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JesterDev

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Everything posted by JesterDev

  1. I see. So only certain 2k-4k games need it to be modified in order work. But no games larger then 4k will work regardless. I thought I could modify the super charger so I could play larger games. Sorry I misunderstood. Eitherway, I have loads of carts as it is so I should be OK. Just wanted to try those that I don't have yet.. Yet.
  2. Thanks. I did find another one for $38 and it comes with 3 games, 2 boxed, 1 with just the tape and manual. Ok Last question. I was just converting some bin files, and seems like quite a few are to large. Is there instructions on moding it so these other games will fit? Not sure if I want to do it, but taking a look at how it's done wont hurt. I can solder, but well.. We'll see. I searched google, but so far have come up empty.
  3. Great! Thanks a ton. I was starting to think it was more complicated then that. Btw, is $28 shipped a good deal on a Supercharger? No box, or anything. I thought these where a bit more rare.
  4. I am thinking about buying a Starpath Supercharger, and I thought I had these questions answered but I don't. First what do I need to convert roms (bin files) to wav in order to use them on a Supercharger? I've seen a few programs but I'm not sure which ones will work. Also how can I convert (?) the Supercharger to read off of a CD? This is not really such a big deal, but would save me from having to store a bunch of wav files. If I have to modify the Supercharger, I'd rather not not do it though. Any links to info would also be greatly appreciated. JesterDev
  5. I adjusted the jmp and it compiled for me. Seems strange though. Anyway thanks for the help.
  6. Alright well there was a space, but know there is nothing and it still gives the same error. Perhaps I'm not getting it, but I also removed the tab, and still nothing. I can't attached the file for some reason. I zipped it up but it keeps telling me it's not valid.. ??? Anyway I uploaded here: http://home.comcast.net/~nintend0/picd.zip
  7. That din't seem to make a difference: START OF PASS: 1 picd.asm (9): error: Unknown Mnemonic 'Reset:'. picd.asm (10): error: Unknown Mnemonic 'StartOfFrame:'. ---------------------------------------------------------------------- SEGMENT NAME INIT PC INIT RPC FINAL PC FINAL RPC f000 f000 RIOT [u] 0280 0280 TIA_REGISTERS_READ [u] 0000 0000 TIA_REGISTERS_WRITE [u] 0000 0000 INITIAL CODE SEGMENT 0000 ???? 0000 ???? ---------------------------------------------------------------------- 7 references to unknown symbols. 4 events requiring another assembler pass. - Expression in mnemonic not resolved. - Expression in a DC not resolved. --- Unresolved Symbol List StartOfFrame 0000 ???? (R ) Reset 0000 ???? (R ) --- 2 Unresolved Symbols Unrecoverable error(s) in pass, aborting assembly! Complete. I'm using the lastest version of DASM, and the header files. I tried it on my wifes Windows box and I get the same errors.
  8. This to me is a bit strange, but here goes. With the code below I get loads of Unknown Mnemonic errors. But that's just the beginning.. (This is from Davie's Tutorial btw) processor 6502 include vcs.h include macro.h SEG ORG $F000 Reset StartOfFrame ; Start of vertical blank processing lda #0 sta VBLANK lda #2 sta VSYNC ; 3 scanlines of VSYNCH signal... sta WSYNC sta WSYNC sta WSYNC lda #0 sta VSYNC ; 37 scanlines of vertical blank... sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC ; 192 scanlines of picture... ldx #0 ldy #0 REPEAT 192; scanlines inx stx COLUBK nop nop nop dey sty COLUBK sta WSYNC REPEND lda #%01000010 sta VBLANK ; end of screen - enter blanking ; 30 scanlines of overscan... sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC sta WSYNC jmp StartOfFrame ORG $FFFA .word Reset ; NMI .word Reset ; RESET .word Reset ; IRQ END I know it's to big to fit in 4k and I have to throw in some loops. But I'll get to that in a moment once I figure out what I am doing wrong. So next if I copy and paste this code: processor 6502 include vcs.h SEG org $F000 replacing the what's there I don't get any errors other then: picd.asm (8): error: Unknown Mnemonic 'Reset'. picd.asm (9): error: Unknown Mnemonic 'StartOfFrame'. Unrecoverable error(s) in pass, aborting assembly! Complete. The only major difference is that I don't include the macro.h file and even if I do I still just get these last few errors. So is there perhaps required indenting like with Python? Or what is going on here? I have had the same problems with the Unknown Mnemonic 'LabelName' thing before, and had to copy and past the original code and then it worked. I'm just confused.. This should work just fine right??
