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NostAlgae37

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Posts posted by NostAlgae37


  1.  

    Hi Joe, I went here:

     

    http://atariage.com/forums/topic/195210-very-early-wip-of-something-ive-been-working-on-for-ages/?p=2482601

     

    And it says something about this being used to have more than one color per line on a sprite. Would that eat up a lot of memory resources and/or increase flicker? I ask because there is a homebrew game currently in development that this might possibly be useful for. Thanks!


  2. That's exactly along the lines of how I thought it could be utilized. The sound driver code example in the link is certainly interesting as well.

     

    Nice to see you back on here, Akashic. :waving: Have you had any time to work on your Tetris game lately? I used to enjoy reading your postings on that thread even though I'm not that technically-minded (it always made me feel smarter when I understood a little of it. :dunce:)

    • Like 1

  3. Has anyone seen that Warlords art before? Other than this one publication, I still haven't found it anywhere else.

     

    My guess is it was their first pass at it, but someone at corporate thought it looked too "cartoonish" and wanted something more serious, hence the box art we ended up with. Personally, I much prefer it but as Mr. T once said, "I'm a cartoon guy." :dunce:

    • Like 1

  4. Ok then heres another idea: ZAXXON, or MONACO GP?

     

    CONGO BONGO, SUPER LOCOMOTIVE, perhaps?

     

    I second Congo Bongo, the 2600 version is terrible (not unexpectedly, though -- it would be hard to do justice to a game like that with such limitations).


  5. TitleTest_zpsy1slpyxu.png?t=1548723394

     

    Apologies for the double post, I hadn't uploaded any 7800 pixel art in a bit, so I thought I would toss this one in the ring, hope you guys like it :)

     

    Amazingly, you're getting even better... The color choices are very nice, and the shading and wrinkles on the clothing are quite convincing. I also appreciate the gratuitous usage of katakana in the background. What does it say -- Bra__ddo? (Admittedly, my Japanese proficiency is not what it once was but the characters are partially covered by the figure in the foreground.)

    • Like 1

  6. Actually, I do consider the 'Classic' Monster AI the easier mode. The monster AI is like all the other versions of Pac-Man that we are familiar with, including the fact that they don't reverse direction... (at all, actually).

     

    Thanks, guys

     

    OK yeah, I figured as much. The only problem is that I stink even on Classic mode, either I need lots more practice or I should be spending my time elsewhere on games where I don't get killed instantly all the time. :lol:

    • Like 2

  7. Here's the announced nominated games for The Atari Awards 2018 :

    2018 Atari Awards

    Nominated Games

     

     

    Best WIP (12)

     

    Aardvark by Oscar Toledo Gutiérrez aka nanochess, Thomas Jentzsch (coding), Nathan Strum (graphics)

    Amoeba Jump by Dion Olsthoom aka Dionoid

    Black Jack Theta VIII by azure

    ChaoticGrill (port of Burgertime) by splendidnut

    Dare Devil (bB) by Lewis Hill aka Muddyfunster

    Dragon’s Descent (bB) by Revontuli

    Pac-Man 2600 8K by DINTAR816

    Railslider (bB) by Lillapojkenpåön

    Robo-Ninja Climb by Nathan Tolbert aka gauauu

    RoboMechanik by Krzysztof Kluczek aka KK/Altair

    Spies in the Night 2 (bB) by Jared Gray West aka graywest

    Wizard of Wor Arcade by John W. Champeau aka johnnywc of Champ Games, Mike Haas (sound), Nathan Strum (graphics)

     

     

    While I'm honored to see ChaoticGrill nominated, it would have been nice to get a mention as the graphics artist for this game as I made all of the bonus item and character animation sprites. Oh well, I didn't do it for the glory; I did it because I wanted the game to be awesome. :cool:

    • Like 4

  8. Hi guys:

     

    Bin to follow, once I am comfortable that the bug was found.

     

    Bob

     

    Any chance of you adding an easy or "Baby" mode for us gimps who stink at Pac-Man? Or do you already consider "Classic" Monster AI the easy mode?


  9. Thanks to Kurt Woloch (as seen in previous posts), I believe all the enemy movement issues have been eliminated.

     

    Enjoy.

