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livingonwheels

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Everything posted by livingonwheels

  1. There hasn't been a firmware update since 2021 I don't think. If you go to the Pitrex Discord you will see the developer recently discuss adding folders and slower scrolling, but that's about it. I just received my Pitrex a week ago, and like it, but some updates would be good. Who wants to play the arcade games with no sound? Edit: upon closer inspection, it wasn't the developer discussing those features, just another Reddit user. The developer himself hasn't posted since August of last year.
  2. Random, some delusional Discord comments today: Alvarado: We won't be doing video marketing from our YouTube channel until we move out of Beta on Google Play, and probably not until Amico Home is running on iOS devices as well. I say that based on our previous announcements. I'm not in charge of marketing. Sounds smart to do it when Amico Home is ready for primetime. Considering Covid, I imagine Intellivision was not able to do many focus groups, but were there games that were more popular with women? Is there a set date for when the console is going to launch or when the controllers will be released? Thank you for your time Alvarado: There has been no announcement of a date for console or controllers yet. Heyy idk if it'd the place to ask but I orederd a shirt from the store just wondering when I can expect it to ship Are there any current road maps to what Amicos plan is moving forward on a mobile platform? was reminiscing today about why i was (still am) interested in seeing amico see the light of day. this right here. it is possible to foster an amazing community and thats why i still want it to come out (links to a Geeks with Cash video) it would be nice to know how much intellivision needs for a console release or at least the controllers. we could probably find people in our own lives that could fund the project to fruition. just would like to know a game plan before i ask some people i know. Alvarado: I'll take some time this weekend to update the "road map" channel with where we are and what's planned as next steps. I won't try to speculate on Intellivision Entertainment's manufacturing costs in specific, but if you want to make a Widget and its bill of materials costs $100 USD and you want to make 10,000 of them, then you need $1,000,000 just to get started. If you have someone in your life who can invest that kind of money, I suggest you give them Phil Adam's email address The early access/beta nature of Amico Home is a big limiting factor on the number of pre-orders that any game could reasonably be expected to attract. Even games people were looking forward to very strongly, like AstroSmash, are sitting at less than 200 downloads on the Android Play Store the last time I looked. Even if we assume an additional 100 downloads on Amazon Fire products, we're a niche of a niche right now. Until Amico Home launches on iOS and John and other stakeholders are happy with the state of the apps and controller software (so Amico Home could be brought out of beta and more widely advertised), it seems very unlikely to me that there could be that many paid pre-orders for any Amico games. I think the Intellivision Entertainment team are justifiably skeptical of public crowdfunding platforms given the reception to their last public attempt to raise new investment funds. John mentioned as much some days ago about crowdfunding the manufacturing costs for the controller. He didn't rule it out indefinitely, though. So who knows? But my overall point was that I think as long as John is the principal engineer for All Things Amico for the foreseeable future, then it would make more sense (in my opinion) to start soliciting community feedback on priorities after he's happy enough with the state of Amico Home to call it out-of-beta. The same 200-300 of us will likely be here no matter what order games get released in. Most of us have been waiting for quite some time already, no harm in waiting a little more. (there are actually 155 members) True just ideas I get the fear of crowdfunding after the last round for sure this would be internal pre order system not through a third party GMT games a war gaming company does this 500 pre orders is the magic number for them it’s a a way to make sure you sell what you make and not have overhead I believe had a suggestion about maybe do a crowd funding for the Amico controller for say $100 which includes two vouchers for two free games. Maybe include a "special edition or supporter edition" skin for the controller.... I'd be down for that and I'm sure a lot of the community would too.. The problem is not just beta, it's that pretty much no one knows about Intellivision. From what I saw with my mother, my sister and my niece, a game like Shark! Shark! has an enormous potential with casual and non-gamers. The problem is casual and non-gamers don't know this game exists. I'm guessing once Intellivision gets funds from investors, some of this money will go to marketing. Alvarado: Agree that Shark! Shark! is best played with others. Tommy felt strongly that players should always be able to eat each other (even by accident) as it created more real world interaction/drama. Maybe he was right, but a lot of people asked for the option to not eat each other so I added that option. Maybe it should default to eating instead of not eating (as it currently defaults).
