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Newsdee

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Everything posted by Newsdee

  1. I don't like to get rid of things, and being aware of that helps me think twice before I buy something. I do agree that original stuff from some companies is more worth keeping than others (in my eyes at least) so I could prioritize if I had to. I also own flash carts for almost every system I have (if it exists) and I have FPGAs that are as good as the real thing in terms of timing. That helps me put things in perspective, e.g. am I keeping something just to play the games? (in that case it may not be needed anymore), or do I really care about it as a historical artifact? (for any reason, could be sentimental value or I feel it's neat to have on the shelf, etc.).
  2. Does this have to be specifically about having a store? If you look at it from a gameplay perspective, it looks like you are after games where you can customize your abilities, by earning some kind of points during gameplay. Astro Boy: Omega Factor on GBA has this kind of mechanic, you can choose how your character evolves by choosing to increase stats between levels. Does this count or does it have to be explicitly some kind of in-game currency?
  3. Doee Money Puzzle Echanger count? You literally fight with money Xenon 2: Megablast has a store between levels. River City Ransom also comes to mind.
  4. No point to stay up all might speculating, but my wild guess is that they planned an NT Mini-like console for 8bit systems, but decided to reissue the original instead. That is minimum development work, so more return on original imvestment.
  5. Apple II says hi ? I didn't even get a PS4... the games I wanted to play released on Steam, so that's good enough for me...
  6. I'm surprised nobody mentioned yet what happens to Yoshi in SMW, or to Typha in FFVII ? Joke aside, not so much a scar but a nice surprise, was when I beat Karateka for the nth time to show a cousin, and I go "so check this out, now the chick will kill me in one shot"... but I ran to her instead, so we got the true good ending (which I didnt expect).
  7. Have you ever tried any of the Harvest Moon games? I recently played Deiland on PC (it was free on Steam) and it's quite a nice mindless time waster. Has enough complexity to keep me active, but not so much that I have to think too hard about it. Also, if you like Castlevania SotN, definitely check out the Castlevania games for GBA and Nintendo DS.
  8. Shame that it uses original CPUs and PPUs, but it is a step in the right direction to preserve the hardware and restore original machines.
  9. We already are in Cloud land for distributing games, but streaming games via video seems like a bad idea. Steam Link at home with a wired connection is barely enough.
  10. If those leaks are anything to go by, we are seeing consoles becoming what computers were a few years ago...
  11. There is also Fire Emblem and Fire Emblem Gaiden, both have been fan translated.
  12. It's dicey to bet on a non-existing homebrew community. What incentive do people have to code for this and not a PC?
  13. I played some text adventure games with my mom on Apple II. I greatly enjoyed it; it's a shame she or my dad never got interested in anything else.
  14. Who here has Nintendo hanafuda cards? ? I only have some Mario themed poker cards...
  15. I'm all for using original hardware but practicality wins. It's important to interface your old computers with modern hardware and e.g. know how to transfer files back and forth a modern PC. One thing I would like to see more is old-school keyboards for USB, so we can use computers emulators / FPGAs with original keyboards. (it's possible right now but one needs to cannibalize an old computer for it)
  16. Generations are just a convenient way to classify consoles to specific an era, and of course the fit is not perfect. I think there is room to place some consoles between generations, as in, above of the previous offerings but not quite to the next level. That may be also relevant nowadays given the latest gen (8th?) doesn't really innovate over the years except going further towards PC-type specs. So for example: Coleco, 5200, and SG-100 = Gen 2.5 (not quite NES level but above the 2600) PCE/TG16 = Gen 3.5 (given it's an 8-bit to 16-bit hybrid) 32X = Gen 4.5 Wii U could be Gen 7.5 if we consider the Switch to be still in the 8th gen Just my 2 cents. I just feel these points cause debate but we could come up with something we can agree on.
  17. Atari undoubtedly had the first trials with "mappers", since it's a good way to expand capabilities of the console. But if you are to compare the top 20 Atari 2600 games vs. the top 20 NES games, it would clearly show a generation gap. That said, I'd consider the Atari 7800 to be in the same class as the NES given it's built-in specs. The SG-1000 would arguably be in 2nd gen along with Coleco, in that case. They are both advanced systems, but I wouldn't put them in gen 3 given the gap between those and the NES and SMS.
