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Mord

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Status Updates posted by Mord

  1. Lancer enemy 80% done. Should make for a weekend update on Graze Suit Alpha.

  2. Finally fixed the super-fast enemy glitch... or at least, my debug code is no longer showing them!

  3. Merry Christmas and a Happy New Year everyone.

    1. Trebor

      Trebor

      Thanks, Mord...You too!

  4. Startin' to feel a bit better. Still kinda stuffed up though.

    1. roland p

      roland p

      I have a cold too :(

      Relaxing is the only thing that helps...

    2. Nutsy Doodleheimer

      Nutsy Doodleheimer

      Hope you continue to get better. Eat lots of chicken soup and get some rest.

    3. xucaen

      xucaen

      Chicken soup, dayquil, nightquil, Delsym, don't forget the OJ.

    4. Show next comments  3 more
  5. geh, starting to feel a bit sickish. :/

  6. Looking good for a weekend update. :D

  7. Hopefully will be starting coding later this evening once the sun is down. The place should cool down nicely by then.

  8. Battle Hockey. Must stop thinking of future game ideas before the first one is complete!

    1. MobiusAqua

      MobiusAqua

      I know how that feels. lol I'm doing the same thing. I've got two other ideas lined up, and I haven't even finished my first!

    2. Random Terrain

      Random Terrain

      You can at least write them down so you won't forget.

    3. Mord

      Mord

      Eh, some of them are worth forgetting though. Like the one with Pirates and Curling.

  9. Must I really implement a queue? Let's find out!

  10. 4 powerups done.

  11. I find it hilarious that the "Indiependence Day" website with their anti-sale has a big image on top sporting characters from AAA franchises. (Nintendo, etc)

  12. Console switches working - although left difficulty doesn't do anything testable yet and game select needs some data to be cleared. (But since it goes to placeholder code, not doing that yet.)

  13. And GameOver no longer functional due to harddrive crash~ I knew I should have copied it to my external earlier today...

    1. Keatah

      Keatah

      I'm willing to bet that HDD can be repaired.

    2. Mord

      Mord

      And you would have won. But what needed to be repaired was the user. I forgot I had the damned thing set to boot from usbs from the linux installers last year. So when I restarted the comp it tried to boot from my mp3 player that was plugged in :D

  14. GameOver state functional. Now to add functional console switches.

  15. Adding player 2 80% done. a revive mode glitch remains that has to wait til later tonight. :)

  16. Added lives remaining to the status bar. Now to add the second player. This is going to be heck on the collision routines. XD

  17. And now that you can lose lives in the game, this thing is freaking hard. :P

  18. Setting up wave loading.

  19. Status bar about 80%. May rework the graphics to avoid plotchars in this instance.

  20. Changed some hardwired test values over to wave-setable variables.

  21. Collision Detection successful.

  22. Simple enemy spawning successful

  23. Character added with basic movement.

    1. Grig

      Grig

      "History is made at night. Character is what you are in the dark" - Lord John Worfin/Dr Emilio Lizardo.

  24. Long Weekend Start!

    1. ls650

      ls650

      I took Friday off so I could have a 4-day weekend... :)

    2. Mord

      Mord

      I had thought about doing that, but unfortunately like half the staff already jumped on the idea. :D It was a long shift...

  25. Woo. Last 2 weeks of 7800 gone~ Linux computer's harddrive died... Forgot how old the actual drive was I guess...

    1. The Usotsuki

      The Usotsuki

      I've lost work to drive failures too... it's why I've started to get paranoid and back my stuff up to one or both of my servers

    2. Mord

      Mord

      I usually back stuff up to my usb drives... just not often enough it seems... was going to do it this weekend too.

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