  3. Would it be possible to transfer your purchased VCS 2600 or 7800 roms to a flash cart to play in original hardware?
  4. Publishing the next game is a little ways down my list right now, but I hope some time next month. Probably Rigid Force Redux Enhanced. Although people here (one in particular 🐶 🐾 ) are pressing for Finnigan Fox, which is a possibility. Personally I'd prefer something more multi-player like Biplanes, Skiing, or even Cornhole (although I worry about people accidentally tossing their phones at their TVs).- Alvarado on Discord today.
  5. Alvarado: I deleted 2 posts just now. They contained links to hit piece videos that are exactly the type of content I’ve stated I won’t tolerate here. I’m sorry some fair content was deleted along with it as they were in the same post. I also want to reiterate that posting negative opinions and projections about the future of Amico are not acceptable and will be deleted. Probing questions about the finances and detailed plans of Intellivision are also not acceptable if I feel they they are indirectly expressing doubts and negativity about the future of Amico. Constructive criticism of the published products is acceptable. Getting feedback on the published products is one of the main reasons for opening this Discord to the public.
  6. Won't work on my Atarimax either (purchased in 2019) even with updated firmware.
  7. Just now on Amico Discord: John Alvarado: ...I'm also going to talk about moderation on this Discord and what is acceptable and what is not.... Criticism of the existing games and phone controller is perfectly acceptable. Especially if it comes with suggestions for improvement, but that is not necessary. I want to know what is getting in the way of people enjoying the games so I can fix it, even if they are not sure how to fix it. What is not acceptable criticism is making predictions about future failure of the whole system in the marketplace because some particular feature is not ideal or not liked. That is just negative projection. We don't need those vibes here. It is also not acceptable to accuse or criticize individual members here for their preferences. That is not productive. Let's keep arguments about features and concepts, not people. I'm new to moderating, and in hindsight it would have been good to have some kind of ground rules like I described above written out somewhere from the start. But I wouldn't have known what they should be at that time because I'm new at this. So I'm having to figure it out as I go. Two members have been removed in the past for violating the rules I described above. A few post have likewise been deleted. I don't like deleting posts, but I will do it when I think keeping them hurts the positive vibe of this community. I'm going to delete some posts now. I apologize that some fair statements are deleted as part of removing the general negative thread that I want to remove. I also want to make clear that Intellivision has every intention of manufacturing hardware controllers in 2024. But for reasons I've already stated, I can't yet put a timeline on that process. Nevertheless, I also have every intention of continuing to improve the Amico experience for those who can't afford to buy hardware controllers when they come out.
  8. Amico Discord: NLGMullis: How do you think I still have my debug Xbox 360 unit from my days as a game journalist? NLGMullis: If you are interested in Amico, but are avoiding the controller touchscreen, then honestly you aren't interested in the Amico. Buy an Xbox, and play the couple ported games there and be done with it. NLGMullis: I realize there are people here with bad intentions. I know that because my comment has already been screenshotted and used by the cowards over on the Amico reddit. But my statement stands. And this is the last I will say on it. The controller, whether hardware or "cell phone", is the controller for the Amico. They aren't going to change it, they aren't going to turn it into an Xbox or PlayStation controller, no matter what the desire is from those to derail this server with those kinds of comments. As I said, Shark Shark, Astrosmash, and Dynoblaster are all on other platforms. If you want to use a traditional controller for those games, those are the platforms to get the games on. I will say that Shark Shark is better with the Amico disc controls than they are with the Switch or Xbox analog stick. I also have Missile Command every conceivable way on the Atari VCS, from the arcade and 2600 versions in the Atari Vault, the Jaguar version in Atari 50th, and Recharged. And the Amico version is the best of them all because of the touchscreen control and the multiplayer. Anyway, it was my mistake for engaging with people clearly here with an agenda. Don't know why I even did it, and should have known it would end up being used by the barking seals. I'm sure it will end up in a video by the end of the day.