  18. Too long for dumb Americans to read? ? (I'm only half-joking, there's all kinds of changes done in videogames to cater for "that's what the 'muricans would like" that feel stupid or downright condescending)
  19. You're right. Ironically though, "beat them all" is quite an accurate description of brawling games. I suppose the big difference is the depth of moves. A one-of-one fighter usually has much more moves per characters and deeper strategy, whereas the brawler pits you against many enemies at once. I suppose that facing 2 or more enemies makes complex moves difficult (as you are likely to be hit more) so there is no point in making your moveset too fancy. I can see that in some modern games than try it, but you often end up spamming the same attack except against some bosses. Thinking of Sleeping Dogs for example. Aggressors of Dark Combat (gangan) seems like a mixed breed between one-on-one fighting and beat-them-ups, since you can walk around the arena in 8 directions, but it feels a bit weird.
  20. Oui. Guilty as charged ? I don't recall where I first saw the name, but it may have been Tilt magazine. I suppose my young mind rationalized the difference in terms. They later translated it literally, since fighting games are now called "games of cane" in France. Cane ("baston") being French slang for fighting, referring to caning, i.e. beating somebody up.
  21. Roughly: - First gen were the home pong games - Second gen introduced carts and Atari VCS - Third gen was "post-crash" systems with more standard controllers (NES, SMS, SG1000) and carts with mappers The two first gens had mostly games with a single screen (albeit there were exceptions), whereas in 3rd gen games, scrolling, storylines, etc were more common. 3rd Gen is basically "later 8-bit" consoles. I know some people don't like to categorise in generations but I find it useful. For example, Intellivision was advanced in some ways but it didn't survive the VG crash, and games reflect that era of time. Contrast with NES which started out with simple games, but ended up with things like Castlevania III or Final Fantasy.
  22. I've seen these before on AliExpress, but I don't know of anybody who ordered them. It seems to be am FPGA Famiclone, but with less features than the RetroUSB AVS or the Analogue NT Mini. I'm not sure if the DB9 inputs are for Genesis pads, or its for the Famiclone controllers whicb use the NES serial protocol, but with a different connector.
  23. In that case... check out Executioners by Bloodlust Software. (interestingly, they later came up with a pretty famous emulator, NESticle) https://www.vice.com/en_us/article/9a48z3/the-story-of-nesticle-the-ambitious-emulator-that-redefined-retro-gaming
  24. I like to think about the history of these games... It started with this guy (and movie - Game of Death - 1973): 1982 - Takashi Nishiyama works on Moon Patrol (an early scrolling game) 1982 - Swashbuckler released for Apple II (one of the first beat-em-all, without scrolling) 1984 - Nishiyama designs Kung Fu Master, first scrolling beat-em-up, originally based on Game of Death 1984 - Karateka comes out on home computers 1986 - Technos and Taito release Renegade on the arcades 1987 - Nishiyama directs Street Fighter 1 (before leaving for SNK and creating Fatal Fury and subsequent games) 1987 - Technos releases Double Dragon 1988 - Data East releases Bad Dudes vs. Dragon Ninja 1989 - Sega releases Golden Axe 1989 - Capcom releases Final Fight (originally an SF sequel, but they changed it after the success of Double Dragon) 1989 - River City Ransom on NES by Technos 1990 - Combat Tribes released in arcades by Technos 1991 - Streets of Rage for Megadrive by Sega I vaguely remember there used to be distinction between Beat-em-up and Beat-em-all in some print media. Personally, I consider it the difference between something akin to a run-and-gun game (a la Green Beret), vs. games where you have to defeat everybody like Double Dragon or Street Fighter.
  25. I can't find it now, I stumbled across this DOS shareware some weeks ago and it was just terrible. Perhaps it shouldn't count because it wasn't made by a company (just a random dude) and bad games like that are legion. To change my reply... the one famous game that I disliked the most was... The Sims (and sequels). I understand why people like it but it always felt tedious to me. Perhaps as a a result of playing a lot of Sim City back in the day. It's not a bad game objectively, just not a good game for my taste. I also have trouble with Civ sequels, they feel like a convoluted version of Civ 1 to me.
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