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Everything posted by Tornadoboy

  1. My god, imagine if a Bouncer ever turns up? People will be in the streets attacking each other with swords. I've probably already said this here but personally I take some satisfaction just knowing the game is safely preserved, sure I hope to play it someday and would love to see the ROMs and repro/modified boards put out but there are some decent play through videos where I get to see what the game's really all about, so it takes most of the mystery out of it for me. Spellsinger... Gremlins... probably Bouncer and maybe Vertigo, too many great games are simply lost forever and that bums me out far more than never being able to play something that is otherwise safely preserved. Re: Interest in head-to-head Missile Command II, isn't that game extremely buggy and the ROMs found from relatively early in its development? Still wouldn't mind playing it and again I'm glad it still exists but at least MM was pretty much completely finished and ready for production, I get the impression MC2 is more a curiosity than much of a playable game.
  2. The cool thing is that I believe halfway decent pics of the original artwork are out there so if someone wanted to recreate it for repro cabs it should be possible, if the ROMs get released someone might even be able to talk the owner of the original cab into letting them scan it and do up a blueprint of the cab itself.
  3. Nice! I'm going to have to check that out, I can think of a ton of games that would be interesting to add spinners and trackballs to! Where's the controls forum? Is that on atariage somewhere?
  4. Crystal Castles with a JOYSTICK?? Yikes, I don't even want to know what it felt like trying to play that version! Fortunately if I understood them right it sounds like they're almost done re-adding trackball support to MMII and just need to tweak it a bit, which just goes to show how smart the people working on this are, to be able to even attempt to do that.
  5. HOLY S**T!!!!!! X 1,000,000!!!! Check out John's Arcade latest video!! Particularly at 2:12:10 !!
  6. Ditto, worry about the important things right now, the rest can wait for as long as necessary.
  7. Meltdown definitely benefited from being compiled, I always liked the game but it seemed very bogged down.
  8. Not to be a pest here, but when you say $500, are you talking total price to get the PCBs and to populate them? Or is that just for the set of blank PCBs? Personally I was hoping to just get the blank PCBs and any custom components initially and slowly populate the rest as money because available and I find other things to cannibalize.
  9. Tornadoboy/Andy starts drooling....
  10. "Zax-and-Violence?" "Noxxaz?" "Zoxxan?" "Zannax?"
  11. Thought I'd be a pain and give this topic a nudge. Any updates? Spent a few bucks lately on upgrades and hacks for some TI hardware I've put in a larger case but I figure I probably shouldn't go too deep into it if I'm just going to move on to one of these and/or one of the other motherboard projects being worked on.
  12. At this moment, financial I just bought a FinalGROM99 and have a USB keyboard adapter on order, that's about as much as I want to spend on TI stuff at the moment. Got some things coming up that could be costly, though if not things might look a little different.
  13. I suppose again assuming the onboard is truly capable of being turned off the best plan would be to hold out for the TIPI compatible SAMS, although again I suspect there will be some sort of enhanced motherboard replacement or an entirely newer version of the 4a available before I get to that and might be moving over to it instead.
  14. I think I'm going to go for it as far as the onboard 32k, if it's able to be turned off there's really no reason not to since I already have the parts and I can always get the sidecar later which I might with a TIPI, not to mention it adds some nice blinky lights to the front of the chassis What is the SAMS good for? Any software the uses memory that high? Or do people use it like a flash drive? It seems to me I've heard a SAMS is being developed to go with TIPI instead of the standard 32k memory card.
  15. I've got a 4a motherboard built into an old firewall chassis with a PC supply so I can play around with doing mods and building everything in one convenient box, so far it's got an F18a and switchable crystal console speedup, I've got the original keyboard externally wired up quite awkwardly with a cable and have the Jedi USB keyboard adapter on order. Doing the mainbyte.com 32k in console mod itself doesn't scare me, in the big scheme of things it doesn't look all that complicated, but are there any reasons not to do it over the other available options to boost memory? Does it cause problems with some programs or hardware? There are of course other options like one of the modern 32k sidecar boards but I don't have those parts and I'd rather not spend the money not to mention because of the way things are I'd have to run wires to it, I do however have the parts around to do the in console version. I'll probably add something like a TIPI later but that won't be for a while and I'd like to have 32k now as a have a FinalGROM99 coming. Also mainbyte's mod says it can be "switched off" but I'm not sure if I understand was is meant by that. Does switching it off make it so it's no longer there and any external 32k upgrade like a sidecar can be used? If I do the mod I'll probably do the wait state defeat and LEDs too. This may ultimately all be a moot point as there's some pretty cool stuff being worked on by people here that no doubt will end up replacing whatever I build, but again I want something for right now and I already have my TI abomination mostly built.
  16. This inspired me to finally order a FinalGROM99, I was kind of holding out because there's a couple of really cool projects going on involving replacement motherboards and open source multi-board remakes, but I want to be able to run these NOW Now I've just have to populate the 32K sidecar PCB I have so I can use everything, although that said I think I might still have an original sidecar around somewhere.