  9. Some curious John Alvarado Discord comments today: The Wii U Gamepad has the capabilities required to serve as an Amico controller, but it is a proprietary system designed to work only with the Wii U Console with a proprietary communication protocol. It would require a deal with Nintendo to allow it, and I'd have to create a software layer in the Amico Game API between the Amico game and the Wii U to simulate the Wii U Console to communicate with the Wii U Gamepad. So, no, it is not a practical solution. We have a better chance of producing Amico controllers than making that deal happen and completing that software programming. It would be more practical to convert a Ninentendo DS or 3DS to work as an Amico controller. In that case it would only require Nintendo allowing us to publish an app (DS game) since the DS devices are designed to run independently and are fully programmable. Maybe Nintendo would allow that. Maybe not. But writing the software would be a whole other project. Again, easier for us to produce the Amico controllers. The coding is already done. Finnigan Fox is completed. An Amico Pro controller is something we have discussed as a possibility in the future. Something a little wider to accommodate face buttons on the opposite end from the disc (similar to the Amico controller app). But there are no current plans in place for that. I am eager as well to get an Amico SDK to indie developers. In fact, just yesterday, I wrote the first detailed proposal of how the program would work and sent that off to the management team for feedback. So there is progress being made, but I don't know exactly when the Amico Indie Dev Program will debut. I hope it will not be more than 2-3 months. There are some light infrastructure and game API work to be done to provide security mechanisms. Also we need to settle on how monetization will work and what fees if any are involved (to offset the time we need to put into managing and servicing the program). I've made a proposal on all those points. I can't share any details of it yet. But I do welcome any thoughts you may have on how you'd like to see the program work. I will say that I see the program having a separate aggregating app, like Amico Home, but which only shows the indie games. The idea is to clearly delineate (for consumers) the area of experimental games and prototypes by indie developers from finished Amico Home/Console games. We would still maintain an approval process to protect the Amico brand, but mostly for content. The quality and completeness bar would be much lower, in fact inviting prototypes to allow indie devs to test new game mechanics early on with players. The hope is that some of those experiments and prototypes show enough promise to get development deals with Intellivision to become full fledged Amico Home/Console games. As mentioned in an announcement, the intention is to empower indie devs to explore the new frontier of game design made possible by the unique traits of the Amico controller.
  10. Random Amico Discord quotes: Thank you John I appreciate it. it's been a nice distraction catching up with amico. glad you are still working hard. I agree that $15 is overpriced for these types of games. Some of the youngins got Switch Lites for Christmas this year but we won't be buying them Astrosmash or Shark Shark unitl it goes 50% off on their eshop. I think if Intellivision wants to get more people to try Amico Home they should make the games more affordable as was the original Amico plan to be $2.99 to $9.99 Seeing as how the games are not on actual Amico console they should be even cheaper in my opinion. There is much less value there having to use this app thingy with cell phones. John Alvarado: It is easier to lower the price than raise the price. But are the prices high? Are they high relative to other mulitplayer, couch-play, family-friendly, no-ads, no-IAP, no-lootboxes, console games? "High" is relative to the value you get out of the game. Amico games provide an opportunity for families with different skill levels and ages levels to have fun playing together. For them, I think the value is high compared to the price. Astrosmash is so much fun I was literally shaking with excitement when it started playing I didn’t survive very long just shortly into level 2 before I died but it’s so fun.
  11. Discord 12/28/2023: John Alvarado: Similar to the console, manufacturing controllers requires a significant chunk of cash. Our plan is to attract investment capital by demonstrating that we can sell games, and that people want the controller (which requires market research). That is the part we can plan. We can't know when we will secure investment or if we can sell enough software to fund the manufacturing (or show enough profit to get a loan, etc.). But we feel good about our chances. The better Amico Home does the better our chances. So yes, there is a plan, but no, we don't yet know when we will begin manufacturing.
