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Tornadoboy

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About Tornadoboy

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  • Birthday 12/16/1971

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  1. I've always been curious about this ever since I saw them on the console's box - Why were the Exidy games Side Track, Rip Cord and Spectar never released during Colecovision's run? I ask this for a few reasons: 1 - They were ideally suited for Colecovision's hardware, there was nothing about them that it couldn't handle and handle well. 2 - With the possible exception of Spectar they didn't appear to have been very successful in the arcade, I've been a coin operated video game enthusiast for quite some time and I've only seen Side Track PCBs turn up on Ebay twice (both I bought ) and Rip Cord once (had to pass ) over perhaps the past 15 or 20 years, and I've NEVER seen either in any arcade in my entire life, and I've been to a few. My point being is I get the impression they didn't make Exidy a whole lot of money during their arcade releases and for that reason they shouldn't have been asking too much for the rights to port them to Colecovision. 3 - I think they would have been good sellers, particularly Side Trak which had a bit of a puzzle element to it too, and while the arcade game is extremely hard due to its speed like Looping having it slowed down a bit for the port would have actually made it better than the original. Does anyone know the story behind this? Exidy ask too much for the rights? Did Coleco decide they probably wouldn't be good sellers? Oh and the homebrew ports that have fortunately come about look AWESOME! Glad pretty much all the vaporware games on the box have finally gotten released! Someone needs to now do the 1st person POV version of Skiing shown, it's probably quite doable now with the SGM.
  2. Awesome, let us know if you figure something out! I've got a 3D printer so I can probably come up with a case for it.
  3. I know adapters have been made to use PC USB keyboards, but has anyone come up with anything so one can use a real TI 99/4a keyboard remotely with less wires (maybe a phone cord) or just being outright wireless?
  4. Thanks! I have one of the older F18 chips I originally bought for my TI 99/4a but I may end up putting it in the Adam and give it VGA out, someone is working on a motherboard upgrade for the TI and if I get one of those I may invest in one of the upcoming newer F18's for it. Coin operated arcade games has been my big hobby but I'm slowly dipping my toes back into the water with Coleco/Adam, as a Colecovision was my first console, and the 99/4a as it was my first computer. It's possible to get individual keyboard keys and their switches if I wanted to build an entire keyboard from scratch, https://mechanicalkeyboards.com/ has them as does Ebay and no doubt other places, but again just starting out I guess it might make more sense just to bite the bullet and find an original one as like you said I'd have to make the controller board too. I managed to dig up a couple of original Adam controllers I had stashed away so I'm ahead of the game for that, I've just got to figure out what type of power supply I want to put in it now and see what happens when I try it. Any suggestions on the make/model power supply? Oddly enough I used to have a complete Adam set in really good shape someone had given me with the printer and working cassette deck, I played Buck Rogers a few times on it. But sadly I had to move and there just wasn't room for everything so the Adam is one of the things that got left behind, back then there was pretty much zero software that could be gotten for it and I had a regular Colecovision for the cartridges so making room didn't seem to make sense. In hindsight I wish I had at least hung on to the console, keyboard and controllers but hindsight is a wonderful thing. The ADE is a godsend for this thing and I'm really looking forward to getting it to work with one of those! Anyway I don't want to hi-jack the thread, god knows I have questions galore so I'll probably start my own on it once it comes and I get to see what condition it's in internally.
  5. I've got a project Adam console coming too, hopefully it isn't as bad as this!
  6. Well I just bought a project Adam main console off Ebay and aside from fixing it if it doesn't work this is the first thing I'm going to try to build for it! In fact this thing is pretty much the reason why I decided to pull the trigger on getting one, if I had to rely solely on the cassette deck (which is probably junk on my console) or the expensive/impossible to get/always broken disk drive I probably wouldn't have bothered. Dumb question: The console I'm getting doesn't have anything with it including the keyboard, I plan to install an internal power supply but it may be a bit before I have the extra $ to chase down a keyboard, in fact I may play around with just making one just to see if I can do it. Will an Adam work without the keyboard and just a controller for cartridge games and cassette games like Super Buck Rogers? And can the emulator be used without it too? It would be cool if I could start using it right away! I too have a 3D printer and may play around with making things for this like something to put it in the one of the cassette deck ports, though the floppy drive-like case in itself is already pretty damn awesome!
