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Mord

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Everything posted by Mord

  1. When calling SetBulletHome you're forgetting to add the gosub keyword. I've made that mistake countless times. (well, gosub/goto, whichever is intended. :))
  2. Definitely worth reading. I used the info from there to help with my latest rpg/scrolling demo from a while back to add in the collision detection of the mountains/water/hills.
  3. Pretty much the same for me, although it's been like this since the PS2 era - always end up waiting a few years before picking up a console. PS2 era was more a budget issue, but the PS3 and PS4 eras were more "meh" until I saw at least a handful of games I knew I wanted. I can easily wait to see what kind of BS they attempt to pull with changing how the console industry works (think about the initial announcements Microsoft had for the xbone which resulted in me to this day just not giving a flying flip about the console. Easy to do anyway when they barely have anything I personally care to play.) So long as at least 5 PS5 games come out that end up being Must Play for me, I'll probably eventually pick it up. But if they try to repeat the kinds of things Microsoft wanted to do before backtracking over the backlash (And remember technically Sony had near identical plans for the PS4 until they saw how people responded to Microsoft's announcement) then I'll just axe consoles from my diet for good and finally start in on my massive backlog of games.
  4. What Jinks said, but I'd also recommend grabbing a 7800 emulator and playtest all the roms of homebrews that are available freely on the forums here. I gained a lot of my appreciation for the system while playing through homebrews and the like and seeing what it did and reading up on the hardware itself to see what sorts of things it was capable of that weren't even tapped yet.
  5. IIRC the PS3 doesn't lock online multiplayer behind the PS+ subscription. I remember that being my gripe with the xbox live on the 360 (For me) and further annoyance when the PS4 followed suit and locked online multiplayer behind PS+. Which resulted in me never playing multiplayer on the PS4.
  6. Not quite. The bits/pixel and palettes (P0 and P4) are correct but there's the extra limitation on the the C1 palette entry. Since the pixels are defined as "pixel pairs", in order for C1 to be displayed properly it must be paired with a C2 or C3 pixel. If it's paired with itself (C1-C1) or the background (C1-BG or BG-C1), both pixels will be transparent. So unless you're being extremely careful with how you mingle some C1 into your sprites, you'll find each palette will mostly be using two colors + background. Note that the Prosystem emulator does not properly show this limitation, but mame/A7800 emulators will.
  7. Also, I actually do use double buffering in Graze Suit Alpha as well while tweaking the DLs. It complicates things since you have two different sets of DLLs to maintain, but it is doable.
  8. Yeah going under the hood to fiddle with the DLs themselves can really save some cycles. I do it in several places in Graze Suit Alpha like for moving the walls in the snapshots I released that use them. I basically have the walls, as well as all the status bar info at top and the indicators at the bottom baked in and adjust them in various ways to avoid replotting them. Really need to know the formatting of the DLs and DLLs and be able to keep track of the order you're plotting though or it causes more headaches than anything else!
  9. I'm assuming the code doesn't compile right now since you don't have all of the variables declared with dim - in particular you'll need to change the scroll related variables used near the bottom from what they were in the original code to the variables used in your new code. IIRC the scroll variables are using fixed point variables as well. So PlayerX I think was originally PlayX.PlayXf or something similar for example. Similar for the speed variables.
  10. I always hesitate as well, but GOG didn't really seem to care for my contentment with the previous version and force upgraded to 2.0 after a reboot on it's own. Personally a strike against them in my books. If I actually bought games on there instead of having primarily freebies from various sales, they'd actually see me start to spend less on them over this. Of course the main reason they don't get a sale out of me directly is because they refuse to make prepaid cards available the way steam does - because no gaming company anywhere will ever be getting a credit card out of me.
  11. Not sure if it would help, but perhaps for any color starting with an intensity higher than 7 to drop in intensity by 2 instead of 1 per frame? You won't achieve a perfect fadeout that way either (hard to do that with the limitations) but it might look a bit nicer? You'd need to keep track of which palette color -started- greater than 7 of course. eventually they'll all be under 7. Then again doing it such that so long as the current color is > 7, decrement it by 2, it might still work out well. The bright white would certainly fade a little faster and reach 0 a little sooner. To get as good as possible for a nice fade, you'd probably have to do up a table of predetermined values that you could step through. It'd probably be a big waste of rom to do it that way though.
  12. As a suggestion perhaps check to make sure you're actually returning properly from all routines. If moving code around makes it go away this might be the cause. Essentially look for places where a return isn't being done as intended so extra code gets done that might not actually do anything useful beyond waste time until it eventually hits a completely unrelated return. I'd take a close look at where you're plotting the sprites though. The errors seem to pop up regularly based on the Y coordinate so might have a zone issue? Do you mess with lockzone/unlockzone while plotting?
  13. With regards to the first point, it would probably be best done by allowing the programmer to specify the sprite name for the extra copies (or any sprite image) instead of taking the name of the filename directly - if the name/alias isn't specified by the programmer then have it take the filename as it does now. Not sure if it would be easier/better to try to add to the current incgraphic command or create a separate command for it. Another useful function this would allow is to load up multiple copies of the same image but rearranging the sprite colors.
