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Newsdee

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Posts posted by Newsdee


  1. If money is no object, there is the GPD Win 1 and 2.  They run Win10 so you can use the PC version of Mame, plus Steam, plus DosBox, etc.

    I have the model 1, I use it mostly for point & click adventures and it runs 2D games well. Model 2 has much better 3D handling and a slightly more comfortable layout.

     

    I used to have a GP2X (various models) and kind of miss it, but nowadays I would also want a keyboard attached to it.

    The GPD Wins fit the bill quite nicely. I am still on the fence about getting a 2 since my 1 is still alive and kicking (and enough for the games I use).

     

    The one thing I don't like about them is that the sticks are clickable. Instead there are keys on the keyboard for it.  It's a weird choice, but it's not an issue for most games.

    A new GPD Win 2 Max is coming, but it will more pricey.

     

    More here: http://gpd.hk/gdpwin2

     


  2. SNES ports have been used in superguns and RPi builds, so those should be widely available.

     

    The NES ones I am not sure but there is a supply since the AVS and Analogue devices use them.

     

    But if this is your computer... why not use DB9 or DB15? It would allow using a direct connection. Or you can look at the microcontroller code of the MiST and use a simple USB stack.

     


  3. 6 hours ago, seastalker said:

    Is anyone planning ahead for USB drives when CD support might get added?

    Yep. There is already support for both USB drives and network drives (using one of the scripts Pezz talks about).

    The file picker also treats zip files as folders, so e.g. you can have all your Genesis stuff in one compressed file.

     

    If I'm not mistaken, the only limitation is that .hdf disk images for virtual hard drives must remain uncompressed,

    but not many systems require those, only a few computer cores.


  4. 2 hours ago, Pixelboy said:

    Kevtris can work out keyboard and mouse compatibility from that.

    That's exactly my point. Computer cores are only possible if Kevris provides those inputs to the "developer cores" and documents it. Totally doable, but I'm waiting for some official details  on developer stuff for the Pocket before assuming it is there (because its not needed by the Pocket per se).

    • Like 1

  5. 9 minutes ago, Guspaz said:

    I'm sure a bunch of the early home computers would work

    It is not about whether it's possible or not (it is) but rather if the Analogue propietary stack will pass through keyboard (and mouse) events to the FPGA. 

     

    Not that it's hard to do, but Kevtris would have to add that specifically and it is not really needed for any console.  Maybe he already did it, but unless we see details we can't just assume.


  6. 8 hours ago, RynoW said:

    IIf people want to make that unjustified inference that's on them. They're promising the feature, but not making any promises for what will actually come out of it (since that's up to the community), which is the smart move. 

    That is a bit the M.O. though. He never said the Super NT would support more cores but a lot of people got hyped about that possibility and they certainly didn't deny anything.

     

    That said, technically it is an interesting move and a change in design from the previous model where the systems were completely closed. The Genesis ans SNES cores from MiST would fit, in principle.

     

    I don't get the feeling this will support computers. It could be done with an on-screen keyboard, but it seems like a bunch of extra work when the main goal is just playing games. We shall see...


  7. They have not yet released any details on developer options for the Pocket. Until then, it just feels like a marketing ploy to hint that all MiSTer could run on it when that is not true. Taber is basically trying to hype it up using promises that can be denied. Sure, you can say that is his job as marketing guy, but it's a bit in bad taste. 

     

    We can't know what is actually doable until more details surface. Taber seemingly got the specs wrong, which kind of shows building a dev community is not his priority. That does not mean the hardware is without merit, and Kevtris very probably did his homework to make it attractive to other developers. 

     

    The most likely, from what I could glean, is that some open cores could be ported and loaded by users. That does make the JB obsolete to some extent  Exactly what can be done remains to be seen, but my personal impression is that it could potentially run MiST cores (the older board) and have room for spare. Probably most 8 bit consoles would fit.

     

    But also bear in mind the DE10 is not dumped by Terasic - it is sold at cost, which isn't the same (and more sustainable). And for a developer the DE10 is a much more attractive option than a product made by a smaller corporation that is known to run out of stock. To be honest, even Analogue claim themselves that the Pocket is limited in quantities; meanwhile the DE10 is sold to students in universities worldwide.

     

    I'd encourage all not to fall for hype and not dwell into negativity. No, open source authors do not owe anybody a port or free cores. So please don't pester them. But yes it is true that porting something over is less work and hobby/novice developers could do it.

     

    Also, as long as the code is open all these cores can be ported both ways. I'd be concerned if Analogue starts doing things to prevent that (ie. if its one way due to some terms of use or propietary item for protectionism) but details on the developer features will make that clearer. I would hope they just go "here's how you do it, do whatever you want" and have a clause that its not their problem what people do with it.


  8. 1 hour ago, CZroe said:

    Well, in light of the open core (whichever it is), it is going to be really weird if our benevolent "unofficial" firmware benefactor calls his ROM-loading FW a "jailbreak" if that FPGA remains locked down. ;)

    Not really, I can see the JB being a way to allow the built in cores to be a little more flexible. 


  9. It looks like that is a mix-up. Kevtris stated the FPGA open for devs is the Cyclone V, which frankly makes more sense.

     

    The Cyclone 10 is probably smaller and used for the scaler and other admin tasks (e.g. load cores and maybe ROMs from SD card).

     

    But yes, there are both a Cyclone V and Cyclone 10 in there.


  10. There was a video as to how the world champion of a F1 videogane was given a free trial to drive a real F1 car on a real track.

     

    He was technically good... but he had serious trouble with the physical demands of it, stopping a few times to throw up. He did continue and loved it. Video concluded that he is now part if a racing club for regular practice, but he is nowhere close to be able to compare to real F1 champions (and he does not seek that either)

     

    If anything e-sports are sports of the mind, but not the body. Watching it is bit more like watching Jeopardy, perhaps. 

    • Like 1

  11. I personally find it much more straightforward to setup and maintain my two MiSTers than setting up an RPi or hack consoles for emulation.

     

    I would say it is as complex (or easy) to setup as an Everdrive, with added SFTP capabilities to transfer files. 

    • Like 1

  12. On 10/7/2019 at 1:42 AM, guitarmas said:

    I sold everything just to raise money for someone that I thought I was going to be with forever.

    I am sorry for your loss and I hope you are okay now. Sadly it's too easy to get convinced by a SO that we don't need "that kiddie stuff' for them to buy whatever crap they want instead.

     

    Personally I would go only for stuff that you have memories for and would actually like to display on a shelf. I'd also explore FPGA alternatives to systems since it would allow you to use regular HDMI displays without upscalers. 

    • Like 1

  13. Great video explaing the benefits of FPGA, MiSTer, Analogue devices, and more:

     

    I will add one correction though, to give credit where due: the MiSTer SNES core was made by srg320 without referencing SD2SNES code, but raher using various other references (including byuu's documentation for bsnes/higan). Believe it or not, he did not own a SNES before hand!

     

    Srg320 is also the author of the HDL code to support Virtua Racing on the Genesis core, which was then licensed by the MegaSD for use in their cart (note, srg320 is a different person than Sorgelig).

    • Like 1
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