  7. There would have to be an "unofficial" image of the EEPROM or SD circulating among enthusiasts I like the replaceable EEPROM idea, the image could have versions like MAME does as new things turn up. Something would come together eventually, it's just a matter of what kind of device it would be for and whether it's large enough to handle it, which I imagine shouldn't be an issue given the capacities with modern hardware. I used to have a pretty big collection of stuff on cassette and had catalogs of others that I always wanted to try, I'd love to take a stroll down memory lane one of these days through a big repository of them knowing they're pretty much all there. Edit: Thought I'd throw these links up here, it's about a similarly impressive project called the Commander X16. It's a whole other animal as compared to the Geneve 2020 as they're aiming for a Commodore 64-based system but I figured (assuming you're not aware of it already) you might find it interesting: Part 1: Part 2:
  8. I'm just looking forward to having something on my desk that doesn't take up massive amounts of space and has the ability to pretty much hold all software ever made for it on one storage device, not to mention being able to play with speeding up old Basic/XB programs and seeing what new innovations people will come up with! Of all the projects I'm following this is the one I'm most looking forward to!
  9. NICE!! It'll be awesome to play around with all the glacier-paced basic and XB games and see how to tweak them to run perfectly, a lot of them would have had great potential if they hadn't been so bogged down! Games like Cavern Quest, Frazzle, Tick World and Meltdown immediately come to my mind! Now I'm really chomping at the bit to get one of these!
  10. More comments from the peanut gallery: Would it be possible to make it so you could set the speed through commands in the software, maybe even in basic and XB? I'm thinking of some of the games where it takes ridiculously long times for it to calculator/process stuff between game play but speeding up the actual play itself might not work out well and be too fast as well as mess up music and sound effects, it would be cool if it were possible to insert commands in these programs to speed it up at parts where it would be useful then slow it down to normal in others, or better yet be able to do it in degrees. An example would an old basic game that while having potential would normally just plod along ridiculously slow to the point where the game is barely tolerable, if that. One could go through the code and custom taylor the speed to go full throttle to get through all the annoying parts but then slow down to normal or above normal speed to lesser degrees for character movement and music.
  11. That was my thought too, I've played both the NES and arcade versions but this one seems to have much better color and detail!
  12. I can see that being handy if someone wanted to use the Geneve 2020 as a coin operated arcade game platform! I've had fantasies of hooking up a 4a in a arcade cabinet with Microsurgeon and having it play on an Exidy Max-A-Flex like coin timer, I've always wanted to play Microsurgeon with Robotron-like controls! Personally I wouldn't waste my Geneve 2020 for that particular game, but for others who want to make games from scratch it would just be a matter of the monitor, connecting the controls to the joysticks and the coin switches to keys of the keyboard, so if it's not too much of a headache you might want to have it still be able to output that type of RGB if one wants it to.
  13. Yep, I'll be watching like a hawk how this develops. Ok my thoughts, questions, prayers, mindless babblings... Probably stupid questions: - How backwards compatible will it be with the standard 99/4a? I've never seen a Geneve and have no idea how compatible it was, personally my interests center around the original 4a, particularly Basic, X-Basic and cartridge software. I get the impression it's going to be but I thought I'd ask. - Will it be speed adjustable? In other words, can you speed up or slow down the performance to accommodate software that either runs best at a normal 4a speed or would benefit from significant speed increases? - What will the default boot be like? Will one have a chance to pick TI basic? Would it be possible to also have XB or one of the improved XB versions, editor assembler or all three be selections? - Will I be able to install the F18 VGA chip in it? I have the older version I bought a while back but haven't installed yet. - Any ballpark guesses on the price? Over/under $200? Other thoughts: - LOVE the idea of it being modular, that'll make any possible future hardware corrections/improvements much easier to implement without having to start completely over. Perhaps what seems impractical now someone will later find a clever way to make it work after all or discover a cheaper substitute for an otherwise expensive part? Etc. I have nothing specific in mind, I'm just a guy who loves keeping as many options open as possible! - I like the idea of this being a stand alone console, the PE is kind of a beast and at least for me desk space is at a premium, not to mention most of what I'd need a PE for is going to be built into this anyway. It is a great idea to keep the cartridge and expansion port though regardless, again, flexibility. Personally I want to set it up on my computer desk and have it loaded up with pretty much every program in existence, so I'll never have to touch it other than the keyboard and power switch. Want to play Tunnels of Doom? Go to the right menu and run it. Want to play Cavern Quest in XB? Go to the right menu and run, etc, and not have to fumble with a gazillion cassettes, disks and cartridges.
  14. At one point someone on KLOV was working on a JAMMA (an arcade cabinet wiring standard) adapter for Coleco's, I don't know if there were ever actually produced though. https://forums.arcade-museum.com/showthread.php?t=247145&highlight=colecovision I was thinking of trying to turn a TI 99/4a computer into an arcade game for Microsurgeon and set it up with a coin timer like Exidy's Max-A-Flex system, but it sounds like this system would work a lot better given the potential! I'm sure the subject has been beaten to death in this thread, but any projections on cost yet? Just the general range?
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