  14. Uh huh. "Your" not fooling anyone. ;)
  15. Something's wrong. I keep throwing money at the monitor but nothing's happening. :/
  16. For one, you haven't set your characterset. After I just added "characterset taxi" I got the taxi being drawn along with a horribly corrupted map that's obviously not correct. However you're also using plotmap instead of plotmapfile - plotmapfile is the command that generally displays imported tmx maps from tiled.
  17. Ruff Trigger: The Vanocore Conspiracy? Seems to hit on all the points although the description is fairly vague.
  18. Shit, we're already on clone 4!! I hope we're already growing more in the pods. Seems these things aren't built to last.
  19. Been playing Utawaremono Zan for the last week or so. Just finished getting all the trophies tonight. Most characters are nearly maxed out in attributes and they're starting to hit max level. While I liked it, particularly because I like the overall utawarerumono series and Dynasty Warriors. This game is a melting pot of both genres. However due to their DLC BS I won't be buying a Zan 2 if they make and release it. It's painfully clear they axed out content on the disc. I bought one of the DLC characters to see if it would convert dialogue-only entries in the story mode to battle entries, and sure enough it did. I hope they enjoy the 6.99 I spent on the character as it cost them a future 90 dollar purchase on a Zan 2 alone. I'm boycotting NIS as well for another few years with the exception of the original Utawarerumono game they have due out early 2020 so the potential lost revenue for them is even higher than the devs that made this particular game. Assuming I even take the time to remember the devs name, I may just boycott them as well. Boycotting is fun. It saves me lots of money.
  20. Regarding ads, I'm mainly in the same mindset as Thomas. I don't block ads because their ads, but because the way they work in practice is that they're a 3rd party security risk. I've seen several instances for instance where google ads were found to be serving up malicious content. Another website I use to frequent at one point found out their ad partner was serving up malicious ads (Without that ad partner noticing I believe) that didn't even need to be clicked on. As such it's extremely rare I make an exception for scripts and the like or let ads through. It has nothing to do with the site I'm on, it's just a matter of practical security. I have considered subscriptions in the past, although various things limit me at different times. At times I just don't have the money to start a subscription. Other times I'm not sure entirely how they're billed. One thing I'd like clarified: If you go for a year subscription, is it auto-renewed or a one time thing. CAN it be a one time thing, if it isn't. I don't like auto-renewal services at all, but if necessary I can do a one time purchase and then just manually renew or add an extra year as needed when the current one is running out. Typically I refuse to use a credit card online - most of the time it's unnecessary, but I do occasionally buy a prepaid visa/mastercard giftcard to use online for one-time purchases. Those can't really be used for recurring charges most of the time since with most of them you can't add new funds after purchase. So if subscriptions are set up so that they aren't renewed automatically, it'd be more liable to buy in. Regarding issues towards digital purchases in the store, I'm all for that (price pending of course - not paying 50 bucks for a digital download. I typically don't pay that much for a modern game either.) but the pay-to-play model would be DOA for me. Another possibility could be starting a patreon. Everyone does that these days don't they? It hits up against my personal recurring fee idea so it wouldn't be for me, but it would be a potential way for others to donate. Could hook it up so that it helps both the site and developers releasing through atari age at the same time. Set it up so that there's 2 or more tiers. Lowest Tier: The Thank you Tier - a couple of dollars donated per game released, maximum of one game per month to ensure people don't worry about a large charge in one month. Nothing is actually given in return. It's purely a donation. Well, perhaps the digital manual of a game being released like in the mid tier. If they want the game itself they'll have to pick it up from the store (physical or digital) Mid Tier: Digital Tier - for the couple of dollars + royalties normally given to the developer, a digital copy of a game being released is given for free to people of the tier. Again would want to limit this to one per month to avoid larger charges in a short period of time. Digital copy of the manual would also be included. Al would just pass on the royalties received for that month's game to the appropriate developer of the month and the rest would be for the site. A poll could be done to determine which game is being included via patreon if there's a batch of them releasing at once based also on whether or not the developer wants their game to be released that way since royalties would be constant between games or you might have people complaining about it costing more some times than others. Either way, a potential idea to consider.
  21. Tip for fighting the carpenter reliably would be to bring enough healing items to restore yourself. Probably the cheapest way to do that would be to max out your rice balls. They only give back a little hp but having 99 of them certainly works wonders. It's not completely reliable but I noticed using the flying edge to attack from a slight distance while ducking had his butcher knives flying over my head half the time. I tended to rely on various magic skills to do most of the damage though given the weak damage done by the sword. They've nerfed the flying sword AND the particular attack shards I used against the carpenter though to satisfy the whiners though, so it might not be a good strategy anymore.
  22. This is why I only use 1-year prepaid cards instead of giving Sony (or Microsoft, or Nintendo) my credit card number. Although to be honest I haven't been a plus member for years at this point.
  23. I'm not a huge Doom fan myself although this could have been an impulse buy. Their attempt to force you to sign up for their own service as drm pretty much tossed any idle interest out the window. I've gotten well past forgiving a publisher for doing a 180 only after they're bitched out by a mob. They may say it was a "mistake" but I've seen WAY too many devs and publishers claim that only after being dragged across burning coals. Which is what happened here as well. Yeah, I'll just give someone else my money.
  24. Worse case scenario you can zip them all up and upload the zip file I'd assume.
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