Jump to content

tebe

Members
  • Posts

    1,215
  • Joined

  • Last visited

Everything posted by tebe

  1. neo6502: PacMad, Tetris https://gitlab.com/bocianu/neo-pacmad https://gitlab.com/bocianu/neo-tetris X16: Old Mansion https://github.com/MADRAFi/OldMansion
  2. https://marketplace.visualstudio.com/items?itemName=chunkypixel.atari-dev-studio
  3. https://github.com/tebe6502/Mad-Assembler/blob/master/examples/input_string.asm without OS
  4. congratulations on correct understanding, and yes, this threads is about Giana Sisters WIP, implicit in WIP-games
  5. New Generation (NG) creates WIP for many years, none completed
  6. MadRafi tries to add target x16, currently such a target does not exist. target: a8, c64, c4p, neo, raw
  7. mp.exe file.pas -t c4p -code:8000 mads file.a65 -xi:<MadsPath>\base
  8. USES has recently been improved so that it works as in FPC uses def_1, def_2; def_2 is primary uses def_2, def_1; def_1 is primary https://wiki.freepascal.org/Uses uses dd,crt; begin writeln('COLOR_GREEN ', dd.COLOR_GREEN); writeln('GREY ', dd.GREY); readkey; end.
  9. fixed, https://github.com/tebe6502/Mad-Pascal
  10. https://github.com/tebe6502/Mad-Pascal exe binary for Windows https://github.com/tebe6502/Mad-Pascal/tree/master/bin/windows minimum requirements for a directory with MP, files and subdirectories MadPascalPath\ mp.exe base\ rtl_default.asm rtl6502_a8.asm rtl6502_c4p.asm rtl6502_c64.asm rtl6502_neo.asm rtl6502_raw.asm atari\ c4p\ c64\ common\ neo\ raw\ runtime\ lib\ aplib.pas atari.pas blowfish.pas c64.pas ... src\ targets\ crt.inc graph.inc system.inc MP compile, target c64 mp.exe -t c64 filename.pas mads.exe filename.a65 -x -i:<MadPascalPath>\base
  11. https://olimex.wordpress.com/2024/02/05/did-you-ever-hear-for-mad-pascal-now-you-can-program-neo6502-with-this-32-bit-turbo-pascal-for-atari-xl-xe-compiler/?fbclid=IwAR0v7ydDopAoDN0BBRfwLGsT_EkpEbFLGxHwXudLgnRe8TCq-yqR8zM03tQ
  12. or https://github.com/drmortalwombat/oscar64 Supported target machines c64 : Commodore C64, (0x0800..0xa000) c128 : Commodore C128, memory range (0x1c00..0xfc00) c128b : Commodore C128, first 16KB only (0x1c00..0x4000) plus4 : Commodore PLUS4, (0x1000..0xfc00) vic20: Commodore VIC20, no extra memory (0x1000..0x1e00) vic20+3 : Commodore VIC20, 3K RAM expansion (0x0400..0x1e00) vic20+8 : Commodore VIC20, 8K RAM expansion (0x1200..0x4000) vic20+16 : Commodore VIC20, 16K RAM expansion (0x1200..0x6000) vic20+24 : Commodore VIC20, 24K RAM expansion (0x1200..0x8000) pet: Commodore PET, 8K RAM (0x0400..0x2000) pet16 : Commodore PET, 16K RAM (0x0400..0x4000) pet32 : Commodore PET, 32K RAM (0x0400..0x8000) nes : Nintendo entertainment system, NROM 32 K ROM, no mirror nes_nrom_h : Nintendo entertainment system, NROM 32 K ROM, h mirror nes_nrom_v : Nintendo entertainment system, NROM 32 K ROM, v mirror nes_mmc1 : Nintendo entertainment system, MMC1, 256K PROM, 128K CROM nes_mmc3 : Nintendo entertainment system, MMC3, 512K PROM, 256K CROM atari : Atari 8bit systems, (0x2000..0xbc00) x16 : Commander X16, (0x0800..0x9f00)
  13. Mad Assembler lda #'Z' ;atascii lda #"Z" ;internal
  14. https://www.atariarchives.org/mapping/appendix10.php
  15. AlbertLevel_Atari_Kaz.g2f AlbertTitle_Atari_Kaz.g2f
  16. Dely / Daniel Koźmiński https://gitlab.com/delysio/dungeon-adventurer/ Dungeon Adventurer A simple game for Atari XL/XE, created in a dozen hours at the Game Compo at Last Party 2024 in Licheń Stary. The game was written in Mad Pascal with some routines written in 6502 assembler.
  17. in general, your description suggests LIBRARY https://www.freepascal.org/docs-html/prog/progse55.html
  18. I read somewhere that there was something like this in the days of the Apple II have you tried ? {$define romoff} the lowest possible address $0980, if you use FoxDOS, xBOOT -code:address Code origin hex address -c address Code origin hex address
  19. https://github.com/tebe6502/Mad-Pascal/tree/master/blibs/examples/xbios
  20. A new line drawing method for the cycle savvy http://www.quiss.org/boo/
  21. G2F source file impossible is nothing by irwin.zip
×
×
  • Create New...