where it refuses to turn off, so it drains the battery fully every time I use it. (and GPD Win 2 are quite expensive, so I hesitate to upgrade)
  14. I miss the GP2X days...😁 I never did much with my Dingoo and preferred a GPD Win to an OpenPandora, but these are tempting. The RG-350 seems to have a bigger screen than the Q80 and Q90 "PowKiddy" handhelds that pop up on AliExpress: https://a.aliexpress.com/_dUs6gI7 The CoolBaby is also interesting with its 5 inch screen, but I think it doesn't have shoulder buttons, and at that price it's a bit too much of an omission, IMHO: https://a.aliexpress.com/_dUauxQR
  15. I really like the 8bitdos controllers that have a SNES layout plus two analogue sticks. I am tempted to get a wired version for better latency (and they're cheaper top).
  16. There was a lot of creativity on the HP48. DuneHP was impressive: https://www.hpcalc.org/details/913 But there's also many others.
  17. The HP48 and TI92 had a big home brew scene back in the day, and among the software for it were some "PDA" style programs. Games were not the best, but it was functional. Some clever guys worked out how to make 4 levels of gray for gameboy-style graphics. Here's a page with a few nice examples: http://jadegame.com/games/hp48
  18. I'm not sure universal controllers are the way to go. It seems simpler (and much cheaper) to just have one stick per preferred activity. I built my own 4-way stick using a case available online and four buttons, and and it was about $80 with sanwa parts. The encoder board is a bit weak but it does the job at a good price (I'd choose a Brooks or build my own Arduino with tested latency if it was for competition)
  19. This seems like a interim "sure sell" product release to me, which is a good way to buy some time before their next product (Pocket). Perhaps Kevtris is not even involved... replacing one connector is easy, but rewiring a new FPGA or revamping the cores is much more complicated. It's a shame they didn't update the hardware to a cheaper version. As tempting as it is, I already have an original aluminium Analogue NT (not mini), and AVS, and several other FPGA cores on other boards, so the only thing that could be interesting to me are the "Kevtris cores". That's not really worth $500 (plus international shipping) to me, as it's not even an official feature. That means that any tiny issue may not ever be addressed since there are other priorities for the engineering team (which is likely one person, as far as we know). For the same price, I can buy another AVS (for carts) and another full MiSTer (for cores). It still looks really good on the shelf, and I understand why many would want one. Just reflect if the price is worth it to you or not. Also don't buy into the hype - I would just assume this is exactly like the v1 Mini and nothing else. Then if there's any improvements, that's just a bonus.
  20. You can get the .rbf from here: http://temlib.org/pub/mister/Intv.rbf (sorry, I didn't realize the github link did not include the compiled binary)
  21. There is a MiSTer core for Intellivision: https://github.com/Grabulosaure/Intv_MiSTer
  22. There is a MiSTer FPGA core for PDP-1 that runs the original Spacewar: There is also a Computer Space core, which is kind of a derivative / port of the original into a simpler hardware board.
  23. 내가 한국사람안예요, 구니가 쪼구만아라요.. I am not Korean but I can understand a little... 요기는gebunda.com 사이드 loading 는 너무 짠짜니 임니다. From here, this site is loading really slow. (my Korean is too bad to say the rest) I would be interested in talking about the Korean retro community, I am only aware of the Songnam market though. Is there a forum for Korean retro that would be open to have an English-speaking section?
  24. There are some modern "descendants" of Wizardry, especially from Atlus, such as Eltrian Oddisey or the earlier NDS/3DS Shin Megami Tensei games (Strange Journey and Soul Hackers). Some of them even have you drawing the map with the stylus as you go.
  25. A MiSTer setup is pretty seamless. You can make it boot directly into one console or arcade game core if you want. Or organize a few select cores so it shows as a menu on startup. I've done this for my mini portable arcade box, pictured below:
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