  12. Random, somewhat amusing, Amico Discord quotes: I understand that we all wanna see the amico come out in some way I think amico home is a good step in that direction. People in here arguing like it's 2020... ie couldn't manufacture a console with over 12 million and 30+ employees. It's extreme delusion to think they can still manufacture a console with the few thousand dollars they collected from selling the games on the app store and employees. Regardless of how bad they want to and how well intended they are. That's not dealing in hypotheticals. That's dealing In facts. As an early investor I am happy to see a pulse still exists.Just hope they develop traction and get things working. Phil Adam doesn't hide that the goal of Amico Home is to attract investors. What I wondered is how come Atari could attract investors despite having no visible path to become profitable, while Intellivision could not despite having a solid business plan. The first thing that comes to my mind is a lack of credibility. So, in my mind, if Intellivision can make itself look like a credible company, if Intellivision can come to the point where it can say, "We have a product, now we just need to be able to market it in order to become profitable", the chances that the company could attract investors are there. At least that's my point of view. Amico Home was released so people can enjoy and experience Amico games and have a taste of what's to come. The plan is to attract and gain traction with Amico Home so there can be an actual console mass production. The next step would be to possibly release the Amico controller to help the ultimate goal of releasing the Amico console. Hey everyone ! Loving Amico Home. Me and my GF love playing Shark Shark and Side Swipers on our Vontar Android box. The games don't load threw the Amico Home App yet . But once I sync our phones with it and run the games separate after that it works. She loves using her phone as a controller. Well done on releasing it Good work on this one so far i have a good feeling for this platform with astrosmash and shark shark and hopefully finnigan fox soon. amico home+money= produce consoles and controllers hi mike, i used to watch you on the amico forever show back when i was following the project more closer. it seems a lot has changed from the original vision and what tommy tallarico had talked about. i know covid through a wrench in the gears. are you still in touch with tommy these days? Welcome to the server! He's doing ok. I do talk to him. is he ever gonna come back to amico or is he moved on and focusing on VideoGamesLive stuff now? Lets keep this a positive group for people who are interested in trying the Amico home or have legitimate questions. There are plenty of other platforms to be haters on lol The console is still the goal that we're all working towards. Totally understandable if amico home isn't for everyone, but its the best path right now towards the endgame! so is there a timeline of events that can make this happen? i mean if there are X amount of amico home games sold will that be enough to fund hardware? or can we do a kickstarter or somethjing to help John Alvarado is the main active team member here who could answer questions with authority. No matter how Intellivision pitch the crowdfunding, the small group of YouTubers who constantly try to attack Intellivision by any means necessary will spin this pitch into something bad. The only way to have a successful crowdfunding would be to have more people making honest videos in order to give more balanced view. It's sad, but that's the way it is. Some of the testers have consoles to help with that, I don't know if its been announced that it is 100% ready or not. Yeah that does add to the difficulty. The sad thing is they just do it because it gets views. Hate is very clickable. They don't even need a real reason to dislike Amico but its in their interest to lie/slander/whatever just to get clicks. I've got a plan to help. Ive ordered some parts to help livestream Amico Home. And me and my GF will play some games each day. If we get enough people streaming how fun Amico Home is we will drown out any of the negativity. No need to try and silence them. To help, I am still doing family gaming streams with our pilot console. thats really cool that you get the full couch co op experience with your kiddos. thats really what its been all about since the beginning. but if the company is still surviving then its not over til the fat lady sings Playing Amico home on my new s23 all day on my day off john, is tommy tallarico still a part of the company? i saw on the site he was moved down the staff page quite a bit. does he still have a say in what goes on with amico? involved at all? It has become clear to me today that Intellivision has big plans for Amico Home to be successful on a broad range of devices and if that can include Nintendo, Playstation and Xbox then you really can reach a far and wide broader audience customer base and give Intellivision a very bright potential future in the industry. WIthout the access on Nintendo, Playstation or Xbox, I fear Intellivision will continue to struggle unnecessarily. Get those games out there to the masses on as many platforms and consoles as you can. Great plan Mr Alvarado! You have regained my support today good sir. This is a great Christmas Eve after all. I will continue drunking and enjoy the evening. Cheers! this is exactly what motivated me in the first place to get behind this console. the fact that it IS'NT meant for the big three (sony, xbox, nintendo) as a journalist yourself im sure u are well aware of those three having practically a stranglehold over the gamings industry for quite some time now(as far as consoles go). and yes, there was the sega dreamcast but that is practically ancient history at this point. the amico games are no longer exclisive, yes. theyre on mobile phones now yes which is kindof ironic because thats what the detractors claimed. but its actually unique because of how the app pairs multiple devices, so i dont think they were entirely correct at the time. basically what im trying to say is that they are still trying to get this thing out against all odds. no one expected the pandemic. i think it is commendable that they are still trying. its been nice to see it still have momentum albeit a slight shift in tragectory I think the Amico console will retain its own appeal to families for ease of use and not exposing kids to other types of not family-friendly content. hello! with all the misinformation out there about the amico it is good to see an official community like this and i thank intellivision for sticking with the project. i would like to bring the joy of family gaming to my loved ones this christmas and i wonder if anyone has tips about setting things up - i have an ios device and my family has androids can we play together? if i had to pick one game that is the most impressive and fun for a group of at least 4 what should i choose? We have never announced a basketball game . We did announce a baseball game , which was in development but is currently paused until we get more funding. Cornhole is a prime candidate for porting to Amico Home. It would have been one of the first few except we are very concerned about people accidentally throwing their phones at their TV. We are still concerned because people don’t usually have lanyards on their phones. I think it would be safer to wait for the physical controllers to come out because they come with lanyards.