  17. This is AWESOME! It's like a walk down memory lane too! Glad someone did Maze of Ariel, that game looked good but was incredibly slow, especially with the initial maze set up. Here's my recommendations, although I don't have any of them on hand to post here but maybe naming them will inspire others who also liked them: Cavern Quest - Moonbeam software Cool platformer that already ran pretty good but might benefit from compiling. Meltdown Rather like the Atari game Turmoil, except it really needs a speed up. Window Washer Platformer where obviously you go around washing windows on a building. Zap-A-Ball Two player game where each player controls a laser gun and try to shoot a falling ball so it lands on the other player's side of the screen. Neat concept, but really too slow in original form to be that playable. Meteor Rescue Someone's really good take on the Taito arcade game Lunar Rescue. Meteor(s) Someone might have already done this one as a game called "Meteors" was posted earlier, the one I'm thinking of had the player opening gates on a bridge to let meteors drop through. Beeline Game where you play a honey bee collecting pollen. Chuck-A-Luck Dice game. The Game of Mr. T Extremely funny multi-level game where you play Mr. T! Shoosh Boomers (If I remember the title correctly) Skiing game. Wizard's Dominion 3D maze game. Schmoo Game where you try to calculate the angle and power to shoot a ball of mud at a character at the other end of the screen.
  18. Bouncer is the holiest of holy grails as far as lost games, sadly I'm getting the impression it's gone for good A few others: - Spellsinger - Gremlins - Williams Devastators - Vertigo
  19. I've thought of doing it as a dedicated Microsurgeon game, I've always thought it would be a cool game to play with dual Robotron-like joysticks. I figured I could get away with using an Arduino to automatically make it select the cartridge on boot and maybe take over a few of the keyboard selections automatically, perhaps use a keypad for some of the user inputs, dedicated arcade buttons for selecting the weapons and make the game work on a coin operated timer that locks out the controls, kind of like Exidy did with their Max-A-Flex system which used a stock Atari 400 as its base. Was going to call it the "Tex-A-Flex" system!
  20. Here's some ideas/pipe dreams from me for perhaps the enhanced version: - As already mentioned, a reset button, internal 32k, speech synth, parallel port, VGA, etc. - Built in SD card interface, perhaps positioned so it can come out of the cartridge slot using a 3D printed filler plate/SD slot, which could also hold the reset button in a recessed spot to keep it from being pressed accidentally. Seems to me somebody has already designed an SD side car that's open source which you might be able to incorporate. If you need help with that I can design the filler plate and other 3D printed parts. - Ability to mount a TIPI internally. - Ditch the cassette port and pipe the VGA out through that spot since it's the right shape for that connector, if need be put in a mini-jack for cassette that uses the hole left from the original video out. - Simplified power input to maybe just 24 or 12 volts, that way we're not dependent on the original large wall-wart and can use common off-the-shelf replacements. Again maybe you could get rid of the cassette port altogether or at least leave an unpopulated spot for a jack if someone really wants it, put the power input with the original video out was, put a VGA port where the cassette port was then use the spot where the original power supply plugged in for other things such as the network jack for the TIPI. - EPROM for several permanent, built in ROMs for things people are always using like X-basic, Editor/Assembler, etc. - Soft power-on like modern PC power supplies. Not really that important, but it would get rid of the "bonk" when the power slams on with the normal switch and might be kinder to the hardware over the long term. - Ability to switch to an overclock mode. I don't know how practical that is for this chipset and overall design, but it would be cool to be able to kick it into turbo for particularly slow stuff, rather like you could with older PCs like a 486. - Built in ability to use a USB keyboard. That also might give one the ability to remove the original keyboard, put a 3D printed or CNC'd filler plate over it and use the space for other hardware? Or if you want to stick with the original keyboard make it so it can be mounted in a separate case and connected remotely either through simpler wiring or even a wireless connection. - Maybe a smaller, more reliable connector in the expansion port that perhaps has more abilities than the original and would be easier to get female connectors for. It would rule out using an original PEB (unless an adapter can be made... replacement PEB interface card that doesn't need the "fire hose?"), but people could design newer, better things to replace it with.
  21. I like the idea someone mentioned earlier about using the button on joystick #2 as a second button for #1, that opens up all kinds of possibilities and people seldom use #2 anyway! As far as what hardware I'd like? The Geneve 2020 is the big thing I'm waiting on, I'm sure I've said all this before but there's been a lot of really cool developments in retro computing and arcade game hardware in recent years but the G2020 is the big thing I'm holding out for. For me I want something that can sit on my desk without taking ridiculous space, have a remote keyboard, share the same monitor as my other computers, be able to hold pretty much any and all software ever developed for the TI on a single SD and have perfect backward compatibility so I can take trips down memory lane whenever I feel like it and have everything run as it used to! Also having greater capabilities opens up all kinds of possibilities to see what knew things can be developed by the keyboard geniuses out there! I'd love it if the speed could be adjusted with software commands so otherwise good but impossibly slow basic and Xbasic games can be improved selectively without making game play too fast. Run super fast while booting or calculating something like the computer AI making a move in a game, loading the level, etc then slow it down a bit so moving characters aren't so fast it makes actually playing impossible. Other hardware ideas? Me just shooting from the hip: - Some kind of side port controller box to handle things like switching on and off motors and relays through software so the TI can be used to control devices like robot arms, etc, and be able to receive input from things like limit switches. Should be fairly easy and such a device might already exist and I just don't know it, I know I've seen at least one person somewhere on Youtube experimenting with a robot arm. - Some kind of upgraded joystick port to use more modern joysticks with analog output and multiple buttons.
  22. When you talk other form, do you mean as part of sort of a "classic" collection for PCs and such?
  23. I'm no genius at it but if you need anything for this designed for 3D printing I might be able to help. Other than that I have nothing to give but blood, sweat and tears
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