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Lewis2907

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About Lewis2907

  • Rank
    Moonsweeper

Profile Information

  • Gender
    Male
  • Location
    Senatobia, MS
  • Interests
    5K's. Creating and playing old School games.
  • Currently Playing
    Atari Portable and making Bb games for it.

Recent Profile Visitors

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  1. Thanks. I forgot about swapping the players out in DPC. It's been like 1.5 years if not longer since I really had time to play around with Bb and I kinda forgot some stuff. I'm looking at my old stuff and the notes I have in there to help me remember. Thanks again.
  2. I'm going through the example programs I have and searching the forum, but I can't find an example for DPC using player2 playfield detection. I'm okay with the bouncy effect as I know the smooth effect that RT likes to use is difficult and takes time. It's been a while since I have played with Bb and I'm almost relearning some stuff and looking at things differently as well since I took a break from Bb as a hobby. Below is a snippet of the code I'm using. ;*************************************************************** ;*************************************************************** ; ; Player 1 movement and boundaries ; if collision(playfield,player1) then gosub __Knock_Player_Back gosub __Move_Enemy __Knock_Player_Back player1x = player1x - P1_X player1y = player1y - P1_Y return **************************What I would like to use or something simple (DPC+ is not simple lol)******************************** ;*************************************************************** ;*************************************************************** ; ; Player 2 movement and boundaries ; if collision(playfield,player2) then gosub __Knock_Player_Back gosub __Move_Enemy2 __Knock_Player_Back2 player2x = player2x - P2_X player2y = player2y - P2_Y return
  3. Karl G, Thanks. That what I figured. I do okay with programming on a beginner level, but the really nice title screens are tuff. I will probably play with it some and maybe build a PowerPoint like info for work when I pass on information with arrows and where to click and what it does if I can get a simple one going. I'm sure I'm not the only only struggling with the title screens. Thanks again for confirming what I thought about the difficulty.
  4. It's been a while since I have made anything, but I could never figure out how to use the title screen to make high res screens with text. I saw a manual here and there and it's quite confusing to me. Does anyone have a video like YouTube (or something similar) on where to click to make the screen then compile it all into a game or some easier manuals and examples to work with at the beginner level. Any ideas or help would be greatly appreciated. After I get better at this I plan to move on music as that can be a challenge to for background music while playing or at the title screen or game over screen.
  5. Bb Team, It's been a while since I was online and even worked on programs. I plan to revisit this game soon and maybe scale it down to have more memory to improve game play. Hopefully I will have time since I'm always deployed, but my time is coming up soon to retire as well then I can go back to making this one of my main hobbies.
  6. You have the adjust the + 15 and sometimes it can be - 4 etc. It took me a while to adjust to the correct info as the Sprite it was hitting and for wall collision as well
  7. http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=530879 I used collision detection for all the sprites in DPC. I have notes in the programs to help as well. Hopes this helps, thanks.
  8. This is where I used the light around a Sprite and you could see the playfiled. Just control f for flashlight or light for the code. http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=530879
  9. RT, That's pretty cool. Reminds me of the old Snake game on the Nokia Phones. For your text it's looks like it solid and not hyphenated. How did you do that?
  10. Karl, I'm still a novice at this. How do I make the inline text12DPCplus.asm included with the .bin. I could never quite figure out how to accomplish that so basically I abandoned doing this to include the Title Screen Kernel. I'm trying to make it where when I or some downloads it on their phone they can play the game. Also the pdf was very helpful. I did strip down the DPC to make it user friendly for us beginners. Thanks for helping me with this. ***edit*** Never mind I answered my own question. I'm guessing the .asm was included in the .bin when I uploaded. I thought I had to do something special or extra to make it work. 20190309_DPC_Text.bas 20190309_DPC_Text.bas.bin 20190310 - DPC Text Template.txt
  11. I have started to redo this game using the Text the Karl G provided. So far no issues with text. My issue is the graphics for DPC. I'm not sure if it's an error with my computer or if i'm running the correct Batari with updates. I'm using Build_568. Any ideas would be helpful. Thanks edit: It was my settings. Had to reinstall everything on my laptop after it crashed. playfield: ................................... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X.............X..X.............X X.............X..X.............X XXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end Basically I have to off center the above to make the below.
  12. Sprybug, Thanks I will check out this weekend as I have been trying to get something like this. I'm sure people will ask about multisprite and DPC options.
  13. I maybe jumping ahead, any chance for DPC?
  14. http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=464717 May help. It's a lot of borrow code. There was a programmer making a Grand Theft Auto style game. I found that code and expanded non it to learn more. My notes are not as detailed as my newer programs, but the thread should help with DPC as I was still learning and the others in the forum helped me. Hope this helps.
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