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Blog Comments posted by Thomas Jentzsch
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Looks cool! I hope you are going to continue this to a final game.
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Welcome to the Atari 2600 programmer's club! I can assure you, we all went through your 16 points listed (except 15 maybe).

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32 directions? I should have checked before posting. It's 11 years ago...

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No problem with the sprite. I remember how hard it was to find something working in 16 directions.
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A label in the making will do too.

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My world's end theory: As long as there is at least one Atari 2600 game in the making, the world will be safe.

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IMO Jobs was an exception, not because he was visionary (there are many you never hear about), but because he was manager who recognized them.
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Optimizations? Did someone mention my name?

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I can assure you that wasn't the intent.I know. Its me, not you. Don't worry.

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At first glance I felt reminded at the Berlin Holocaust memorial...

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Not the 1st time.

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Did you post this a few hours ago already? And then withdraw that post again?
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****!
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BTW: I suggest replacing Atari with another Go term: Kakari
Kaka is baby speech in German, meaning shit. Fits!

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I saw it coming!

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Waiting for Atari to send a C&D for "Artie the Atari"...

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That's still kind of pricey.

How can 1% still be pricey? Except if 100% would be...

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I wonder if someone could do a hack about this topic.
Shooting lawyers might be pretty en vogue at the moment.

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Maybe I should do a Star Castle for 1% of the price...

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Instead of allowing to change direction once, maybe it is easier (and better looking) to limit the direction change. So that the missile cannot turn 90° in one step, but has to fly a curve instead.
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How about (randomly) incorporating the player's current movement direction? Especially if the robot is further away.

Star Castle Mines
in The Southsider
A blog by cd-w
Posted
Not sure how it should be, but currently the ship bounces from the outer ring, even if the outer ring is no more.