Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

245 Excellent

About empsolo

  • Rank

Recent Profile Visitors

5,200 profile views
  1. Shinobi was an NES NA exclusive since Tengen/Atari Games secured the rights from Sega. Alien Syndrome was ported by Sanritsu and published by Sunsoft in Japan. Tengen merely purchased the rights to the game for NA distribution in 1989.
  2. Sega had deals with Sunsoft and Takara to license out Famicom ports of Afterburner II, Space Harrier, and Fantasy Zone 1 and 2 due to the fact that the Mark III failed to get any foothold in Japan.
  3. 10,800 I hope i can get an extension for this week as I had a bunch of papers to write for university.
  4. I’ll echo what @mr_me said. The console market is a razor and razor blades Industry. Consoles are typically sold at a loss and the money is made through first party sales and third party sales and licensing agreements.
  5. I remember my dad using the Advantage with SMB1. He never seemed to get far with it, despite the fact that I could get to world 5 with the joypad. Though he mostly used it for Xevious.
  6. But why blow it out at $50 a pop? That's practically fire-sale prices at that point. It would be extremely counter intuitive to blow out your inventory of consoles and games just to lose money in marketing, development, and manufacturing of new games and consoles. It only makes sense that Jack wanted to firesale the 7800 to clear out his warehouses for his computers. But when GCC said no and wanted proper royalties, Atari was forced into a razor and razorblades model for the 7800 in order properly pay GCC and make profit.
  7. Blowing out the entire warehouse catalog for 50 bucks a console? At that point that sounds like the Tremiels had no interest in game development because it would become cost prohibitive to do any development. There would be no return on the investment after hiring dev teams, marketers, and manufacturing services. Unless you intended on paying people literally pennies per hour.
  8. Judging by their work on 1942 and Ghosts and Goblins, I had assumed that Micronics had been involved in nearly early Famicom game published by Capcom. But no, this is a bad Capcom port job and it shows. Luckily things would get better with 1943 and Gun.Smoke.
  9. OP I can't believe you've omitted Jamestown. It's a really wacky bullet hell type game that combines SHMUPs with a martian colonization backstory that includes references to the original Jamestown colony in 1610.
  10. Point of order on Commando. I think its unfair to use Commando in comparisons since the NES version was done by Micronics, who was infamously bad at coding games, instead of in house by Capcom. There are better examples to use in these comparisons like say SNK's Guerilla War and Iron Tank or even the NES port of Smash TV.
  11. That makes sense as after the Price Wars of 83-85, big box retailers stopped carrying computers due to fears of getting burned on placing expensive orders for computers only for the manufacturers to start slashing prices to boxout the competition and leave the retailers with little room to make a profit even if sales were hot. Video Games, on the other-hand, stopped following the trends of yearly toy sales and became more of an evergreen product that sold all year round.
  12. Riki and Viki is one of the more basic scrolling platformers for the 7800. If that game requires a mapper chip to run, what does that say about Mega Man 1, Castlevania 1, or any other "basic scroller" from 1985/86? Half of Konami's cartridge catalog on the MSX uses memory mappers to make them work due the woefully limited RAM on the MSX. Others like Snatcher outright require the SCC sound cartridge to let them even boot. Other like Parodius, King's Valley2, and Salamander have an SCC chip embeded into the cartridge. That was the reason why the MSX could run games that the Famicom could but with massive cutbacks on games like Gradius or Contra. But here's the the thing, games like Gradius chug when scrolling due the MSX CPU being taxed to its breaking point because the CPU is forced to calculate in software what the rest of the system cant do natively while juggling things like hit detection, sprite generation, and scoring. They absolutely required either a RAM cartridge, Mapper Chips, or were designed for the MSX2 because of severe hardware deficiencies that the MSX when it came to native support for scrolling. Something that is an issue with the 7800, because of the fact that 7800 has no hardware scrolling registers for that games are designed with fast scrolling in mind. A game like a Gradius, or a Salamander or an Arumana no Kiseki, or a Contra are going to absolutely require. This is what happens when you don't read. I said that Sega had a target of a half million units sold by 1986. In Sega's case it had a target between 400,000 and 750,000 units. Neither console would break 200,000 units sold. Its frustrating for Atari as how outside Atari bragging to reporters that systems "sold out," we have no primary or secondary sources for what Atari's initial target sales were for the launch of the 7800 unlike Nintendo and Sega's half million.
  • Create New...