coddy
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Everything posted by coddy
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I've written simple video test for FCF. Binary and source.
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Music a big problem on VideoPac. Best I've heard was music in ODC2 intro. I'm not musician and can't imagine who can compose music for Videopac without tracker.
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My 256 bytes intro for Videopac, released last week at Chaos Constructions'2016 demo party (St.Petersburg, Russia) Source: https://github.com/petersobolev/rash Pouet: http://www.pouet.net/prod.php?which=68024
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Several months passed since my previous post, so there is my another production for TI - 1kb intro with speech (and with BUG, of course ) Pouet: http://www.pouet.net/prod.php?which=67674 Asm source: https://github.com/petersobolev/speechtro
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First (?) demoscene intro for TI-99/4a released
coddy replied to coddy's topic in TI-99/4A Computers
Yes. It is based on this code: http://digitalstratum.com/download/scroller2.html, with some modifications. Horizontal scrolling is a real pain on TI because of lack of hardware scrolling and slow redraws. For games there is a solution to redraw only necessary parts of screen (see development section of this forum), but for text scrolling it is not useless in my opinion. Underlying ribbon (blue-white-blue) placed in Color Table (gmode 2) once and not redraws while scrolling. -
First (?) demoscene intro for TI-99/4a released
coddy replied to coddy's topic in TI-99/4A Computers
Oh, thanks. Yes, it is demo (intro). I'm not the first (crying...) :-) -
First (?) demoscene intro for TI-99/4a released
coddy replied to coddy's topic in TI-99/4A Computers
Yes, it's might be demo if it fits into TI99 RAM without external storage or another data source (does it?). Similar example - "Silvia by Algotech" - is a demo (very impressive in my opinion - it's first example of mpeg-like realtime decompression on C64 and with nice music and FX): Otherwise (for example if it digitizes video from working video player) it is rather "wild demo" - many demo parties have such compo (any entries that "not a demo/intro" fits it. Sometimes even plain home video). -
First (?) demoscene intro for TI-99/4a released
coddy replied to coddy's topic in TI-99/4A Computers
Good question There is a one main target of demo/intro - to impress. To impress in any way - via nice graphics effect, fast and/or tiny code or just because of unusual platform (my way ) And of course, unlike games, demos lack of interactivity and don't have business application (that's why demo version of games, software demos are not related to demoscene). -
First (?) demoscene intro for TI-99/4a released
coddy replied to coddy's topic in TI-99/4A Computers
For demoscene are very important two things: traditions and common standards for hardware. Modern expansions and modifications (like F18A, C One, Mega 65 etc.) won't be supported on demoscene (in my opinion). I know only one successful example - ZX Evolution/TS-Conf (and it was successful only because of very specific ZX Spectrum russian demoscene community). -
First (?) demoscene intro for TI-99/4a released
coddy replied to coddy's topic in TI-99/4A Computers
Sometimes99er: > The TI didn't come with direct access to machine code, which I think is why it took a route of its own (no demoscene) [...] Perhaps, it is good explanation. But what about Apple II - as far as I know it has access to machine code, and was really popular. But till now it hasn't demoscene! Yes, there are a lot of prods on pouet, but most of them isn't demos (i.e. not a demoscene demos): http://www.pouet.net/prodlist.php?platform[]=Apple+II&page=1 -
First (?) demoscene intro for TI-99/4a released
coddy replied to coddy's topic in TI-99/4A Computers
Ksarul: Yes, of course. I've seen them (they included in js99er for example). It is really useful (especially with explanations given here, on forum). But it's not a demoscene productions, definitely. Rather examples of code. -
Several months ago somebody asked here is where a demoscene on TI-99? Nobody accepted it (and personally I couldn't find any demoscene prod for TI). So, now it is: http://www.pouet.net/prod.php?which=67103 Coded in assembler (using XAS99), also used Tursi player for music (exported from mod2psg, compressed with vcomp) and Convert9918/Magellan to prepare graphics. Required 32k expansion and disk drive (nanopeb is ok)
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Wonderful work! Till now it's best game I've found for TI, at least from technical quality point of view By the way, here is C64 version (called Rebounder):
