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Cybernoid

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Posts posted by Cybernoid


  1. I'm about to start developing mobile phone games and am looking for some ideas for a couple of quick ones to write to get the ball rolling (and money coming in). I have a couple of non-A8 games in mind but will have to get in touch with the original developers first to see if they'd be interested in allowing development to take place.

     

    Jellybeans!

     

    You can download all the source code from my signature. I had originally written Jellybeans for my Zaurus PDA in Java anyway... :)


  2. Great solution!, with this I can save memory avoiding a lot of white spaces.

    I don't have my a8 tools and programs here, so I'll test it later, however can I used this modification to the adventurewriter editor? (to obtain the same narrow screen).

     

    Hmmm, you can modify the screen on AdventureWriter to be 32 cols, but you will have to go in and modify all the screen text as well since it does the white space padding for 40 cols as well.


  3. If Quill is expecting the screen to be 32 instead of 40, then ANTIC could be put into narrow screen mode. The narrow screen mode is 32 chars wide instead of 40. You would simply have to write a 0x21 into address 0x022f. I modified the xex file to put that value into that address. I think you could save some memory and modifications in this mode...

     

    quilldemo32.zip

     

    post-4398-1188062016_thumb.png

     

    post-4398-1188062030_thumb.png


  4. I would use C64s, Apples and TRS80s for the Robot Army and have the Central Brain, or robot army control center, driven by a cluster of networked Atari 130XE computers. Then, (1) start to take over the world, (2) once the world starts to see that the plan/army is working, sell the Army and Brain infrastructure to the opposing sides, and finally (3) once all opposing forces have faught and decimated all armies, we would have effectly destroyed all C64s, Apples and TRS-80s leaving us with hugh clusters of Atari Computers! :)

     

    Then, it begs the question: 'What we goin' to do today, Brain?"


  5. About mapping multiple Antics to $D4xx: That is not possible.

     

     

    I canot see why you could not take an address lne, say address[7], gate the rnw line going to either antic, and the same address line to enable a set of tri-state buffers from the output of each antic. I think you could map both antics in d400. The only problem will be the second antic's memory accesses... I think you should keep the second antic connected to its own memory, but you still have the problem when the cpu tries to read or write from the second antic.

     

    I think you can solve the cpu access issue by allowing the second antic to halt the cpu only when the cpu is accessing second antic address space or d480.

     

    So, I believe that it is possible, but why not wait for someone to build an antic replacement... I know one is in the works... :ponder:


  6. omg this is the singer of Savage Garden right?

    I thought he doesn't make music anymore. OK the song is not so good but the appearance of the VCS is very nice

     

    Yeah, one guy from Savage Garden...but...well, I thought that it was funny that one of the Carts in the video says "Hayes Revenge", and obvious play on Yars Revenge...


  7. Anyway in one of the articles he mentioned some aspects of the hardware like the sound chip, which according to the article was a bunch of DAC's combined into one chip and the way that Minter explained it, it sounded like you could effectively reprogram each DAC (soundchip) individually and giving the user/programmer, what read like numerous soundchips (according the the article, upto 14 different sound chips, via each programmable DAC)

    [snip]

     

    What would be nice is to have this type of device, say upto 5-10 Programmable DAC's (w/i one chip) and implememnt then as seperate programmable sound chips (i.e. Additional pokey's) but with additional capabilities like i mentioned above...as an upgrade for the A8, and put it alongside the Videoboard XE and the proposed polish 8/16 o/s and processor u/g and you've got the beginings of a half decent upgrade path for the A8

     

    Take a look at this post: http://www.atariage.com/forums/index.php?s...p;#entry1264734

     

    I mentioned using this TI Chip that allows for 4 programmable DACs and easily put into an Atari Cart.

     

    http://focus.ti.com/lit/ds/symlink/tlc7226.pdf

     

    We could even use multiple chips or... I think TI has a chip that has 8 DACs inside...


  8.  

     

    Hi! Here are some sample tunes played on 8-bit covox with NeoTracker 1.5:

    http://epi.atari8.info/mp3/szczwany_plan.mp3

    http://epi.atari8.info/mp3/jetsetneo.mp3

     

    Very cool. It is a simple concept and works well. I wonder if the same result can be done with a single chip like this one:

     

    http://focus.ti.com/lit/ds/symlink/tlc7225.pdf

     

    I think the chips are $5 from Digikey...

     

    That's a nice chip--you can load all four DACs simultaneously with the same value. TI is offering free samples on it too.

     

    Take a look at the 7226 as well.

     

    http://focus.ti.com/lit/ds/symlink/tlc7226.pdf

     

    They offer a DIP package (N). It would be cool to put this into a cart. It could work from the $D5xx address space. The Covox uses the $D7xx unfortunately...

     

    Does the Audio IN on the PBI get combined with the Pokey output? I suppose making a PBI device for this would be pretty cool!

     

    okay, I'll stop hijacking this thread... :)


  9.  

     

    Hi! Here are some sample tunes played on 8-bit covox with NeoTracker 1.5:

    http://epi.atari8.info/mp3/szczwany_plan.mp3

    http://epi.atari8.info/mp3/jetsetneo.mp3

     

    Very cool. It is a simple concept and works well. I wonder if the same result can be done with a single chip like this one:

     

    http://focus.ti.com/lit/ds/symlink/tlc7225.pdf

     

    I think the chips are $5 from Digikey...

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