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ShadowGangs

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Posts posted by ShadowGangs


  1. 2 hours ago, Cynicaster said:

    Congrats on getting the game out, it looks fantastic.

     

    I've never used Steam before but might have to figure it out.  How does Shadow Gangs deal with controllers?  Are there options or just XInput?  It would be sweet to play this on my cabinet with arcade controls, but that would require that the game allow you to map controls to keyboard inputs.

    Thank you;

     

    I tried an Xbox 360, xbox one,and ps4 controllers and they work with the game.

     

    It's also possible to remap the keys to any buttons you want.

     

    You can do it in the options menu, and choose controllers, Keyboard or Joystick and remap buttons and keys.

     

    Let me know if this solves what you want, if not let me know and will look at it.

    • Like 1

  2. 32 minutes ago, chicgamer said:

    This looks really nice! Very much a Shinobi game, though I can see the Bad Dudes inspiration in the main character (before he dons his ninja attire).

     

    Your website says that the PC version will be released in May 2020. What other platforms do you plan to port this to?

    Thank you, Shinobi, Bad Dudes from one boss and some enemies and more. A lot of influences from the 80's arcade, but also it's own original enemies.

     

    If the PC version is successful, I will start porting it to other platforms (Switch, Microsoft, Sony), and hopefully a Dreamcast version too.

    • Like 1



  3. I wanted to share a WIP of Shadow Gangs, showing here boss Freddy.


    Still not polished, very buggy, no proper sounds or effects, and many sprites of Dan here will be changed (walk animation and anything which doesn't look good).

    Also Video quality is not great, I made it with an underpowered laptop.


    But I wanted to share with you this to show this game is progressing.


    Hope you like it!.


  4. evilfreddy-intro3_orig.png


    Hi everyone;


    I didn't post any update from the time of the Kickstarter end, but I would to let you know that Shadow Gangs development is ongoing.


    The scope of the game, and the quality is also getting a big lift, with many improvements and enhancements.


    Also, now it will be more an action/adventure, with many secrets to find/items to use, than a pure action game.


    Above is the mission 4 boss (actual in-game sprite), more info and updates on the website.


  5. Hi Everyone;


    The Shadow Gangs kickstarter is in it's final hours, and I would like to let anyone who is interested but hesitated for some reasons about

    the enhancements and changes that the full version will have:


    -If the graphic style is an issue, there will be filters available to add scanlines or any other full screen shader effects that are

    available already for emulators like Mame, Winuare etc...


    -Also concerning the graphics, all the characters will be drawn by the same artist who did Dan and the ninajs, this will ensure coherent

    art and of higher quality.


    -The animations frames will be double or tripled in some animation types (dying animation and others).


    -A lot of special effects will be added, some using shaders or with added shaders. Blood, bullet trails, better bullet effects, hit effets,

    smoke etc...these will make the screen busier.


    -If you didn't like the game because of lack of diversity, there will be a lot more interactions, Dan will have an inventory to store

    sepcial weapons and sepcial attacks (magic), there will be elements of search, recovering money, freeying all types of hostages, some

    elements of adventure/exploration too like using the ninja double jump to get to secret areas.


    -The ninja form will allow Dan to take one hit without dying (but will cause him to revert to his fighter form). Also the ninja form will be available at about 10 to 15% of the level start.

    This will put the difficult a lot down.


    -And many many more enhancements and fixes. A full list is in the Kickstarter page.



    I would like also to ask you to actually play the current demo, to get a real feel of the game and see it actually on your screen not just on videos.


    Bellow is the new Dan as ninja which is being done now by the sprite artist, and the first frames of the attack drone.


    Also, if the game succeeds the Kickstarter, all backers without exceptions will get regular milestone builds.


    Many thanks!



    dan1_orig.png


    dan2_orig.png


    drone_orig.png


  6. Hi everyone;


    I uploaded a new video of me playing in hard mode with melee only (mostly, one miss near the end), and no deaths.


    The game also had a speed increase for Dan (and some enemies to keep the balance), as well as sharper melee attacks.

    I think it plays much better than before.

    Many other fixes has gone in.


    In relation to the kickstarter, Dan in ninja form will have an assault rifle as projectile weapon, I think it's much better this way than having some kind of fire shuriken or super shuriken or the like.


    Here is the video that I wanted to do before the kickstarter to show the game potential more:





  7. I am happy to announce that the Shadow Gangs demo is now available in the downloads section here.
    It's the PC version, it should run fine on a 1ghz PC with Intel graphics, but let me know if you have any issues running it.
    You may need to install Visual C++ 2015 Redistributable here if the Demo won't start, I didn't need to but just in case.
    A new video has been uploaded:
    A new great music track is also available, here or in the downloads section. It's included in the demo and can be heard if you finish the demo.
    The kickstarter date is now set, it's the 25th of June 2016. If you liked the demo and want this game to materialise, please contribute to the crowdfunding.
    These kind of games like Shadow Gangs won't be brought back by big game companies, or the likes of Sega, Capcom etc...., they all seem to have moved to 3D and other new fancy gameplay styles etc..., so don't wait for them to release something like Shadow Gangs.
    Also feedback on the game all over the internet, here in Mameworld and friends has been very important, and this new demo is showing that.
    Apart from the new backgrounds, many enhancements and fixes have gone in.
    I really hope you enjoy it!
    937277_orig.gif

     


  8. Hi Everyone;


    Finally I am proud to present the new Shadow Gangs, with new backgrounds (pictures bellow), and many more fixes and enhancements that pictures can't convey.


    I am also excited to announce that the Shadow Gangs demo, and the new and final pre Kickstarter video will be both available at the same time at the end of next week, Saturday or Sunday, most probably Sunday 22nd of May.


    Aside from preparing the demo, I will now prepare for the kickstarter campaign. To this end, I am going to dress up in big detail what


    Shadow Gangs is about, what enemies are there, what levels, what new weapons can Dan and his ninja form use, how they can use it, and what


    the ninja form add to Dan capability wise.


    Rendez-vous at the end of next week, the demo will be available then for download (pc version), and a new video and final video will be uploaded, and I will also announce the kickstarter date!


    8086438_orig.jpg


    3486393_orig.jpg


    571246_orig.jpg


    7448356_orig.jpg


    5526136_orig.jpg


    1835501_orig.jpg


    2185186_orig.jpg

    • Like 1

  9. I thought I'll give a new Shadow Gangs update.


    The game is being updated every day, the new backgrounds are under way and they will look nothing like the originals. They will be very detailed and will have an extra parallax layer that will add a lot of atmosphere to the game.


    is now my inspiration in relation to the backgrounds variations and amount of static object, so expect a completely different and better looking backgrounds.


    Other fixes are related to engine fixes, 3 checkpoints instead of 1, new knifeman with a new flying attack type, better AI, fixed camera, some prone guys will now stand up when Dan is near (not all will stand up!) and many fixes and new features have gone in.


    I leave you with Dan in ninja form, hope you like it:

    19330_orig.png


    and the end boss of one of the games mission (yes, Freddy!):

    9003964_orig.png


    Development is still going on, stay tuned!

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