Cybernoid
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Everything posted by Cybernoid
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Ok. I'll have to do some experimentation with RMT and SIO... I have source code for the RMT player so just modding it should be no problem.
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I think it is possible. Can you send me the output that SIO2OSX does when you connect to it via a terminal program? Does it have the ability to store the address for telneting out?
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Ok, thanks Rybags. I knew you would know how. So do the following: 1. don't touch AUDCTL 2. don't touch voices 2 & 3 3. don't touch the Pokey IRQs. Have any links for source code?
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I am looking to write come code that uses RMT to play music and still allows accesses to SIO devices (D:, R:, etc). I am not necessarily look to do music during boot loading, just being able to play music while doing XIO routines. Is this possible? And, which Pokey channels can I use or leave alone. Can I just write a RMT module that does not affect channels 1 and 2? I found some info here: http://www.atariage.com/forums/index.php?s...mp;hl=music+sio but I am still unclear. Thx for the help, C
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All, This is an open invitation to play Click! any time and submit your high scores to the high score server via APE directly from within the game (Instructions on how to do this here: http://atari.hobby-site.com/click/#controls). The current score to beat is 1395 by pps (http://atari.hobby-site.com/click/highscores.html). I have placed the latest version of click on my site for download here: http://atari.hobby-site.com/click/click.zip More information here: http://atari.hobby-site.com/click/ The previous thread: http://www.atariage.com/forums/index.php?s...58&hl=Click Happy Clicking, C
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Oh, you are looking for an Atari drive, not to drive an Atari... my bad...
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I agree with the newsgroups. It was sad to see them go down hill... but all in the name of progress. Now we have a great website BB Forum called atariage.com. Also, there seem to be 18,182 registered users for AtariAge. I assume that this could be a lower bound for the number of active 8bitters, but how many people are exclusively ST'ers or 2600'ers?
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Cool disc? More like cool discs!!! So many entries that this year it was a disc set. Awesome. Someone should print up some disc sleeves and write some real floppies.
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Great job to all! Happy New Year! I love the GPRIOR=0 mode in MaPa and PG's Entry!
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WHat are some ways of making multi-colored sprites?
Cybernoid replied to Tyrop's topic in Atari 8-Bit Computers
Yeah, that is definitely cool... -
Hehe. Yeah, I found the base picture using google image search... I cannot wait to see your pic.
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WHat are some ways of making multi-colored sprites?
Cybernoid replied to Tyrop's topic in Atari 8-Bit Computers
I used the GPRIOR mode=0 technique in Jellybeans (http://atari.hobby-site.com/jellybeans). If you turn on the "overlapping players create third color mode" it is great. I believe that players 0 and 1 interact with playfield 0 and 1. Players 2 and 3 interact with playfield 2 and 3 the same way. This mode is perfect for this type of puzzle drop game. -
Awesome work on the disc PP's. Actually, awesome work by everyone who put time into the entries... I look forward to this every year, as it is perfectly timed between ABBUC software contests. It is going to be another great Atari New Year. I see you created a Manual for Click!. Thanks for doing that! I also have some info here: http://atari.hobby-site.com/click
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xmas_ny_rmt.zip Still need some Christmas or New Years Music?
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That is interesting that you need the sock_pipe.pl script. I tried this, albeit back in 2003, and ICE-T could make out going calls to IP addresses. Did you put the port number on the address like this: "ATDI some.ip.com 23"?
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Try doing what you did here to get to R1: Listening on port 9000. Then, on the local machine, do this command: "telnet localhost 9000". Then type CTRL-] and type "mode char" (for linux). Let me know what you get. I will get the latest sources and compile and try locally, but it will be a few days before I can debug...
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Try with bobterm, too and see if it works...
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atari800win plus supports R: emulation, but the underlying code only supports accepting server socket connections. It is only really useful for BBS servers. However, on my site list above,you can make use of the sock_pipe.pl (in the zip file) perl script to create a socket pipe to "connect" the atari800win+ server to an "outgoing call". The atari800 emulator for Linux did at one point support R: emulation for both placing out going calls and accepting calls via socket, since I helped write that code way back in time, but I do not know if it is currently supplied with the source code. I just checked the atari800 2.0.3 release source code and it does contain the rdevice.[ch] files that I added and modified to the source tree. You may have to compile it yourself. I am not sure if the R: emulation is turned on be default in the executables.
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check out: http://atari.hobby-site.com/
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New Game Demo - "Click! - Christmas 2008 Edition"
Cybernoid replied to Cybernoid's topic in Atari 8-Bit Computers
Hey, no problem. I love to create games for the 8bit and I wanted something to use my light gun and koala pad with... -
New Game Demo - "Click! - Christmas 2008 Edition"
Cybernoid replied to Cybernoid's topic in Atari 8-Bit Computers
You got it! I will make sure to have an Atari Touch Tablet option. I guess that would be better than flipping the touch tablet over so that the cord faces you and you are looking at the underside to play this game...from underneath the tablet. -
NTSC artifacting: Hard Hat Mack by Michael Abbot release by Electronic Arts. Bug Off High Rise by Joe Calabrese Atari World (3d plotter) DISK023B.zip Jawbreaker Malpass Micro League Baseball
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New Game Demo - "Click! - Christmas 2008 Edition"
Cybernoid replied to Cybernoid's topic in Atari 8-Bit Computers
Firstly, thanks to everyone who has downloaded this game and thanks for all the great comments. Thanks. Great! My kids love it, too... My 4yo daughter loves to play with the light gun and dance to the music. It is funny to see my 2yo son shoot the light gun too. They helped me debug it. I have been having fun playing with my infrared wireless ST mouse from "ALFA DATA"... I will add a touch tablet option. I did not know that it was reverse of the koala pad. In the emulator, it seems that left/right are okay, but up/down is reverse. Is this correct? I do not have a real Atari touch tablet, just a koala pad. Anyway, I wanted to code input controls for several different input devices. This simple game morphed from that code. Sometimes the simple things are fun! -
Very cool!
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New Game Demo - "Click! - Christmas 2008 Edition"
Cybernoid replied to Cybernoid's topic in Atari 8-Bit Computers
Thanks! Actually, I think it was officially the second entry... I am curious what the first is, though I have my suspicions
