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Posts posted by Thomas Jentzsch
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16 minutes ago, insertclevernamehere said:I don't think it can play all carts, even updating Stella, although I maybe wrong. The last I read is that it still can't play Pitfall 2 at the very least and many of the more sophisticated homebrews.
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IMO, who is here for the money is wasting his time.
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OK, then I can optimize my code and XOR the bits.
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AFAIK there is no such list for homebrews. But Stella's info overlay (enable with ALT+L) will tell you. For details see Stella's documentation.
For original games you can you this document from Kevin Horton.
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On 3/10/2021 at 6:31 PM, alex_79 said:You need to additionally check pin 9 of the right port (INPT3).
A Savekey/Atarivox has no connection to the paddle lines (pins 5 and 9, that is INPT2 and INPT3 for the right port).
So, a few frames after clearing VBLANK D7 you have:1 - both INPT2 and INPT3 negative (bit 7 set), if you have a set of paddles directly plugged in the right port.
2 - INPT2 positive and INPT3 negative, if you have a QuadTari.
3 - both INPT2 and INPT3 positive, if you have a Savekey/AtariVox directly plugged in the right port.Not relevant for this game, but a standard joystick would fall in case (3). A genesis pad would be a case (1), I think.
How about INPT2 negative and INPT3 positive? Can that happen in theory or with a certain controller?
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25 minutes ago, youxia said:Isn't it possible to dump the rom from the cart and then make a bootleg?
Depends on the game and measures taken. E.g. ARM games are much harder to dump.
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38 minutes ago, Andrew Davie said:I can say from experience, though, that there are quite a few honourable people in this hobby.
/signed
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I am not aware of anything better.
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AtariAge is working on it, but Al's time is limited.
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9 minutes ago, Dionoid said:Nooo... not that 'cheating' discussion again! But I guess the cat is out of the bag, and this somehow needs to be addressed tomorrow.
It seems like the wanted to make a statement, else they wouldn't have said so.
Anyway, I don't mind how they call it, I am just happy that I can compare my efforts with theirs. And learn.
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1 hour ago, SpiceWare said:So not at Target, but perhaps at local retro store like Game Over Videogames.
I wonder if AtariAge is considered a "retro video game store" too.
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1 hour ago, SpiceWare said:Then I would like to know how they think about the original DPC. And where they would draw the line. This has been discussed a lot here and I think many people would like how the legends think about it.
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I think he asks if you could make the shell slightly thinner where you put the logo base. Then the inside space would stay constant.
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Good job. Looking forward to how a completed cart will look like, as I cannot image how the two parts will fit together.
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6 hours ago, SpiceWare said:Well done!
/agreed
Very in depth and covering a lot of stuff. And good to have interviewers who really know what they are talking about.
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I see. Thanks for trying out my suggestion.
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2 hours ago, Jstick said:So apparently they aren't going the way of arm co-processors or other fancy tech (aside from the internet score thing), but rather continuing where they left off and trying to squeeze even more out of the original 2600 limitations. Admirable in a way, I'm sure this will make purists happy.
Like me.
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I plan to allow putting the SaveKey into the right port. So that would be just 2 or 4(6) human players. But now (at least in emulation) the game's auto detection fails and the right port is still detected as QuadTari.
Do you know what is wrong here? Is that a problem with Stella or with the auto detection code?
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26 minutes ago, Andrew Davie said:So think "expensive". Maybe this will be the only one. Signed (by request), too!
Maybe make only the '(+)' glow?
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28 minutes ago, Al_Nafuur said:During the race the optical distances are quite small, maybe it is easier to make them bigger to the end of the race?
They increase the longer the race lasts. So at the end of a 90 seconds race they are 3x timer larger than in a 30 seconds race. Should I make them equal for a three race lengths?
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On 3/5/2021 at 12:06 AM, sramirez2008 said:Would be cool if a photo finish (something akin to instant replay in Food Fight) could be incorporated..
You mean replay the last seconds before the finish line? That won't work due to RAM memory constraints, sorry.
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4 minutes ago, Nathan Strum said:More to the point - I hope the games are fun, too. That's the most important aspect of any game to me. Not who programmed it, or how collectible it is, or how good it looks on a shelf, or how amazing the graphics are. It has to play great, and be something I want to go back to repeatedly.
/signed
But customers also fall for names. Just look which is the best selling Atari 2600 homebrew game. It is a good game, no doubt about that. But there are better ones.
Therefore I am pretty sure they will sell a LOT of copies (most likely more than any other homebrew in the store), no matter how good or bad their games turn out to be.
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Just now, Nathan Strum said:Totally kidding. Skiing goes down. Sky Jinks goes up.
But Sky Jinks looks gorgeous! Especially for a 2K game. It always has a pace in my heart.
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Questions About the Sound Capability of the Atari 2600
in Atari 2600
Posted
I wouldn't call them "notes". It's just a base frequency divided by 1..32. And some of the dividers just happen to be close to real notes.