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joysfera

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About joysfera

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    Space Invader
  1. Thank you! If you check the "home page" http://joy.sophics.cz/dual-joystick-usb-adapter/ you'll see I use and also strongly suggest to use short extension cable - it's for safety of the adapter when you manipulate with your computer or the joystick cables.
  2. It's not a good idea to count CPU cycles when you spend most time by emulating the USB. And there's no space in the flash memory of ATTiny2313 for additional code that would implement the paddles... I'd have to start that project from scratch, with a different MCU.
  3. Yes, but unfortunately I chose ATtiny2313 microcontroller as the heart of the adapter and this MCU does not have analog inputs. So the answer is no.
  4. Give me an example of a paddle controller, please. And please note that even if it worked it would emulate classic four (eight) direction joystick with a single fire button only.
  5. I used two USB end points. This is how it looks in Windows 8.1. Sorry it's in Czech, I didn't know how to switch Windows to English (I'm a full-time Linux user/developer). I try to obtain a screenshot from English Windows at friend's computer. Nevertheless, you see that the adapter provides two separate joysticks.
  6. I'll post it when I come home and reboot to Windows. There are two controllers naturally. This is how it looks in Linux:
  7. I don't know that retrobit cable but from its reviews it seems to have quality issues and is not Linux compatible. Also, no word about Windows 10+ compatibility. My adapter is 100% compatible with Linux (i.e. also Raspberry Pi and similar small computers useful for retro gaming) and is also working great in Windows 10+. And I find my design actually sexier but what's sexy is just a personal opinion.
  8. I'm glad you reported that it's working great. The initial Windows searching for a driver takes incredibly long sometimes but it's just for the first time. I have no idea what Windows do there for so long and it's sad that it can even fail as you say. It's just standard plug&play HID driver for joystick, no reason for searching it like it was hidden somewhere on other side of Moon or so.
  9. Globeron, as expected my dual joystick USB adapter works out-of-the-box with the TI emulator. No configuration was necessary. TI Invaders was great fun - and looked very much like the Atari original!
  10. Internally (in the joystick) there are four directional triggers or small push buttons: left, right, up, down. You can push the stick diagonally but then it simply presses two buttons at once - say left + up. So technically it's indeed 4 directional signalling, 4 bits of information about the position of the stick.
  11. Since the adapter makes the Atari joysticks appear in the system just like ordinary "native" joysticks there's no reason it wouldn't work. Basically whenever an emulator supports host joysticks my adapter will allow to use Atari joysticks instead. I can't test Windows binary at home as I don't have Windows anywhere near me. I can try it on Monday at work, perhaps.
  12. Yes, the Atari joysticks appear in the system just like any other "native" joysticks. I'll add screenshots from Windows game controller setup on the web page on Monday.
  13. nope, it's for 4-directional joystick only (it's written on the web page).
  14. Alright, just PayPal me and I'll ship it to you. Email me for details.
  15. Hi guys, not sure if this is the right place for my announcement but if you play games on your PC/Mac/Android using an emulator you might want to check out my new hardware adapter that will make it so much better http://joy.sophics.c...ck-usb-adapter/ The web mentions Atari 8bit games but it's valid for Atari 16/32 bit as well as ST/TT used the same joysticks. And of course Commodore 64 and all other computers with those classic 9-pin four-directional + single fire button joysticks. If you're interested please send me an email. The contact is linked at the bottom of the web page. Thanks, Petr
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