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Lewis2907

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About Lewis2907

  • Rank
    Moonsweeper

Profile Information

  • Gender
    Male
  • Location
    Senatobia, MS
  • Interests
    5K's. Creating and playing old School games.
  • Currently Playing
    Atari Portable and making Bb games for it.
  1. You have the adjust the + 15 and sometimes it can be - 4 etc. It took me a while to adjust to the correct info as the Sprite it was hitting and for wall collision as well
  2. http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=530879 I used collision detection for all the sprites in DPC. I have notes in the programs to help as well. Hopes this helps, thanks.
  3. This is where I used the light around a Sprite and you could see the playfiled. Just control f for flashlight or light for the code. http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=530879
  4. RT, That's pretty cool. Reminds me of the old Snake game on the Nokia Phones. For your text it's looks like it solid and not hyphenated. How did you do that?
  5. Karl, I'm still a novice at this. How do I make the inline text12DPCplus.asm included with the .bin. I could never quite figure out how to accomplish that so basically I abandoned doing this to include the Title Screen Kernel. I'm trying to make it where when I or some downloads it on their phone they can play the game. Also the pdf was very helpful. I did strip down the DPC to make it user friendly for us beginners. Thanks for helping me with this. ***edit*** Never mind I answered my own question. I'm guessing the .asm was included in the .bin when I uploaded. I thought I had to do something special or extra to make it work. 20190309_DPC_Text.bas 20190309_DPC_Text.bas.bin 20190310 - DPC Text Template.txt
  6. I have started to redo this game using the Text the Karl G provided. So far no issues with text. My issue is the graphics for DPC. I'm not sure if it's an error with my computer or if i'm running the correct Batari with updates. I'm using Build_568. Any ideas would be helpful. Thanks edit: It was my settings. Had to reinstall everything on my laptop after it crashed. playfield: ................................... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X.............X..X.............X X.............X..X.............X XXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end Basically I have to off center the above to make the below.
  7. Sprybug, Thanks I will check out this weekend as I have been trying to get something like this. I'm sure people will ask about multisprite and DPC options.
  8. I maybe jumping ahead, any chance for DPC?
  9. http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=464717 May help. It's a lot of borrow code. There was a programmer making a Grand Theft Auto style game. I found that code and expanded non it to learn more. My notes are not as detailed as my newer programs, but the thread should help with DPC as I was still learning and the others in the forum helped me. Hope this helps.
  10. It would help if you dim _name = d. This helps to track your variables and if you name it that helps what you want to do. dim appear= a dim appear = rand&3 If appear = 2 then .... Just a quick FYI, using the old memory bag on this one.
  11. Yeah, that's what I figured. I'm probably gonna play with pfpixel and pfhline and then implement your code as it's easier to make long scrolling levels. Just gotta figure out the data and how to adjust it then I can make begin making that I'm thinking of a game
  12. You could do random pfpixel and then some random movements. For the variables in would use constants for this.
  13. Lillapojkenpåön, I agree that it would take some thinking. I have an idea but it will be painful if I can get it to work. My issue maybe the all famous " going over 262 scanlines" and possible slowing down or other issues I have not run into yet. I'm trying this method firs, before I try to use the other 2 methods from the Standard Kernel. The straight lines or dots could be used in a flight game or something I was working on before. I may revisit that now since I'm able to do this somewhat. Thanks for the example code as well.
  14. Captain Spazer, you can use constants as well but they have a set value meaning if you assign 1 then its 1. Good news is that you can have up to 500 constants. http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#const const _c_MyConst = 200 const _c_Monster_Height = $12 A constant is a special type of variable that cannot be changed while a program is running. To declare a constant in batari Basic, use the const command. const declares a constant value for use within a program. This improves readability in a program in the case where a value is used several times but will not change, or you want to try different values in a program but don't want to change your code in several places first.
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