  9. Sorry I guess I should repost that... I didn't see the guidelines. Editor: XEmacs http://www.xemacs.org/ XEmacs is a highly customizable open source text editor and application development system. Syntax highlighting for several languages inlcuding ASM. (For Windows and Linux) Editor: Kate http://kate.kde.org/info.php -- (Linux Only) (From the Site) With a multi-view editor like Kate you get a lot of advantages. You can view several instances of the same document and all instances are synced.. Or you can view more files at the same time for easy reference or simultaneous editing. The terminal emulation and sidebar are docked windows that can be plugged out of the main window, or replaced therein according to your preference. Edit all kinds of text files even I they are BIG (i.e. open a 50MB file in a few seconds). Powerfull syntaxhighlighting engine, extensible via xml files. Code Folding capabilities for C++, C, PHP, ... Dynamic Word Wrap - long lines are wrapped at the window border on the fly for better overview. Multiple views allows you to view more instances of the same document and/or more documents at one time. And it has built in Asm6502 Syntax Highlighting. (Linux Only)
  10. XEmacs: XEmacs is a highly customizable open source text editor and application development system. Syntax highlighting for several languages inlcuding ASM. -- http://www.xemacs.org/ (For Windows and Linux) Kate: (From the Site) With a multi-view editor like Kate you get a lot of advantages. You can view several instances of the same document and all instances are synced.. Or you can view more files at the same time for easy reference or simultaneous editing. The terminal emulation and sidebar are docked windows that can be plugged out of the main window, or replaced therein according to your preference. Edit all kinds of text files even I they are BIG (i.e. open a 50MB file in a few seconds). Powerfull syntaxhighlighting engine, extensible via xml files. Code Folding capabilities for C++, C, PHP, ... Dynamic Word Wrap - long lines are wrapped at the window border on the fly for better overview. Multiple views allows you to view more instances of the same document and/or more documents at one time. And it has built in Asm6502 Syntax Highlighting. http://kate.kde.org/info.php -- (Linux Only)
  11. Thank you! That worked perfectly. Well save for all the warnings..
  12. Yes please continue. This is making allot of sense now. I am taking lots of notes also. In anycase I always thought this would have been harder to understand then it is. But really it's not, or perhaps it's the way you explain things.
  13. I emailed you last night about that patch But my mail server is down now.. Anyway, I tried that patch and get errors. That attachment just shows up as plain text so I made a file named dasm.patch ran the proper commands, and I get this: patching file src/Makefile Hunk #1 FAILED at 7. 1 out of 1 hunk FAILED -- saving rejects to file src/Makefile.rej patching file src/asm.h Same thing that happened last night.. So I guess I'm back to using wine unless you happent to have a copy of the actual file? I don't know if that will make a difference or not but I thought it would be worth a try. I tried to patch the correct version. And when I try and compile I get tons ands tons of errors. I'm not that great with C but I tried to fix them with no luck. Running Suse 9.1 Pro.
  14. I'm just hacking a few games at the moment to get my feet wet with hex. So I wanted to give asteroids a go. But it is 8192 byes. So when I try and make a src file with distella it tells me: Error: .bin file must be 2048 or 4096 bytes. So how do I get this to work? I thought all atari games where no larger then 4096 bytes..
  15. I want to thank you so MUCH! That made a hell of a lot more sense then anything I have read so far. I really appreciate you taking the time to write all that out. You answered all my questions one right after another. By all means continue if you like. Just for reference here is the link to the original article: http://www.gooddealgames.com/articles/chan...he_easy_way.pdf Thanks everyone![/url]
  16. I got DASM (DOS) working under wine. I was searching for a few hours before I tried for a Linux port. So anyway I just wanted to mention this since I know a few people where looking for a Linux port since the source (at least for me) does not compile without errors. The command line usage is: wine -- dasm.exe filename.asm -lkernel.txt -f3 -v5 -ofilename.bin The only difference from DOS is the '--' which is required by wine in order to send command line arguments to DASM (or any other program).
  17. I been reading through several of the resources and learning as much as I can but I have having some trouble with the math. I suck at math, that's all there is to it. But I learn fast. I'm not sure what all I need to know, so is there a list or sorts? Anyway my current problem is this: Now how do I do that? I know about bits, but how did he get 124 from X X X X X ? And how did he convert it to hex? Am I just missing something or what?
  18. I was just looking around on ebay for a decent Atari 2600 (Have tons of games) since mine seems to be fried, and some how I ended up here. About the 7800, I understand it can play 2600 games? Never got one so I have no idea. If this is the case can I still use it to play homebrew games, and games that I might create? About the roms and rom burning. Can these only be burned once? I know I can use emulators for testing, but I was just curious. Been a long time since I played my Atari. I miss it. Only been about a year but still; thats long enough. One more thing. About the Cuttle Cart, is there anything else like this around? I know about Cuttle Cart II but just curious to see if there's anything else.
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