  13. Do we need to change the file extension of these games from .rom to .col for use in the Atarimax Ultimate SD for Colecovision?
  14. Can this be played on original hardware with a Jaguar flash cartridge (GameDrive) ?
  15. An Amico Discord user going by the name LNGMullis joined the chat today. He is either Tommy Tallarico himself, or someone who has very clear mental issues. Here are some of his comments: The console is still part of their plan. Right now myself and a couple of others have a pilot console (with final hardware) that we continue to test and play with. I've done a couple of streams on it on my channel and have another one coming up with my kids next week. I don't want to adverstise it here as this is not the channel to do that, but I can DM you that info and where to find the other streams. Basically 3 and 4 player sessions. The touchscreen and motion controls are what set this apart from just being another "retro" console. Even the Atari VCS went the easy way out and made basically and Xbox Series X controller clone. The controller is what sets the Amico apart from being just another console out there in the space. And you really couldn't pull off a game like Missile Command in the way Amico does it with a regular controller. And trust me, I have Missile Command 4 different ways on my Atari VCS. The Amico version beats them all because of the touchscreen. But the console is still very much in the "endgame" here. They've never waivered from that. This isn't a replacement, just another option while they get to the console. -In response to someone mentioning the touchscreen and motion controls being useless: Then you can't have Missile Command, and a few other games that rely on the touchscreen. So there goes Cornhole, Dart Frenzy, Evil Knievel out the window, three games chopped from the library. My kids have put more time into that game than I have. It would not be anywhere near the same without the motion control. Ok, then just buy the games on Xbox, Switch, or Steam and play Missile Command Recharged (which is an inferior game). Those have controller schemes more to what you want. Ok. Sounds like this is simply not the system for you then. That's cool. It's not for everyone. <---This sounds exactly like Tommy Tallarico -These are responses to someone who believes the console will never release: I missed the memo where Intellivision came out and said "this failed, we're not making the console". That's not happening as far as I know, and I think I'd be one of the first to hear about it if that happened. In fact the Thanksgiving update was pretty clear that the console is not dead in any way. I don't paint pictures, it's not my thing. I don't deal in rumors or suggestion. If I did that, I'd be on the "PlayStation will be dead in a year" bandwagon that seems to have started making it's way into the console war. And since I don't do console wars either, I just deal in what is. And what is right now is Intellivision is working on Amico Home while still trying to get the console to manufacturing. Until that changes, there is no big picture to look at,. The pilot unit I currently have in my possession with the final hardware in it says otherwise. There is a difference between not being completed, and not being manufactured. Correct, but you are making an assumption based on how you feel. I'm making an observation based on what Intellivision is saying. That's the difference. That doesn't negate however "We remain dedicated to moving Intellivision forward, step by step, until we can deliver on the full vision of Amico, including the consoles." as their end goal. And BTW the double edged sword of being a tester is that I also am frustrated that the console is not out yet. It needs to be. Watching my kids play it, watching their friends play it, seeing what it can do from a purely social construct, I believe in it's idea. And this is coming from someone who mainly games on Xbox. One thing to remember no matter how you and I look at it, they still want to get it out there.
  16. Alvarado responded to the "smarter Discord user": "Let's agree to disagree on the past. Debating it here is not conducive to the purpose of this community. Thanks."
  17. So far, I personally recommend you immediately lower the games rotation sensitivity down (I lowered mine all the way). I also lowered my televisions color from 65 to 40🤣.
  18. "Out of the loop" is an understatement. Here's another exchange from the Amico Discord to give you an example: Discord User: Still unable to confirm my pre order on the Amico website. I previously paid a $100 deposit. When I input my order number (retrieved through email), and last name and email, I constantly get the message "we didn't find anything". Been this way since the launch. Out of the loop Discord User: Why would you pay $100 when the preorders are free with no deposit needed? Discord User: I paid long ago...Before they were free. Out of the loop Discord User: Oh boy I was not aware that some paid $100 deposit. Why would you not just get a refund since the real Amico console seems so impossible at this point. On the positive side, a smarter Discord User: To be fair intellivison ran multiple funding campaigns and raised a Ton of money. I don't think the start engine was hijacked by critics therfore the downfall. I think it had more to do with intellivision not being able to enter manufacturing with the millions previously raised. If I was an investor I wouldn't put forth any money with that kind of track record. Just my opinion if I'm being honest.
