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Cybernoid

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Everything posted by Cybernoid

  1. Ah, I see what you are trying to say. Create a software sprite engine (some of this is done by the demo) to create hires sprites. If you do it correctly you could use the GTIA atrifacts to create more colors. Use PM underlays to create even more colors... or even my favorite mode, Priority 0, where PMs are ORed in with the playfields. If you want a really colorful hires software sprite, use characters for 2 levels of greyscale that are ORed with the PM in priority 0, set the PM overlap creates third color bit, and you can have a really cool hires software sprite with 9 colors (one set of PMs will be ORed with the character map, and the other set will be underlayed) - these colors do not include hires artifacting, so there will be even more effective colors. =C=
  2. Better yet. You can buy a midi cable or a keyboard extender cable (not USB or PS2) and some RCA cables and splice them together.... I did this and made a monitor port to composite video, Audio and S-video cable... I suppose I could drive 3 monitors if I wanted: RF, composite video and s-video....
  3. Well it kinda sounds close to the 3rd level of Conan, but...
  4. Oh, yeah. I've seen this. Forgot about this... very cool! ~C~
  5. Well, this has got me thinking... What are all the known devices that connect to the Joystick ports that are not joysticks/paddle/trackballs/etc. I know of the following: Keypad CX-85 MPP-1000C/E modems XEP80 And whatever multiplexer this is: http://www.atarimagazines.com/v6n4/computalk.html I am sure I am missing a few. Any multi-game links via this port? ~C~
  6. A little more info from: http://www.atari8.info/dodajkomentarz.php?...ews=107&lang=en
  7. Let us know if you hear any more info on this 65c816 upgrade...
  8. Well, I personally use cc65 (from www.cc65.org) to compile C code and assemble assembly. I use this on a PC, Unix and Linux depending on where I am sitting. I use atari800win plus to test my code... the monitor is very useful.
  9. Fantastic! I like English... My ability to read Polish is quite limited. Great work. Hey, I need to tell Adam to submit his latest JellyBeans Title Screen to the G2F Gallery... ~C~
  10. Welcome Russ! I remember playing Preppie and Preppie II with friends for hours back in the day... Is there any truth to a Preppie III that was started? -Chris
  11. Well this is awesome. I did not know that. That is easy! I would like to see something done for the MyIDE, however, many people have this... well okay maybe about 100 people...
  12. In the ATA spec, there is already a way to send a command to the HD and then read back parameters from the drive including sectors, cylinders, heads and many others. I have already written something for the Atari that will read these values. Just need to port it to the PC. Not sure if it is clever, but...
  13. Hi all, I have a couple of questions about some software I would like to see for the PC.... This is what I was thinking would be nice: A software package for Windows that allows you to do a RAW write to an IDE drive or a CompactFlash card/disk. This way you could write ATR images and Data to a disk quickly on a PC, then plug it into your Atari. This is what I know: (1) You can access the ATA/IDE registers under windows, but are there any software examples out there that I can look at that anyone knows of? (2) You cannot "hot-swap" IDE drives, but there are USB->IDE enclosures. Anyway, if anyone has some information or thoughts, please let me know. I have a PCMCIA spec here somewhere, so I think I will start investigating the CompactFlash writter first.... Thanks... -C-
  14. Yup, both the new title screen and the game look great! Now to get Powrooz to update my JellyBeans Title Screen! (I know you are busy...) -C-
  15. Thanks for that, Heaven! And, Boinxx is looking great BTW! Are the squares with arrows going to cause the ball to move in that direction? Also, will there be "crack" squares that if you hit them too many times they fall? Anyway, I've liked playing the demos so far....
  16. The game is an RPG. I have decided on the graphics mode. I will use the same Priority-zero trick I used in JellyBeans but done a little more intelligently. The main graphics mode will be Antic 4, but only using 3 colors: White, Grey50 and Black. So, the screen will be 40x20 in 3 grey scale shades. However, where ever your character moves there will be a 16x10 color block that "colorizes" the screen. Each "character" within this block will have 9 colors using PM Over-/Under-lays. I think I will fade the luminance away from your character vertically to provide 29 colors on screen at the same time (this is reduced from the 90 on screen in JellyBeans). This way it will look like you are walking in a color world, but you see a greyscale map area outside of this world. This is my idea anyway, and I will have to finish the engine to see how this looks. This way I can have many colors in this game without flicker. Thanks for the euro-cents, especially since 50Hz PAL "hurts" more than 60Hz NTSC in the flicker department. _C_
  17. Thanks! I will limit this player to 8bit mono unsigned only to increase loading speed. Playback will be 6bit. This makes my life simpler for this application anyway... Okay, I will clean up the simple GUI as well...
  18. Thank Heavens, I mean Thanks Heaven! Okay, then no flicker it is....
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