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Everything posted by Welshworrier
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Perhaps they are waiting for real air cars to appear to tie in with the launch
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Thanks for that suggestion, will try later. I'd started with the included C compiler but didn't seem to like the code I was feeding it. Will get that bottomed out too. It was curious with the vbcc linking though in that it was happy with two of the .o , just the DSP one it reported an error on.
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Perhaps because I'm reporting a potential issue with rln?
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Currently working on a project that involves linking in the vbcc libraries along with some of the raptor ones. All seems fine in the linking until it tries the output to .abs where it fails with "doesn't know how to handle symbol type error 0x51000000". This is repeated about 20 times. I know I'm going to be doing something wrong but any clues as to where to look? As an aside it wouldn't link in the DSP library of vbcc as unknown type and gave a header indication. This is using the .34 release.
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Given that he follows that with ". Then at Atari....", I'd guess not but willing to be corrected.
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So the bug comes down to: Don't try and save your name, press the end button instead. As the cart doesn't have eeprom storage it's pointless trying to save it and it annoys the program.
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Well its cheaper to buy than one of your releases and offers more gameplay so maybe you should.
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Perhaps because he used one when he developed it.....
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Now consider who wrote it and the statement you just made....
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I'm not going to comment on the gameplay any further except to say the graphics style reminded me of something and led me to depositphotos. If graphics have been used off there I hope you've got the enhanced license which allows retail distribution. E.g. https://depositphotos.com/11908259/stock-illustration-walrus-cartoon.html https://depositphotos.com/license-comparison.html
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Now that's how to necrobump
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You put the cart prices on the Atari fans Facebook group
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The bit you seem to have overlooked there is people on this thread, amongst others, are the people who would be paying for the game. You are making it for your potential customers and not for your own benefit when you are selling a product. Nobody expects you to sell at a loss but when you are charging 80 dollars for a green cart, 70 for a clear - a premium price, you would be expected to deliver a premium product. You say on the wave1 site that "Finally you can play the arcade classic you know and love on the Atari Jaguar 64 bit multimedia system!". Can you honestly say it's the arcade classic you've created here?
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I believe the last time you used your phone to record and upload.
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I think a lot of the anger is attributable to the monetization aspect. If you read from the start of this thread you can see it was originally meant as a learning exercise and a complete rewrite of the dogger game included as one of the rb examples. Questions were asked, and answered in both this thread and in several inside the programming sub forum. This time, people were promised, wouldn't be like the fast food rush to production, it would be released when it was ready. 2 months later it's put out with seemingly no independent testing, no videos of the final version and several bugs that had been mentioned earlier ignored. Once again its looking like a quick cash grab. As to errors because of the use of vj, he has a skunk board but didn't upload a video from that, also the final rom will not be downloadable.
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Nitpicking??????? Question 1: have you ever actually played frogger? 2. Do you mean to have a safe channel on the fire level where you can just sit and wait for the extra lives to hit you? 3. On the first level your frog movement on the top two log rows is wrong in that they shuffle after hitting the end, on top row they actually move to the right faster than the log 4. Ice level had frog going behind placed frogs, perspective wrong when frog is floating over water 5. No randomness attached to moving objects, so rates are exactly same on all horizontal movements - when object leaves on left then starts at same rate on left 6. Instant death with no way to avoid on space level. 7. Crocs moving through objects, random death reasons as water lillys flip and yet you still can go on them. Etc... Collisions still intermittent.
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Also spotted that the items clip off the screen in the river rush mode. Really guessing that, as it currently looks, the game should come with the following apparel, as it's another form of shovel wear.
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The lack of any finished gameplay videos does cause the usual concern. I've also noticed that one of the fundamental parts of the frogger arcade gameplay aka the countdown timer looks to be missing, crocodiles are going through logs too but I don't want to just pick faults as I can't tell if those are in the final release...
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It was all discussed on here last year, the story you linked to seems to suggest Retro Gaming Magazine just spotted it and have researched it... http://atariage.com/forums/topic/222743-conan-on-the-jaguar/page-3
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Fight For Life - Not as good as it could have been?
Welshworrier replied to LianneJaguar64's topic in Atari Jaguar
Rewatching the video it actually does relate the non payment story, just adds the conjecture bit at the end about the programmer sending the wrong version. Atari were being dicks though. -
Fight For Life - Not as good as it could have been?
Welshworrier replied to LianneJaguar64's topic in Atari Jaguar
Searching even further shows that hardcore gaming did a piece on fight for life in may this year http://hardcoregaming101.net/kusoge/kusoge-fightforlife.htm they just mention that he didn't get paid for 4 months and so withheld final delivery according to internet lore. The interview he gave, not the lost one on here, also says he wasn't paid on time and so delivered it late, but was paid http://www.atarihq.com/jaglynx/bertrand.html Really beginning to think this is a bit um, not exactly true. -
Fight For Life - Not as good as it could have been?
Welshworrier replied to LianneJaguar64's topic in Atari Jaguar
I've been searching to find where the story of fight for life being sabotaged actually comes from. All stories I've read seem to come down to "the story I've heard is...", I'm beginning to think its a piece of apocrypha that through commonality has become "true". The story in one of the earliest references, from 2005 by jagchris, http://atariage.com/forums/topic/76060-fight-for-life-beta-interest-check/, just uses " I hear...". Does anyone know where this story actually came from? That's one thing about the latest guru Larry videos, it used to be that he would reference where the info came from, his drivergate one being a great example, the latest just seem to make assertions. -
Fight For Life - Not as good as it could have been?
Welshworrier replied to LianneJaguar64's topic in Atari Jaguar
And that's it really, it's a rumour that's never been, and never likely to be, confirmed one way or another. For a series that calls itself fact hunt I would have hoped for better. I see that the Wikipedia monkeys, well one in particular, have already added it as a story with a link to the video as proof. -
Fight For Life - Not as good as it could have been?
Welshworrier replied to LianneJaguar64's topic in Atari Jaguar
Istr that the actual story was that Atari hadn't paid so he didn't deliver the final build. Atari had a deadline and so released the last version he had delivered. Not exactly a story fitting with the vids headline then though. As a certain Mr Hawken helped with Larry Bundy's last video I wonder if he's the source of the claim in this one. -
That pretty much says it.