  19. From today's Amico Discord: Discord user 1: Have you considered starting some sort of crowdfunding campaign for the manufacturing of just the controllers? I would think many of us would support such an endeavor especially if you pack in a game or two with the controller fundraising campaign. Discord User #2: I'd be on board with this! Alvarado: We have considered a crowdfunding campaign for controllers. Unfortunately it would most likely be savaged and sunk by the very active group of detractors that sank our Start Engine campaign. So that is not on the table for now. Discord User 1: I would probably chalk up $100 to back a campaign for raising funds to manufacture real Amico controllers to be used on Amico Home. Just pack in a game or 2 with a controller and I would bite. Maybe next year you can do it. That would be a nice option for everyone looking for the real Amico experience to have a real Amico controller to use with Amico Home. Alvarado: Well, it is not out of the question. The more support we hear for it, the more likely it could happen. We'll see. One problem is you have to manufacture in high volume to get the cost down. We would have to set a pretty high funding goal, and I'm not sure we would get enough support. I think it would have to wait until Amico Home grows a large enough user base. Other random tidbits from Alvarado: Yes, Finnigan Fox is on the list of games slated for Amico Home. But it is a very large game that will take extra porting work. Breakout is still a ways off. We are trying to pick up where we left off on all the games that were in development to get them onto Amico Home. Some developers don't have the bandwidth at the moment. Breakout falls into that category, but we hope that will change at some point and we will eventually get Breakout published on Amico Home. The games we have been able to publish on Amico Home and will publish soon are the ones that were completed and for which I have the source project so that I can do the porting work. Just a clarification, the Amico Pilot units were manufactured, very expensively because of the low volume, but they were not assembled on a factory assembly line. We did the assembly by hand (putting the manufactured electronics inside the manufactured enclosures), and loaded the firmware using the same software tools for that that would be used on a factory assembly process. So we've not mass produced anything yet, but we have manufactured hardware. Manufacturing the Amico hardware controller for general sale depends on securing additional investment. We hope that will happen soon so that we can start selling the controllers by summer of 2024 if all goes well. Amico Home is an important step to attracting investors.
  20. I've spent much more time with this game today, and I just can't sugarcoat this. It looks and plays VERY low budget. It actually makes me physically sick to play, it's that lackluster. Hopefully it really is in beta because it needs a lot of improvement. Having this be exclusive, even temporarily, makes the VCS look like crap. I see a foundation to work with, but wow what an embarrassment this game is. Everything looks and feels so amateur.
  21. I'm unsure what to think of this game. Need more time with it. It's a 3D game, so major points for that! Graphically it's similar to Rally Racers on the VCS. Not too great, but gets the job done. Control is a little touchy, I seem to miss certain jumps repeatedly. Frame rate is a bit rough. Seems to have lots of content though (single player campaign, multiplayer, unlockable video games) so you'll definitely get your $15 worth.
  22. The SD card is already set up, and doesn't see added folders for organization, as far as I can tell. So, if you want to organize your roms by separate folders (for example games that begin with A, B, C, etc.) it seems you are unable to do so. So as far as Colecovision roms are concerned, I prefer my AtariMax Ultimate SD for the Colecovision. You can organize all your roms into whatever folders you wish (like make a separate Homebrew folder, for example). So it's easier to find what game you want to play, and the Ultimate SD is much faster too (you need to scroll through each game individually on the Chameleon until you find the one your looking for). But the Ultimate SD doesn't play the other game types (SGM, SG-1000, PV-2000, CreatiVision) so it's still a great device to own, it just won't replace my Ultimate SD for Colecovision roms specifically. The manual does mention the possibility of firmware updates, so adding folders might be an option in the future. Another thing I noticed is after adding roms to the Chameleon, you need to use a program like DriveSort in order for your games to appear in alphabetical order. No big deal, but just wanted to mention it. And unfortunately, even though it was well packed, my Chameleon box arrived crushed which is a shame because I love the box and planned on displaying it. I actually purchased it just as much for the box as the cartridge itself!
  23. After reading your post, I checked and noticed that most of the Recharged games have received updates. So far, I noticed that Missile Command and Yars progress has been completely wiped- except our high scores. All the other Recharged games progress has remained intact...still unfortunate though.
  24. I'll add that Take The Money And Run doesn't work. Well, the game boots but the controls don't work properly. Unplayable.
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