Jump to content


New Members
  • Content Count

  • Joined

  • Last visited

Community Reputation

4 Neutral

About amoss

  • Rank
    Combat Commando
  • Birthday 11/13/1978

Contact / Social Media

Profile Information

  • Gender
  • Location
    Atlanta, GA, USA
  • Interests
    2600 and 8-bit game development
  • Currently Playing
    Reindeer Rescue

Recent Profile Visitors

1,676 profile views
  1. Hi @ultima I think Sword of Surtr is awesome! Sorry if you've already answered this question but I didn't see your answer: are you allowing folks to make carts? I'd love to order a custom cart from AtariAge with your rom and label design if that's okay.
  2. I missed this the first time and the download link is dead. Does anyone have the NTSC port of Core to download?
  3. Fixed VBlank and Overscan scanline counts, updated binary.
  4. Ah-ha, thanks Darrell, will fix it for sure! I need to use Stella's debugging capabilities a bit better. And thanks again for your tutorials, super helpful.
  5. This is my first game and I'm making pretty slow progress on it. The gameplay code is not currently playable, but I'm pleased with how the title screen is looking now. Please check it out if you have time. It's a pretty straightforward DPC+ kernel. I'm using the 4K RAM as buffers and copying everything over from ROM. Because the fast fetching makes it so easy to load all the registers every scanline, I'm really not using any sophisticated tricks. Pure TIA audio with my own 6502 driver lets me reuse envelopes and melody timing, pretty compact music memory. This title screen demo uses both flashing and shaking effects. It looks best on real hardware or with relatively high phosphor effects (75 on Stella). Enjoy my humble little project; I will hopefully be able to release a gameplay demo when I finish my major refactoring. Hell Escape (Title Screen).bin
  6. I skimmed through CartridgeCDF.ts and the "call for testing"; CDF seems awesome. Having the extra datastreams would make things a lot easier. Do I understand correctly that they use X.Y fixed point increment now? Does the music driver still require to manually copy the Amplitude to AUDV0 every scanline? I found Spiceware's introductory VCS and DPC+ tutorials very helpful, would love to see one for CDF if he ever has the time.
  7. So impressive! I'm still a beginner 6502 VCS coder; I can't image how y'all can manage this! Do you use DPC+, custom ARM code, or what?
  • Create New...