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Welshworrier

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Everything posted by Welshworrier

  1. Dont forget 'Fight for life' at 10k as well. Some of the titles do seem appropriate though: Dino Dudes - Courage Under Fire Checkered Flag - Lethal Weapon Highlander - Replacement Killers Mutant Penguins - Under Siege Breakout 2000 - Under Siege 2 Alien Predator - You got mail The review of 'Dragon' AKA something about mary is my favourite - "This has to be one of the funniest movies released for 1999!"
  2. Well this is where I happened to find it:http://brainstore.brainfusion.it/store/product_info.php?cPath=14&products_id=6694 The Alices Moms Rescue for 10,000 looked a bit pricey and as for Downfall plus at 400... Actually looks like a real store but the online part a bit rubbish
  3. There's a KA aircars for sale at 290 Euros I saw today - is it really that different? From a particularly dodgy looking italian website though
  4. It's a *long* term pattern with him - if you search for Vladimir Repcak (his full name is included in the VBasic demos) you'll find many examples. Be aware there are several people with the same name but you should be able to spot the right one very easily. As you go through the forums you'll see he suddenly just stops accessing them e.g. http://www.gamedev.net/topic/642952-voxel-engine-opengl-c/- he last visited in 2014 Got a degree in Economics in 1999, learned to program at night until he founded VladR games in 2004 - so not exactly the decades of programming experience claimed discovering those 3D algorithms or line drawing routines that are twice as fast as Bresenhams http://glbook.gamedev.net/GLBOOK/glbook.gamedev.net/moglgp/bios.html The OpenGL years: Had problems getting the screensavers to work and then starts berating microsoft MVPs that were trying to help him. http://www.tech-archive.net/Archive/Development/microsoft.public.win32.programmer.directx.graphics/2005-06/msg00237.html Has to rewrite his 50K lines of code 3d engine in 2011. https://social.msdn.microsoft.com/Forums/azure/en-US/3c1e176f-17fd-4336-b68e-a08325f4f2fc/porting-the-engine-written-in-c-from-directx-81-what-are-my-options-?forum=xnaframework Wrote a few screensavers for people and then game development that never seemed to finish: e.g. Deer Creek Shoot-Out started 2011-last update 2012 http://www.avenger.sk/Index.htm Got a greenlight on a Steam game - that never progressed anywhere, our old favourite Deer Creek Shoot Out - 2012-2014 http://steamcommunity.com/profiles/76561198070533627/myworkshopfiles/?section=greenlight The Jaguar promises: For some reason want's to not use the bits that actually make the Jag the Jag instead of a souped up 68k unit H.E.R.O. - not a game but a demo engine apparently. Been in development longer than rebooteroids and not actually produced any 'demos' with it. The only vids shown don't really show any 3D effects beyond basic parallax. VRBasic - Proposes a prize for a coding competition at Ejagfest 2014 - then decides not to do it as no-one was writing anything in language. Takes 18 months to add joystick support. Last update September 2014. Klax - March 2014. After rush of promises - produces scaled rectangle simulator video with no gameplay http://atariage.com/forums/topic/221435-klax-atari-st-to-jaguar-conversion/page-1 Midimaze - November 2014 to um...November 2014. No actual release. Doom 3 - says it'll be possible, start May 2015 - no progress http://vladr.blog.com/2015/05/31/doom-3-tech-on-atari-jaguar/ Thread on Jaguar 64 Road Rash 3D - See full thread. Discovers 'errors' in hardware that no-one else seems to know about but doesn't actually let anyone see any code. Last update about a month before his last posting over on atari.io - goes ninja on everyone. Need for Speed - October 2015 onwards on Jag64 forum, same sort of promises as Road Rash. So he'll probably appear again in about May, 6 months or so after his last appearance if at all. I notice he hasn't posted on any of the forums recently so he presently seems to be laying low. Have I missed any?
  5. And in case anyone was interested his Battlesphere eventually sold for 811 AUD (about $570 US)
  6. Worth reading his feedback - "Jerk of a seller - causes trouble in social forums. Avoid.". My particular favourite, his response to someone who bought a Nintendo 64 and said "Item was damaged, seller stopped responding after item was returned for refund." was the classic "Item was NOT damaged, Buyer doesnt know how to get it working, Showed him PROOF!" which has caps in it so must be true.
  7. I wasn't going to reply to this but honestly.... In para 1 you say you use the calculated values and that it's probably a blitter error or maybe your interaction with it - it's gone from the H/W error in your earlier update to maybe I don't know what I'm doing in one line. In para 2 you say it doesn't change at the boundary, then explain that it does change near the boundary but that boundary depends on the height of the object. You also say you do change the Y value, which is what you said you didn't do in para 1 In para 3 you agree with me that you are changing the X value too as a 'quick fix' as there is an underlying projection issue that needs correcting. As it currently displays as "Leather dude in the land of the melting rubber buildings" you might want to correct that first. You have now potentially changed both co-ordinates. BTW you also still haven't shown anything running on real hardware. I'm out of this thread
  8. It'll be because when the co-ordinates are checked for display they are outside the screen area and so it uses the current Y value of the block instead of the calculated one - you'll notice that it seems to be working okay until it crosses the boundary when it suddenly jumps back to the same height as the right hand side of the block. On the LHS the X location is also capped at 0 (similar on the RHS) which causes the building textures to shrink as the widths will be wrong.
  9. Another issue that can cause problems is when people don't realise that there are different versions of PAL with the sound having different freqs- have the wrong one and you'll get silent picture.
  10. Can I suggest creating a set of wavs containing the sounds 1,2,3,4 etc. Attached to the correctly numbered entries. That way you'd be able to tie each sound to a specific action quite easily.
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