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Everything posted by OmegaPrime
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Best Home Version of Star Wars The Arcade Game?
OmegaPrime replied to VectorGamer's topic in Classic Console Discussion
If you're a big fan of star wars games,you may want to try Star wars Attack On The Death Star on the x68000 computer. https://www.youtube.com/watch?v=iL9GyISJ2uU -
New Game Idea. Who stoled my Intellivision
OmegaPrime replied to atari5200dude82's topic in Intellivision / Aquarius
I never did this either -
I would offer to program this as I'm proficient in z80,but I've no idea how the hardware works.There is basic though if you want to try yourself.
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This is actually a good idea
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Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
Any update chris? -
Looking good can't wait to see some other assets.
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Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
That resembles a carrot now -
Yes I'm aware of those but thanks for the reply.
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Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
Can the carrot not be colored orange?,You can take a look at the palette here.How are you handling the jump physics? http://www.smspower.org/maxim/HowToProgram/Palette -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
I'll write something simple and send you the source code,that way you can study at you're own pace,eventually Chris you're going to want to start programming more sophisticated games,and I'd like to see Mr.Ultra 3 with proper scolling -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
I could write something simple with a few maps(with comments) so you can study it,I'll make sure it's a very simple platform game,and if you get lost you can ask me to explain. So here is a piece of code ld hl,(_Xscroll) ld de,(_XScrollSpeed) add hl,de ld (_XScroll),hl ld a,h and %00000111 ret nz call Do_UpdateColumnBufferPointer ld hl,_MapxL inc (hl) ld a,32 sub (hl) jr nz,++ ld (hl),a ld hl,_MapxH inc (hl) ld a,(_MapLength) sub (hl) jr nz,+ ld hl_GameState set 1,(hl) ret +: ld hl,_UpdateBufferFlag set 1,(hl) ret ++: ld hl,_UpdateBufferFlag set 0,(hl) ret Do_UpdateColumnBufferPointer: ld a,(_MapxL) add a,a ld e,a ld d,0 lh hl,StageDataBuffer add hl,de ld (_ColumnDataBufferPointer),hl ret Do_UpdateScreen: ld a,(XScroll) out (VDPRead),a ld a,$88 out (VDPRead),a ld hl,_UpdateBufferFlag bit 0,(hl) jr z,+ res 0,(hl) ld hl,_ColumnBufferPointer ld de,_ScreenColumnPointer DrawScreenColumn: ld b,22 -: call Do_DeToVDPRead ld a,(hl) out (VDPWrite),a inc hl ld a,(hl) out (VDPWrite),a inc hl push hl ex de,hl ld de,64 add hl,de ex de,hl pop hl push bc ld bc,64 add hl,bc pop bc djnz,- +: bit 1,(hl) ret z res 1,(hl) jp Do_UpdateBuffer Do_UpdateColumnBufferPointer: ld a,(_MapxL) add a,a ld e,a ld d,0 lh hl,_StageDataBuffer add hl,de ld (_ColumnDataBufferPointer),hl ret -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
Did you want to learn how to program scrolling games?compress the data,build a buffer and scroll the columns onto the screen? -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
Are you going to add proper scrolling or is it sprites as the first game? -
lmao everytime anyone says something is terrible a person brings up club drive.
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Do any of the members here that are artists,share there coleco "chars,sprites" for others to use?I've seen some of the mockups and there excellent it would be great to have access to some of those.
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Another "where do I start?" Question
OmegaPrime replied to cbmeeks's topic in ColecoVision Programming
I use electric adventures template,but I've been coding in z80 on the master system so it made sense to go the assembly route.If you're proficient in 6502 assembly,the switch to z80 shouldn't be difficult for you.If you can understand some of the example code snippet below,learning z80 should be easy. ;========================================================= --: call Do_ObjectMSBTileCheck ld a,l and %11000000 cp Ladder jr nz,+ scf ret +: xor a ret ;========================================================= ; ;========================================================= PlayerJumpingLadderCheck: ld a,(_JoyPadPressed) and %00000001 jp nz,JoyPadPressedUpCheck xor a ret ;========================================================= -: ld a,(_PlayerState) cp PlayerOnLadderState jr z,+ ld (iy+ObjStateOffset),PlayerOnLadderState ld (iy+ObjAnimationSwitchFlag),0 ;========================================================= +: scf ret ;========================================================= ;d = YOffset ;e = XOffset ;========================================================= JoyPadPressedUpCheck: ld de,$f0fc call -- ret nc ld de,$f003 call -- ret nc jp - ;========================================================= ;d = YOffset ;e = XOffset ;========================================================= JoyPadPressedDownCheck: ld de,$00FC call -- ret nc ld de,$0003 call -- ret nc jp - -
I can code in "68000",can another programmer show me (objects)sprites and sample code in 68000.
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I paid $35 for this game years ago needless to say you guys can imagine my disappointment .
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Kasumi Ninja Ultra Vortex
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Mine are: Cannon Fodder Raiden Tempest 2000
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I think you're talented PAC-MAN-RED and you have a lot of heart.I'm curious why you would defend another .Atari2600Land uses programmers and wasts there time.If you guys would tell us I need a function we would help.I'd expect you to undersand how the function works and listen to me how to enter it.