     

    attachicon.gifchaoticGrill-2019-01-20.bin

     

    I just played this and on stage 3 the enemies walk upwards on invisible ladders in the center of the screen until they either disappear completely at the top (never to return) or emerge at the bottom of the screen (and keep cycling in that fashion), so it appears that there are still bugs to be ironed out. :P

    • Like 2

  10. All done,

    here is the release candidate !

    chef, frank, egg, dill, all completely redrawn, as close to the arcade as possible.

     

    the eyebrow thing was a joke :P

    nevertheless in the introduction of the enemies before you start the game, the egg has a weird eyebrow, which is strange because it uses the same sprite as in-game !?!?!

     

    Try it and enjoy,

    let me now of anything wrong..

     

    No .a78 or .bin version for the 7800?


  11. Hi Muddyfunster, I love this game! The graphics are beautiful to look at, and the game is so much fun. I think that the quality is better than most of the original releases for the 2600 that I actually bought back in the day, and if this were available as a cartridge back then I would have certainly bought it and played the heck out of it.

     

    Can I request that you to add one element to this game? Can you please add dirigibles as one of the obstacles/enemies? You can give them their own unique behavior / movement pattern as you deem fit, I just want to see them in the game because I dig airships / blimps and think that they are cool. Thanks very much for making this super-fun game and for listening to my ramblings. :dunce:

    • Like 2

  12. I actually had the same idea as you to update the sprite graphics for Beef Drop to better match the arcade version of BurgerTime, but serviceable tools are unfortunately lacking. I'd be curious to know how Ken Siders made the graphics and inserted them into the game in the first place, but I guess it's easier if you have a working understanding of the programming side of things. I thought that jwierer's xmas hack was a cool (pun intended) idea and was considering expanding on that also by removing any vestiges of the original burger theme from it entirely, but it's not worth beating a dead horse grousing about why graphics editing tools for the 7800 either stink or don't exist so I'll just let it go and move on. :mad:

    • Like 1

  13. Here's my attempt to fix the font :)

     

    NewFont2_zpsnmhfa0ro.png

     

    I'm hoping to try some Atari 2600 pixel art soon, let me know if you guys think I should give it a go, and what characters you'd like to see me draw for it!

     

    Nice work, that looks much better in my humble opinion. As for what characters I'd like to see in 2600 style, how about the Dig Dug cast (though I might be a bit biased on that front ;-))?

    • Like 1

  14. Again, I apologize for the double post, but here's the edit I did for the font on the previous pixel art image. I also messed around a bit with the horizontal interrupts that made the gradients. I hope this one isn't as odd looking lol.

     

    Newfont_zpsuopayjl7.png

     

    Let me know what you guys think!

     

    Better, but now the perspective is off on the "Sir Scottie's" part. The earlier letters need to be larger like you did with "Expedition" because they are closer to the camera and thus foreshortened.


  15. Apologies for the double post, I just thought I'd share this. I just finished up another 7800 pixel art image this morning, I'd love to hear what you guys think!

     

    Scottie1_zpswmnqhkhm.png

     

    Had a lot of fun with this one, all done by hand, no scanned drawings :)

     

    This is very, very nice. I agree with what the other posters said about your use of colors and perspective, and also that something about that first E in "Expedition" looks forced (even with foreshortening taken into account). It is also discordant that the word "Expedition" appears to be curving concave to the camera, but "Sir Scottie's" appears flat (I would make it curve also).

    • Like 1

  16. What started out as a lament to the "idealism" at the beginnings of Silicon Valley being replaced by an all-encompassing predatory capitalism... sort of went off the rails pretty quick.

     

    Agreed, it was almost like a bait-and-switch to rope the reader in. It seemed at first glance that he was espousing libertarian sentiments about privacy issues and the like which honestly I think that both conservatives and liberals could get behind, and then once you were hooked on his line and drawn in, he proceeded to clobber you mercilessly with his environmentalist "manifesto" as others have put it. I don't even think it was the content of his argument that was so off-putting (although like anyone who is attempting to persuade, he padded it with only favorable data), it was the condescending tone with which he delivered it, as if anyone who holds different views than his is automatically an intellectual dullard (or even worse, some kind of evil menace). The great thing about America is the ability to hold opposing views and be able to express them freely in a (relatively) fair system where what the majority decides is best usually wins out in the end. I think that sometimes we take it for granted that it is not like that in most places in the world.

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